죄송합니다. 이미 질문을 받았지만 문제를 해결할 수 없습니다. 나는 libgdx로 작업하기 시작했으며 튜토리얼 - LigbGDX 게임 개발 학습 "으로 책을 갖기로 결정했습니다. 제 4 장까지는 모두 괜찮 았고, 자산을 canyonbunny.pack에 적재 할 수 없었습니다. 나는 무슨 일이 일어나고 있는지 모른다. ../CanyonBunny-android/assets/images에 두 개의 파일이 생성됩니다. 하나는 png이고 다른 하나는 atlas입니다. 네가 나에게 손을 줄 수 있다면 나는 가장 환영받을 것이다.libgdx 로딩 애셋, 텍스처 패커
DesktopLauncher.java
package com.packtub.libgdx.canyonbunny.desktop;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
import com.packtub.libgdx.canyonbunny.CanyonBunnyMain;
import com.badlogic.gdx.tools.texturepacker.TexturePacker;
import com.badlogic.gdx.tools.texturepacker.TexturePacker.Settings;
public class DesktopLauncher {
private static boolean rebuildAtlas = true;
private static boolean drawDebugOutline = true;
public static void main (String[] args) {
if (rebuildAtlas){
Settings settings = new Settings();
settings.maxWidth = 1024;
settings.maxHeight = 1024;
settings.debug = drawDebugOutline;
TexturePacker.process(settings, "assets-raw/images",
"..CanyonBunny-android/assets/images",
"canyonbunny.pack");
}
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
config.title = "CanyonBunny";
config.useGL30 = false;
config.width = 800;
config.height = 480;
new LwjglApplication(new CanyonBunnyMain(), config);
}
}
Assets.java
package com.packtub.libgdx.canyonbunny.game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.assets.AssetDescriptor;
import com.badlogic.gdx.assets.AssetErrorListener;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.utils.Disposable;
import com.packtub.libgdx.canyonbunny.util.Constants;
import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
public class Assets implements Disposable, AssetErrorListener{
public static final String TAG = Assets.class.getName();
public static final Assets instance = new Assets();
private AssetManager assetManager;
//singleton: previene de inicializaciones desde otras clases
private Assets() {}
public AssetBunny bunny;
public AssetRock rock;
public AssetGoldCoin goldCoin;
public AssetFeather feather;
public AssetLevelDecoration levelDecoration;
public void init (AssetManager assetManager){
this.assetManager = assetManager;
//Se establece el asset manager que maneja los errores
assetManager.setErrorListener(this);
//Carga las texturas atlas
assetManager.load(Constants.TEXTURE_ATLAS_OBJECTS, TextureAtlas.class);
//Se inicia a cargar los assets y se espera que termine
assetManager.finishLoading();
Gdx.app.debug(TAG, "# de assets cargados: "
+ assetManager.getAssetNames().size);
for (String a : assetManager.getAssetNames()) Gdx.app.debug(TAG, "asset: " + a);
TextureAtlas atlas = assetManager.get(Constants.TEXTURE_ATLAS_OBJECTS);
//activa la opcion "texture filtering" para una dibujado mas suave de los pixeles
for (Texture t : atlas.getTextures()) t.setFilter(TextureFilter.Linear, TextureFilter.Linear);
//Crea los objetos del juego
bunny = new AssetBunny(atlas);
rock = new AssetRock(atlas);
goldCoin = new AssetGoldCoin(atlas);
feather = new AssetFeather(atlas);
levelDecoration = new AssetLevelDecoration(atlas);
}
@Override
public void dispose(){
assetManager.dispose();
}
@Override
public void error(AssetDescriptor asset, Throwable throwable) {
Gdx.app.error(TAG, "No se pudo cargar el asset '" + asset + "'", (Exception)throwable);
}
//public void error(String filename, Class type, Throwable throwable){
//Gdx.app.error(TAG, "No se pudo cargar el asset '" + filename + "'", (Exception)throwable);
//}
public class AssetBunny {
public final AtlasRegion head;
public AssetBunny (TextureAtlas atlas){
head = atlas.findRegion("bunny_head");
}
}
public class AssetRock {
public final AtlasRegion edge;
public final AtlasRegion middle;
public AssetRock(TextureAtlas atlas){
edge = atlas.findRegion("rock_edge");
middle = atlas.findRegion("rock_middle");
}
}
public class AssetGoldCoin {
public final AtlasRegion goldCoin;
public AssetGoldCoin(TextureAtlas atlas){
goldCoin = atlas.findRegion("item_gold_coin");
}
}
public class AssetFeather{
public final AtlasRegion feather;
public AssetFeather(TextureAtlas atlas){
feather = atlas.findRegion("item_feather");
}
}
public class AssetLevelDecoration{
public final AtlasRegion cloud01;
public final AtlasRegion cloud02;
public final AtlasRegion cloud03;
public final AtlasRegion mountainLeft;
public final AtlasRegion mountainRight;
public final AtlasRegion waterOverlay;
public AssetLevelDecoration(TextureAtlas atlas){
cloud01 = atlas.findRegion("cloud01");
cloud02 = atlas.findRegion("cloud02");
cloud03 = atlas.findRegion("cloud03");
mountainLeft = atlas.findRegion("mountain_left");
mountainRight = atlas.findRegion("mountain_right");
waterOverlay = atlas.findRegion("water_overlay");
}
}
}
콘솔
이미지 포장 ......... 1024 × 1024 작성 : ..CanyonBunny - 안드로이드 \ 자산을 이미지 \ \ canyonbunny.pack.png com.packtub.libgdx .canyonbunny.game.Assets : 아니요 푸드 카가 엘 자산 '이미지/canyonbunny.pack, com.badlogic.gdx.graphics.g2d.TextureAtlas' com.badlogic.gdx.utils.GdxRuntimeException : 파일을 찾을 수 없음 : images \ canyonbunny.pack (내부) com.badlogic.gdx.files.FileHandle.read (FileHandle.java:136) atcom.badlogic.gdx.graphics.g2d.TextureAtlas $ TextureAtlasData. (TextureAtlas.java:103) com.badlogic.gdx.assets.loaders.TextureAtlasLoader.getDependencies (TextureAtlasLoader.java:58) 닷컴에서 에서 . badlogic.gdx.assets.loaders.TextureAtlasLoader.getDependencies (TextureAtlasLoader.java:34) com.badlogic.gdx.assets.AssetLoadingTask.handleSyncLoader (AssetLoadingTask.java:98) com.badlogic.gdx.assets에서 에서 . AssetLoadingTask.update (AssetLoadingTask.java:87) at com.badlogic.gdx.assets.AssetManager.updateTask (AssetManager.java:466) at com.badlogic.gdx.assets.AssetManager.update (AssetManager.java:354)) com.packtub에서 com.packtub.libgdx.canyonbunny.game.Assets.init에서 com.badlogic.gdx.assets.AssetManager.finishLoading (AssetManager.java:377) (Assets.java:35) 에서 0. libgdx.canyonbunny.CanyonBunnyMain.create com.badlogic.gdx.backends.lwjgl에서 com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop (LwjglApplication.java:137) 에서 (CanyonBunnyMain.java:25). LWJglApplication $ 1.run (LwjglApplication.java:114) com.packtub.libgdx.canyonbunny.game.Assets : # de assets cargados : 0 스레드 "LWJGL 응용 프로그램"의 예외 com.badlogic.gdx.utils.GdxRuntimeException : 자산 로드되지 않음 : images/canyonbunny.pack at com.badlogic.gdx.assets.AssetManager.get (AssetManager.java:110) at com.packtub.libgdx.canyonbunny.game.Assets.init (Assets.java:40) com.packtub.libgdx.canyonbunny .CanyonBunnyMain.create com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop (LwjglApplication.java:137)에서 (CanyonBunnyMain.java:25) com.badlogic.gdx.backends.lwjgl.LwjglApplication $을 1 . 실행 (LwjglApplication.java:114)
대단히 감사합니다. 도움을 주셔서 감사합니다. – user3042518