Android 용 게임을하고 있는데 앱을 닫으면 충돌이 발생합니다. 나는 널 캔버스로 렌더링을하고 있기 때문에 이것이라고 생각한다. null 체크를하면 프로그램이 중단되지 않지만 프로그램을 닫은 후에는 다시 열리지 않습니다. 여기 내 스레드가 실행됩니다 :Android 앱이 닫힐 때 응답하지 않습니다.
public void run() {
Canvas canvas;
Log.d(TAG, "Starting game loop");
long beginTime; // the time when the cycle begun
long timeDiff; // the time it took for the cycle to execute
int sleepTime; // ms to sleep (<0 if we're behind)
int framesSkipped; // number of frames being skipped
sleepTime = 0;
while (running) {
canvas = null;
// try locking the canvas for exclusive pixel editing
// in the surface
try {
canvas = this.surfaceHolder.lockCanvas();
synchronized (surfaceHolder) {
beginTime = System.currentTimeMillis();
framesSkipped = 0; // resetting the frames skipped
// update game state
this.gamePanel.update();
// render state to the screen
// draws the canvas on the panel
this.gamePanel.render(canvas);
// calculate how long did the cycle take
timeDiff = System.currentTimeMillis() - beginTime;
// calculate sleep time
sleepTime = (int)(FRAME_PERIOD - timeDiff);
if (sleepTime > 0) {
// if sleepTime > 0 we're OK
try {
// send the thread to sleep for a short period
// very useful for battery saving
Thread.sleep(sleepTime);
} catch (InterruptedException e) {}
}
while (sleepTime < 0 && framesSkipped < MAX_FRAME_SKIPS) {
// we need to catch up
this.gamePanel.update(); // update without rendering
sleepTime += FRAME_PERIOD; // add frame period to check if in next frame
framesSkipped++;
}
}
} finally {
// in case of an exception the surface is not left in
// an inconsistent state
if (canvas != null) {
surfaceHolder.unlockCanvasAndPost(canvas);
}
} // end finally
}
}
그리고 여기 표면 클래스의 relavent 메서드입니다.
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
// at this point the surface is created and
// we can safely start the game loop
thread.setRunning(true);
thread.start();
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
Log.d(TAG, "Surface is being destroyed");
// tell the thread to shut down and wait for it to finish
// this is a clean shutdown
boolean retry = true;
while (retry) {
try {
thread.setRunning(false);
thread.join();
retry = false;
} catch (InterruptedException e) {
// try again shutting down the thread
}
}
Log.d(TAG, "Thread was shut down cleanly");
}
null 체크가 정확하고 방금 활동을 다시 시작하는 방법이 누락 되었습니까?
로그 캣 nullcheck이 발생하지 않을 때 : nullcheck 장소에있을 때
03-01 10:37:19.557: E/AndroidRuntime(25129): FATAL EXCEPTION: Thread-16380
03-01 10:37:19.557: E/AndroidRuntime(25129): java.lang.NullPointerException
03-01 10:37:19.557: E/AndroidRuntime(25129): at org.awesome.AndroidGame.MainGamePanel.render(MainGamePanel.java:192)
03-01 10:37:19.557: E/AndroidRuntime(25129): at org.awesome.AndroidGame.MainThread.run(MainThread.java:73)
03-01 10:37:23.357: E/BitmapFactory(25280): Unable to decode stream: java.io.FileNotFoundException: /level_1_1.png: open failed: ENOENT (No such file or directory)
03-01 10:37:36.097: E/AndroidRuntime(25280): FATAL EXCEPTION: Thread-16395
03-01 10:37:36.097: E/AndroidRuntime(25280): java.lang.NullPointerException
03-01 10:37:36.097: E/AndroidRuntime(25280): at org.awesome.AndroidGame.MainGamePanel.render(MainGamePanel.java:192)
03-01 10:37:36.097: E/AndroidRuntime(25280): at org.awesome.AndroidGame.MainThread.run(MainThread.java:73)
03-01 11:02:49.227: E/AndroidRuntime(26150): FATAL EXCEPTION: Thread-16425
03-01 11:02:49.227: E/AndroidRuntime(26150): java.lang.NullPointerException
03-01 11:02:49.227: E/AndroidRuntime(26150): at org.awesome.AndroidGame.MainGamePanel.render(MainGamePanel.java:192)
03-01 11:02:49.227: E/AndroidRuntime(26150): at org.awesome.AndroidGame.MainThread.run(MainThread.java:73)
03-01 11:02:53.717: E/AndroidRuntime(26177): FATAL EXCEPTION: Thread-16428
03-01 11:02:53.717: E/AndroidRuntime(26177): java.lang.NullPointerException
03-01 11:02:53.717: E/AndroidRuntime(26177): at org.awesome.AndroidGame.MainGamePanel.render(MainGamePanel.java:192)
03-01 11:02:53.717: E/AndroidRuntime(26177): at org.awesome.AndroidGame.MainThread.run(MainThread.java:73)
로그 캣 :
03-01 11:58:50.297: E/AndroidRuntime(32292): FATAL EXCEPTION: main
03-01 11:58:50.297: E/AndroidRuntime(32292): java.lang.IllegalThreadStateException: Thread already started.
03-01 11:58:50.297: E/AndroidRuntime(32292): at java.lang.Thread.start(Thread.java:1045)
03-01 11:58:50.297: E/AndroidRuntime(32292): at org.awesome.AndroidGame.MainGamePanel.surfaceCreated(MainGamePanel.java:83)
03-01 11:58:50.297: E/AndroidRuntime(32292): at android.view.SurfaceView.updateWindow(SurfaceView.java:569)
03-01 11:58:50.297: E/AndroidRuntime(32292): at android.view.SurfaceView.onWindowVisibilityChanged(SurfaceView.java:231)
03-01 11:58:50.297: E/AndroidRuntime(32292): at android.view.View.dispatchWindowVisibilityChanged(View.java:7537)
03-01 11:58:50.297: E/AndroidRuntime(32292): at android.view.ViewGroup.dispatchWindowVisibilityChanged(ViewGroup.java:1039)
03-01 11:58:50.297: E/AndroidRuntime(32292): at android.view.ViewGroup.dispatchWindowVisibilityChanged(ViewGroup.java:1039)
03-01 11:58:50.297: E/AndroidRuntime(32292): at android.view.ViewGroup.dispatchWindowVisibilityChanged(ViewGroup.java:1039)
03-01 11:58:50.297: E/AndroidRuntime(32292): at android.view.ViewRootImpl.performTraversals(ViewRootImpl.java:1211)
03-01 11:58:50.297: E/AndroidRuntime(32292): at android.view.ViewRootImpl.doTraversal(ViewRootImpl.java:989)
03-01 11:58:50.297: E/AndroidRuntime(32292): at android.view.ViewRootImpl$TraversalRunnable.run(ViewRootImpl.java:4351)
03-01 11:58:50.297: E/AndroidRuntime(32292): at android.view.Choreographer$CallbackRecord.run(Choreographer.java:749)
03-01 11:58:50.297: E/AndroidRuntime(32292): at android.view.Choreographer.doCallbacks(Choreographer.java:562)
03-01 11:58:50.297: E/AndroidRuntime(32292): at android.view.Choreographer.doFrame(Choreographer.java:532)
03-01 11:58:50.297: E/AndroidRuntime(32292): at android.view.Choreographer$FrameDisplayEventReceiver.run(Choreographer.java:735)
03-01 11:58:50.297: E/AndroidRuntime(32292): at android.os.Handler.handleCallback(Handler.java:725)
03-01 11:58:50.297: E/AndroidRuntime(32292): at android.os.Handler.dispatchMessage(Handler.java:92)
03-01 11:58:50.297: E/AndroidRuntime(32292): at android.os.Looper.loop(Looper.java:137)
03-01 11:58:50.297: E/AndroidRuntime(32292): at android.app.ActivityThread.main(ActivityThread.java:5039)
03-01 11:58:50.297: E/AndroidRuntime(32292): at java.lang.reflect.Method.invokeNative(Native Method)
03-01 11:58:50.297: E/AndroidRuntime(32292): at java.lang.reflect.Method.invoke(Method.java:511)
03-01 11:58:50.297: E/AndroidRuntime(32292): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:793)
03-01 11:58:50.297: E/AndroidRuntime(32292): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:560)
03-01 11:58:50.297: E/AndroidRuntime(32292): at dalvik.system.NativeStart.main(Native Method)
"앱 닫기"라고 말하면 뒤로 버튼을 누르거나, 집 버튼을 누르거나, 코드에서 맞춤 이탈 기능을 제공 했습니까? –
두 버튼 모두 내 응용 프로그램을 충돌하지만 홈 버튼에 관해 구체적으로 이야기하고있었습니다. – ceptno
LogCat의 stacktrace가 특정 코드 행을 가리 킵니까? –