내 장면 위에 몇 가지 스프라이트를 표시하고 menuitemsprite를 계속 버튼으로 표시하여 cocos2d의 모달보기를 시뮬레이션하려고합니다. 아래 코드에서는 모달을 통한 게임을 보여주고 CCMenuItemSprite를 사용하여 메뉴를 설정합니다. 접촉에 반응하지 않는 CCMenuItemImage; 그것은 효과가있다.누적 메뉴의 Cocos2d CCMenuItemSprite가 작동하지 않습니다.
-(void) gameOver {
CGSize size = [[CCDirector sharedDirector] winSize];
self.menu.isTouchEnabled = NO;
CCLayer *modalLayer = [[CCLayer alloc] init];
[self addChild:modalLayer z:20];
CCSprite *spriteGameOver = [CCSprite spriteWithFile:@"game_over.png"];
spriteGameOver.position = ccp(size.width/2,size.height/2);
CCLabelTTF *lblGameOver = [CCLabelTTF labelWithString:[NSString stringWithFormat:@"Game Over!\nScore %d/%d",numCorrect,questionIdx] dimensions:CGSizeMake(380, 300) alignment:CCTextAlignmentCenter fontName:@"Trebuchet MS" fontSize:50.0f];
// position the label on the center of the screen
lblGameOver.position = ccp(size.width/2-200, size.height/2-100);
lblGameOver.color = ccc3(20, 20, 20);
lblGameOver.opacity = 0;
// add the label as a child to this Layer
[spriteGameOver addChild: lblGameOver];
spriteGameOver.opacity = 0;
[modalLayer addChild:spriteGameOver];
CCSprite *spriteGameOverBtn = [CCSprite spriteWithFile:@"mainButton.png" rect:CGRectMake(0,0,300,60)];
spriteGameOverBtn.position = ccp(size.width/2,size.height/2-100);
CCLabelTTF *lblGameOverBtn = [CCLabelTTF labelWithString:@"Continue" dimensions:CGSizeMake(300, 60) alignment:CCTextAlignmentCenter fontName:@"Trebuchet MS" fontSize:40.0f];
//lblGameOverBtn.position = ccp(size.width/2-200, size.height/2-300);
[lblGameOverBtn setAnchorPoint:ccp(0.0f,0.1f)];
lblGameOverBtn.color = ccc3(20, 20, 20);
lblGameOverBtn.opacity = 0;
// add the label as a child to this Layer
[spriteGameOverBtn addChild: lblGameOverBtn];
spriteGameOverBtn.opacity = 0;
CCMenuItemImage *itemH = [CCMenuItemImage itemFromNormalImage:@"backArrow.png" selectedImage:@"backArrowS.png" target:self selector:@selector(goToMain:)];
itemH.position = ccp(size.width/2,size.height/2-100);
CCMenuItemSprite *mGameOverBtn = [CCMenuItemSprite itemFromNormalSprite:spriteGameOverBtn selectedSprite:nil disabledSprite:nil target:self selector:@selector(goToMain:)];
CCMenu *menuGO = [CCMenu menuWithItems: itemH,mGameOverBtn, nil];
menuGO.position = ccp(0, 0);
[modalLayer addChild:menuGO z:21];
[lblGameOverBtn runAction:[CCSequence actions:[CCDelayTime actionWithDuration: 1.75f],[CCFadeIn actionWithDuration: 1.75f],nil]];
[spriteGameOverBtn runAction:[CCSequence actions:[CCDelayTime actionWithDuration: 1.75f],[CCFadeIn actionWithDuration: 1.75f],[CCDelayTime actionWithDuration: 3.75f],nil]];
[lblGameOver runAction:[CCSequence actions:[CCDelayTime actionWithDuration: 1.75f],[CCFadeIn actionWithDuration: 1.75f],[CCDelayTime actionWithDuration: 3.75f],nil]];
[spriteGameOver runAction:[CCSequence actions:[CCDelayTime actionWithDuration: 1.75f],[CCFadeIn actionWithDuration: 1.75f],[CCDelayTime actionWithDuration: 3.75f],nil]];
//[self runAction:[CCSequence actions:[CCDelayTime actionWithDuration: 2.75f],[CCCallFunc actionWithTarget:self selector:@selector(goToMain:)], nil]];
}
씬은 터치에 반응하여 게임 오버 포인트에 도달하는 데 사용됩니다. 사실, 메뉴 상단에 Game over sprite를 표시하면 메뉴가 계속 응답합니다. 그래서 그것을 치료하기 위해 기본 메뉴가 비활성화되었습니다. 그래서 지금 내가 일하고 싶은 메뉴는 최고 Z 순서이며 활성화되어 있습니다. 내 추락은 CCMenuItemImage를 투명 이미지로 만들고 그 이미지로 끝내는 것입니다. – Nungster