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여기지도 주위를 움직이는 그림이있는 코드가 있습니다.자바에서 타일 찾기 (타일 된지도)
지도 타일과 상호 작용할 때이 그림을 숨기는 방법은 무엇입니까? 나는 아무 아이디어도 없다 그래서 나는 자바에 초심자이다. 어떤 도움이나 조언도 환영합니다.
코드 :
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Toolkit;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.image.BufferedImage;
import java.io.BufferedReader;
import java.io.FileNotFoundException;
import java.io.FileReader;
import java.io.IOException;
import java.io.InputStreamReader;
import javax.swing.Timer;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import org.omg.CORBA.portable.InputStream;
import java.io.Reader;
public class NewTest extends JFrame implements KeyListener {
/**
*
*/
private static final long serialVersionUID = 1L;
private Image TestImage;
private BufferedImage bf;
private BufferedImage bufferedImage;
private int cordX = 100;
private int cordY = 100;
public int mapy=25;
public int mapx=mapy;
public int size= 20;
private boolean down, up, left, right;
private Image wall = Toolkit.getDefaultToolkit().getImage("image/Koala.jpg");
private Image no = Toolkit.getDefaultToolkit().getImage("image/house.jpg");
public static int[][]
map = {{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 10, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 11},
{0, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{0, 2, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{0, 2, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{0, 2, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{0, 2, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 3, 0, 4, 0, 5, 0, 0, 0, 0, 0, 0, 3},
{0, 2, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{0, 2, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{0, 2, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{0, 2, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{0, 2, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{0, 2, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{0, 12, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 13}};
public NewTest() throws IOException {
setTitle("Testing....");
setSize(mapy*size+50,mapx*size+50);
imageLoader();
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
}
public void imageLoader() throws IOException {
TestImage = Toolkit.getDefaultToolkit().getImage("image/Koala.jpg");
addKeyListener(this);
}
public void update(Graphics g){
paint(g);
}
public void paint(Graphics g){
bf = new BufferedImage(this.getWidth(),this.getHeight(), BufferedImage.TYPE_INT_RGB);
try{
animation(bf.getGraphics());
g.drawImage(bf,0,0,null);
}catch(Exception ex){
}
}
public void animation(Graphics g) {
super.paint(g);
Graphics2D g2d = (Graphics2D)g;
for (int y = 0; y <= mapy; y++){
for (int x = 0; x <= mapx; x++){
int L = x * size;
int U = y * size;
int R = size;
int D = size;
/// g2d.rotate(Math.toRadians(-90));
if (map[y][x] == 1){
//no black wall
g2d.setColor(Color.green);
g2d.fillRect(L, U, R, D);
}else if (map[y][x] == 2){
//on left
g2d.setColor(Color.green);
g2d.fillRect(L, U, R, D);
g2d.setColor(Color.black);
g2d.fillRect(L-size/2 +2, U, 8, size);
}else if (map[y][x] == 3){
//on right
g2d.setColor(Color.green);
g2d.fillRect(L, U, R, D);
g2d.setColor(Color.black);
g2d.fillRect(L+size, U, 8, size);
}else if (map[y][x] == 4){
//on top
g2d.setColor(Color.green);
g2d.fillRect(L, U, R, D);
g2d.setColor(Color.black);
g2d.fillRect(L, U-size/2 + 2, size, 8);
}else if (map[y][x] == 5){
//on bottom
g2d.setColor(Color.green);
g2d.fillRect(L, U, R, D);
g2d.setColor(Color.black);
g2d.fillRect(L, U+size, size, 8);
}else if (map[y][x] == 10){
//on bottom
g2d.setColor(Color.green);
g2d.fillRect(L, U, R, D);
g2d.setColor(Color.black);
g2d.fillRect(L, U-size/2 + 2, size, 8);
g2d.fillRect(L-size/2 +2, U, 8, size);
}else if (map[y][x] == 11){
//on bottom
g2d.setColor(Color.green);
g2d.fillRect(L, U, R, D);
g2d.setColor(Color.black);
g2d.fillRect(L, U+size, size, 8);
}else if (map[y][x] == 12){
//on bottom
g2d.setColor(Color.green);
g2d.fillRect(L, U, R, D);
g2d.setColor(Color.black);
g2d.fillRect(L, U+size, size, 8);
}else if (map[y][x] == 13){
//on bottom
g2d.setColor(Color.green);
g2d.fillRect(L, U, R, D);
g2d.setColor(Color.black);
g2d.fillRect(L, U+size, size, 8);
}
}
}
g.drawImage(TestImage, cordX, cordY,20 , 20, this);
}
public static void main(String[] args) {
try {
new NewTest();
} catch (IOException e) {
e.printStackTrace();
}
}
public void keyPressed(KeyEvent ke) {
switch (ke.getKeyCode()) {
case KeyEvent.VK_RIGHT:
right = true;
break;
case KeyEvent.VK_LEFT:
left = true;
break;
case KeyEvent.VK_DOWN:
down = true;
break;
case KeyEvent.VK_UP:
up = true;
break;
}
updateState();
}
public void keyReleased(KeyEvent ke) {
switch (ke.getKeyCode()) {
case KeyEvent.VK_RIGHT:
right = false;
break;
case KeyEvent.VK_LEFT:
left = false;
break;
case KeyEvent.VK_DOWN:
down = false;
break;
case KeyEvent.VK_UP:
up = false;
break;
}
updateState();
}
protected void updateState() {
if (right) {
cordX += 5;
} else if (left) {
cordX -= 5;
}
if (down) {
cordY += 5;
} else if (up) {
cordY -= 3;
}
if (down && up) {
cordY += 0;
cordX += 0;
}
if (right && left) {
cordX += 0;
cordY += 0;
}
System.out.printf("X:");System.out.println(cordX);
System.out.printf("Y:");System.out.println(cordY);
repaint();
}
public void keyTyped(KeyEvent ke) {
}
}
도움을 주셔서 감사합니다!
답변 해 주셔서 감사합니다. – Jollyfreak