어떻게 fitviewport 또는 뷰포트를 사용할 수 있습니까? 나는 많은 안드로이드 장치에 화면을 맞출 필요가있다. 나는 당신이 나를 위해 몇 가지 코드를 붙여 넣을 수 있다면 나는 그것을 aprecciate, 당신의 도움을 주셔서 감사합니다, 어떻게을 사용하는 아이디어를 가지고 있겠지 ...libGDX ViewPort Android 기기
public void show(){
batch = main.getBatch();
texture = new Texture(Gdx.files.internal("spacebg.png"));
Texture texturaBola = new Texture(Gdx.files.internal("bola.png"));
ball = new Ball(Gdx.graphics.getWidth()/2 - texturaBola.getWidth()/2, Gdx.graphics.getHeight()/2 - texturaBola.getHeight()/2);
Texture texturaPala= new Texture(Gdx.files.internal("pala.png"));
Lpaddle = new LeftPaddle(80, Gdx.graphics.getHeight()/2 -texturaPala.getHeight() /2);
Rpaddle = new RightPaddle(Gdx.graphics.getWidth() -100, Gdx.graphics.getHeight()/2 - texturaPala.getHeight() /2, ball);
font = new BitmapFont();
font.setColor(Color.WHITE);
font.setScale(1f);
puntuacion = 0;
}
public void render(float delta){
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
updatePuntuacion();
Lpaddle.update();
Rpaddle.update();
ball.update(Lpaddle, Rpaddle);
batch.begin();
batch.draw(texture, 0, 0,texture.getWidth(), texture.getHeight());
ball.draw(batch);
Lpaddle.draw(batch);
Rpaddle.draw(batch);
font.draw(batch, "Points: " + Integer.toString(puntuacion), Gdx.graphics.getWidth()/4 ,Gdx.graphics.getHeight() - 5);
font.draw(batch, "High score: " + Integer.toString(puntuacionMaxima),Gdx.graphics.getWidth() - Gdx.graphics.getWidth()/4 ,Gdx.graphics.getHeight() - 5);
batch.end();
}
private void updatePuntuacion(){
if(ball.getBordes().overlaps(Lpaddle.getBordes())) {
puntuacion = puntuacion + 1;
if(puntuacion > puntuacionMaxima)
puntuacionMaxima = puntuacion;
}
if(ball.getBordes().x <= 0)
sonidoex.play();
if(ball.getBordes().x <= 0)
puntuacion =0;
if(ball.getBordes().x <=0)
Gdx.input.vibrate(1000);
if(ball.getBordes().x <=0)
Screens.juego.setScreen(Screens.MAINSCREEN);
ball.comprobarPosicionBola();
}
public void hide(){
font.dispose();
texture.dispose();
}
@Override
public void dispose(){
preferencias.putInteger("puntuacionMaxima", puntuacionMaxima);
preferencias.flush();
}
public void resize(int width, int height){
float widthImage = texture.getWidth();
float heightImage = texture.getHeight();
float r = heightImage/widthImage;
if(heightImage > height) {
heightImage = height;
widthImage = heightImage/r;
}
if(widthImage > width) {
widthImage = width;
heightImage = widthImage * r;
}
escala = width/widthImage;
}
문서를 읽으셨습니까? http://developer.android.com/guide/webapps/targeting.html – dave
wiki가 도움이 될 것입니다 : https://github.com/libgdx/libgdx/wiki/Viewports – Springrbua