1
저는 큐브가 있으며 각 큐브 버텍스에 대해 작은 구를 만들어야합니다. 어떻게 할 수 있습니까? 아래가 내 큐브입니다 :Three.js 큐브 꼭지점 중심에 구체를 만듭니다
var geometry0 = new THREE.Geometry()
geometry0.vertices = [new THREE.Vector3(0.5, -0.5, 0.5), new THREE.Vector3(-0.5, -0.5, 0.5), new
THREE.Vector3(-0.5, -0.5, -0.5), new THREE.Vector3(0.5, -0.5, -0.5), new THREE.Vector3(0.5, 0.5,
0.5), new THREE.Vector3(-0.5, 0.5, 0.5), new THREE.Vector3(-0.5, 0.5, -0.5), new
THREE.Vector3(0.5, 0.5, -0.5)];
geometry0.faces = [new THREE.Face3(3, 2, 1), new THREE.Face3(3, 1, 0), new THREE.Face3(4, 5, 6),
new THREE.Face3(4, 6, 7), new THREE.Face3(0, 1, 5), new THREE.Face3(0, 5, 4), new THREE.Face3(1,
2, 6), new THREE.Face3(1, 6, 5), new THREE.Face3(2, 3, 7), new THREE.Face3(2, 7, 6), new
THREE.Face3(3, 0, 4), new THREE.Face3(3, 4, 7)];
geometry0.computeFaceNormals();
geometry0.computeVertexNormals();
var material0 = new THREE.MeshBasicMaterial({ color: 0x39d2dbe7fff39d2, transparent: true, opacity: 0 });
mesh0 = new THREE.Mesh(geometry0, material0);
egh0 = new THREE.EdgesHelper(mesh0, 0x000);
egh0.material.linewidth = 2;
scene.add(egh0);