이미지가 페이드 아웃되고 페이드 인되도록하려고하지만 배경 이미지도 페이드 아웃 한 다음 페이드 아웃합니다. 회전 동작을 적용 할 때도 댓글을 달았습니다.) 페이드 인/아웃은 각 터치마다 적용되지만 페이딩은 이미지와 배경에 적용됩니다. : 여기서이 클래스의 작업을 적용합니다 :이미지에 대한 Libgdx 동작이 전체 액터에 적용됩니다.
public class MainButtons {
public Viewport viewport;
public Stage stage;
public boolean centerPressed;
public Image fire;
public Image center;
public Sound flap;
public OrthographicCamera camera;
public static Table table;
//Constructor.
public MainButtons(SpriteBatch spriteBatch) {
camera = new OrthographicCamera();
viewport = new StretchViewport(KidTele.V_WIDTH,KidTele.V_HIEGH,camera);
stage = new Stage(viewport, spriteBatch);
//InputMultiplexer this is why only input handling from controller
flap= Gdx.audio.newSound(Gdx.files.internal("one.mp3"));
Gdx.input.setInputProcessor(stage);
fire= new Image(new Texture("cars/fire.png"));
//buttonone.setSize(10, 5);
menuTable();
defineCenter();
}
public void defineCenter()
{
center=new Image(new Texture(Gdx.files.internal("0.png")));
center.setBounds(viewport.getWorldWidth()/5f, viewport.getWorldHeight()/3f, viewport.getWorldWidth()/1.5f, viewport.getWorldHeight()/3f);
center.addListener(new InputListener() {
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
centerPressed = true;
return true;
}
@Override
public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
//center.setOrigin(center.getWidth()/2,center.getHeight()/2);
//center.addAction(Actions.sequence(Actions.rotateTo(360, 2), Actions.fadeIn(1)));
center.addAction(Actions.sequence(Actions.fadeOut(1), Actions.fadeIn(1)));
centerPressed = false;
}
});
//center.setVisible(false);
stage.addActor(center);
}
public void draw() {
stage.draw();
}
public void resize(int width, int height) {
viewport.update(width, height);
}
}
이 화면의 코드입니다 :
public class PlayScreen implements Screen {
private KidTele game;
private OrthographicCamera gamecam;
private Viewport gameport;
private World world;
private Box2DDebugRenderer b2dr;
private MainButtons mainButtons;
private Texture background;
private Sound flap;
public PlayScreen(KidTele game)
{
this.game=game;
gamecam=new OrthographicCamera();
gameport=new StretchViewport(KidTele.V_WIDTH,KidTele.V_HIEGH,gamecam);
//stage=new Stage(gameport,((KidTele) game).batch);
background=new Texture("background2.png");
gamecam.position.set(gameport.getWorldWidth()/2f,gameport.getWorldHeight()/2f,0);
b2dr=new Box2DDebugRenderer();
world=new World(new Vector2(0,0.8f),true);
flap= Gdx.audio.newSound(Gdx.files.internal("one.mp3"));
mainButtons=new MainButtons(game.batch);
}
@Override
public void show() {
}
public void handleinput(float dt)
{
if(Gdx.input.isKeyJustPressed(Input.Keys.BACK)) {
mainButtons.stopMusic();
game.setScreen(new PlayScreen(game));
}
}
public void update(float dt)
{
handleinput(dt);
world.step(1 /60f, 6, 2);
//player.update(dt);
gamecam.update();
}
@Override
public void render(float delta) {
update(delta);
Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
b2dr.render(world, gamecam.combined);
game.batch.setProjectionMatrix(gamecam.combined);
game.batch.begin();
game.batch.draw(background, 0, 0, gameport.getWorldWidth(), gameport.getWorldHeight());
game.batch.end();
mainButtons.stage.act();
mainButtons.stage.draw();
mainButtons.draw();
}
@Override
public void resize(int width, int height) {
gameport.update(width, height);
mainButtons.resize(width, height);
}
,
가 Tenfour04 @ 당신에게 veryyyy 많은 감사를, 그것은 매우 잘 작동 –