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LWJGL 라이브러리를 사용하여 Eclipse에서 질감으로 png를 표시하려고합니다. 텍스처를 바인딩하고 꼭지점을 그리기 전에 좌표를 설정해야하지만 이미지는 여전히 표시되지 않습니다. 무엇이 문제 일 수 있습니까?LWJGL의 텍스처가 표시되지 않습니다.
package javagame;
import static org.lwjgl.opengl.GL11.*;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import org.lwjgl.LWJGLException;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;
import org.lwjgl.opengl.GL11;
import org.lwjgl.util.Color;
import org.newdawn.slick.opengl.Texture;
import org.newdawn.slick.opengl.TextureLoader;
import org.newdawn.slick.util.ResourceLoader;
@SuppressWarnings("unused")
public class ImageLWJGL {
public static Texture p;
public static void main(String[] args) {
createDisplay();
createGL();
render();
cleanUp();
}
private static void createDisplay(){
try {
Display.setDisplayMode(new DisplayMode(800,600));
Display.create();
Display.setVSyncEnabled(true);
} catch (LWJGLException e) {
e.printStackTrace();
}
}
public static void createGL(){
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, Display.getWidth(), 0, Display.getHeight(), -1, 1);
glMatrixMode(GL_MODELVIEW);
glClearColor(0,0,0,1);
glDisable(GL_DEPTH_TEST);
glEnable(GL_TEXTURE_2D);
}
private static void render(){
while(!Display.isCloseRequested()){
try {
p = TextureLoader.getTexture("PNG",
new FileInputStream(new File("res/wood.png")));
} catch (IOException e) {
e.printStackTrace();
}
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
glColor3f(0.25f,0.75f,0.5f);
p.bind();
glBegin(GL_QUADS);
glTexCoord2f(0,0);
glVertex2f(0,0); // (origin, origin)
glTexCoord2f(0,1);
glVertex2f(0,p.getHeight()); // (origin, y-axis)-height
glTexCoord2f(1,1);
glVertex2f(p.getWidth(),p.getHeight()); // (x-axis, y-axis)
glTexCoord2f(1,0);
glVertex2f(p.getWidth(),0); // (x-axis, origin)-width
glEnd();
Display.update();
}
}
private static void cleanUp(){
Display.destroy();
}
}