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AudioGraph에서 노드 연결에 대한 질문이 있습니다. 내 생각은 입력에서 음성을 받고 믹서로 볼륨을 높이고 저역 필터로 필터하는 것입니다.AudioGraph에서 RemoteIO, Mixer 및 Filter를 함께 연결하는 방법?
"학습 핵심 오디오"필자는 믹서에 연결된 입력에 연결할 수 있었고 입력을 조작 할 수 있었지만 세 요소를 결합 할 수 없었습니다.
필자도 Apple에서 제공하는 샘플 코드를 살펴 보았지만 프로젝트에 적용한 샘플 코드는 저에게 적합하지 않습니다. 내 코드를보고합니다.
AUGraph AudioGraph;
CheckError(NewAUGraph(&AudioGraph), "No new Graph");
AUNode rioNode;
AUNode mixerNode;
AUNode filterNode;
AudioComponentDescription AudioCompDescRIO;
AudioCompDescRIO.componentType = kAudioUnitType_Output;
AudioCompDescRIO.componentSubType = kAudioUnitSubType_RemoteIO;
AudioCompDescRIO.componentManufacturer = kAudioUnitManufacturer_Apple;
AudioCompDescRIO.componentFlags = 0;
AudioCompDescRIO.componentFlagsMask = 0;
CheckError(AUGraphAddNode(AudioGraph, &AudioCompDescRIO, &rioNode), "No add Node");
AudioComponentDescription AudioCompDescMixer;
AudioCompDescMixer.componentType = kAudioUnitType_Mixer;
AudioCompDescMixer.componentSubType = kAudioUnitSubType_MultiChannelMixer;
AudioCompDescMixer.componentManufacturer = kAudioUnitManufacturer_Apple;
AudioCompDescMixer.componentFlags = 0;
AudioCompDescMixer.componentFlagsMask = 0;
CheckError(AUGraphAddNode(AudioGraph, &AudioCompDescMixer, &mixerNode), "No add Node");
AudioComponentDescription AudioCompDescFiler;
AudioCompDescFiler.componentType = kAudioUnitType_Effect;
AudioCompDescFiler.componentSubType = kAudioUnitSubType_LowPassFilter;
AudioCompDescFiler.componentManufacturer = kAudioUnitManufacturer_Apple;
AudioCompDescFiler.componentFlags = 0;
AudioCompDescFiler.componentFlagsMask = 0;
CheckError(AUGraphAddNode(AudioGraph, &AudioCompDescFiler, &filterNode), "No add Node");
CheckError(AUGraphOpen(AudioGraph), "No open Graph");
AudioUnit rioUnit;
AudioUnit mixerUnit;
AudioUnit filterUnit;
CheckError(AUGraphNodeInfo(AudioGraph, rioNode, NULL, &rioUnit), "No node info");
CheckError(AUGraphNodeInfo(AudioGraph, mixerNode, NULL, &mixerUnit), "No node info");
CheckError(AUGraphNodeInfo(AudioGraph, filterNode, NULL, &filterUnit), "No node info");
UInt32 bytesPerSample = sizeof(Float32);
AudioStreamBasicDescription asbd;
bzero(&asbd, sizeof(asbd));
asbd.mSampleRate = 44100;
asbd.mFormatID = kAudioFormatLinearPCM;
asbd.mFormatFlags = kAudioFormatFlagsNativeFloatPacked | kAudioFormatFlagIsNonInterleaved;
asbd.mBitsPerChannel = 8 * bytesPerSample;
asbd.mBytesPerFrame = bytesPerSample;
asbd.mBytesPerPacket = bytesPerSample;
asbd.mFramesPerPacket = 1;
asbd.mChannelsPerFrame = 2;
AudioUnitElement inputElement = 1;
UInt32 enableIO = 1;
CheckError(AudioUnitSetProperty(rioUnit, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Input, inputElement, &enableIO, sizeof(enableIO)), "No set property");
AudioUnitSetProperty(mixerUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, 1, &asbd, sizeof(asbd));
AudioUnitSetProperty(mixerUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, 0, &asbd, sizeof(asbd));
AURenderCallbackStruct callbackStruct;
callbackStruct.inputProc = inputRenderCallback;
callbackStruct.inputProcRefCon = (__bridge void * _Nullable)(self);
AUGraphSetNodeInputCallback(AudioGraph, mixerNode, 0, &callbackStruct);
AUGraphConnectNodeInput(AudioGraph, rioNode, 1, mixerNode, 0);
AUGraphConnectNodeInput(AudioGraph, mixerNode, 0, filterNode, 0);
AUGraphConnectNodeInput(AudioGraph, filterNode, 0, rioNode, 0);
CheckError(AUGraphInitialize(AudioGraph), "No initialize graph");
그래서 도움을 요청합니다. 어떻게해야합니까? 내가 잘 만든 연결? 다른 속성을 설정해야합니까?
감사합니다.