0
openTK를 사용하여 3D 큐브를 렌더링하고 있는데 조명이 예상대로 렌더링되지 않습니다. r, g, b (버텍스 라인의 마지막 세 값) 값은 사용해야하는 올바른 정상 값입니까?이 3D 큐브의 정상적인 값입니까?
Vertex Format x,y,z,r,g,b
24
-0.2,-0.2,-0.2,0,1,0
0.2,-0.2,-0.2,0,1,0
-0.2,0.2,-0.2,0,1,0
0.2,0.2,-0.2,0,1,0
-0.2,-0.2,0.2,0,1,0
0.2,-0.2,0.2,0,1,0
-0.2,0.2,0.2,0,1,0
0.2,0.2,0.2,0,1,0
0.2,-0.2,-0.2,1,0,0
0.2,-0.2,0.2,1,0,0
0.2,0.2,-0.2,1,0,0
0.2,0.2,0.2,1,0,0
-0.2,-0.2,-0.2,1,0,0
-0.2,-0.2,0.2,1,0,0
-0.2,0.2,-0.2,1,0,0
-0.2,0.2,0.2,1,0,0
-0.2,-0.2,-0.2,0,0,1
-0.2,-0.2,0.2,0,0,1
0.2,-0.2,-0.2,0,0,1
0.2,-0.2,0.2,0,0,1
-0.2,0.2,-0.2,0,0,1
-0.2,0.2,0.2,0,0,1
0.2,0.2,-0.2,0,0,1
0.2,0.2,0.2,0,0,1
Index Format v1,v2,v3
12
1,0,2
1,2,3
4,5,6
6,5,7
9,8,10
9,10,11
12,13,14
14,13,15
17,16,18
17,18,19
20,21,22
22,21,23
아니요. 큐브 법선이 어떻게 보일 것인가 ... 수동으로 법선을 추가하거나 교차 제품으로 계산해야하는 방법에 대해 [2D 객체를 3D 객체로 변경 OpenGl] (http://stackoverflow.com/a/43627507/2521214)을 참조하십시오. – Spektre