글쎄 나는이 같은 작업했습니다이 도움이
public class RequestConnectionManager : Manager<RequestConnectionManager>
{
public int maxSubmissionAttempts = 3;
public Coroutine post() {
WWWForm playForm = new WWWForm();
playForm.AddField("id", myJson.id);
playForm.AddField("name", myJson.name);
Post playPost = new Post("http://index.php", playForm, maxSubmissionAttempts, this);
return StartCoroutine(PostWorker(playPost));
}
private IEnumerator PostWorker(Post playPost)
{
yield return null;
yield return playPost.Submit();
Debug.Log(playPost.Response);
if (playPost.Error != null)
{
MessageBoxManager.Instance.Show("Error: " + playPost.Error, "Error", MessageBoxManager.OKCancelOptionLabels, MessageOptions.Ok);
}
else
{
try
{
//do whatever you want in here
//Hashtable response = JsonReader.Deserialize<Hashtable>(playPost.Response);
//Debug.Log("UNITY LOG..." + response);
}
catch (JsonDeserializationException jsExc)
{
Debug.Log(jsExc.Message);
Debug.Log(playPost.Response);
}
catch (Exception exc)
{
Debug.Log(exc.Message);
Debug.Log(playPost.Response);
}
}
}
}
//As for the Manager class...
using UnityEngine;
using System.Collections;
// I wonder what the constraint where TManager : Singleton<TManager> would produce...
public class Manager<TManager> : SingletonW<TManager> where TManager : MonoBehaviour
{
override protected void Awake()
{
base.Awake();
DontDestroyOnLoad(this);
DontDestroyOnLoad(gameObject);
}
}
희망을! =)
유니티 태그는 Microsoft Unity 용입니다. 오용하지 마십시오. –