4
저는 여가 시간에 파이썬 게임을하고 있었고 문제가 생겼습니다. 나는 기본 스레드 모듈을 사용하여 소켓 작업을하고 있는데, 클라이언트 하나와 서버 파일에 연결할 때 잘 동작한다. 하지만 그 이상, 그리고 첫 번째 클라이언트와 연결된 첫 번째 클라이언트가 연결된 후에 연결되는 모든 것.스레드를 사용할 때 소켓 문제가 발생했습니다.
여기 서버
import socket
import random
import thread
from saveState import Save
from grid import Grid
import time
players = 0
save = Save()
grid = Grid()
def ready(c):
ready = raw_input("Are you ready to play?\n")
if(ready == "yes" or ready == "y"):
grid.makeGrid()
c.send("ready")
def clientThread(conn,players):
while True:
print "taking requests"
request = conn.recv(1024)
segments = request.split(",,")
if(segments[0] == "0" and players<200):
print "registering player", addr
serial = random.choice(list(range(999999)))
conn.send("{}".format(serial))
save.players[serial] = segments[2:]
print save.players[serial][9]
players+=1
elif(segments[0] == "3"):
if(segments[2] == "land"):
conn.send("{},,{},,{},,{}".format(grid.getLandType(int(save.players[serial][9]),int(save.players[serial][10])), grid.getDesc(int(save.players[serial][9]),int(save.players[serial][10])),int(save.players[serial][9]),int(save.players[serial][10])))
elif(segments[0]=="2"):
if(segments[2]=="playerX" and int(segments[3])==-1):
save.players[serial][9] = int(save.players[int(serial)][9])-1
elif(segments[2]=="playerX"):
save.players[serial][9] = int(save.players[int(serial)][9])+1
if(segments[2]=="playerY" and int(segments[3])==-1):
save.players[serial][10] = int(save.players[int(serial)][10])-1
elif(segments[2]=="playerY"):
save.players[serial][10] = int(save.players[int(serial)][10])+1
elif(segments[0]=="4"):
alreadySent = []
for m in grid.monsters:
if(m.X==save.players[int[segment[1]]][9] and m.Y==save.players[int[segment[1]]][10] and alreadySent[m]==False):
conn.send("{},,{}".format(m.name, True))
elif(time.clock == 60*60*(12+8)):
conn.send("{},,{}".format("You see the sun set on the horizon. Monsters will be more aggressive now.", False))
else:
print "sorry, there is an inconsistency in the request or the queue is full."
try:
#start up socket
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
name = socket.gethostbyname(socket.gethostname())
print name
port = input("select port\n")
s.bind((name, port))
s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
#listen for any attempts to connect to the api
#if anyone connects, give them a serial number and add their data to a storage file
while True:
s.listen(5)
c,addr = s.accept()
thread.start_new_thread(ready,(c,))
thread.start_new_thread(clientThread,(c, players))
conn.close
sock.close
except socket.error:
print " either the server port is closed or in use. try again"
와 클라이언트
import random
from grid import Grid
from player import Player
from descriptions import Descriptions
import socket
import time
import thread
description = Descriptions()
def descisionHandler(s,serial):
while True:
s.send("{},,{},,{}".format(3,serial,"land"))
response = s.recv(1024).split(",,")
print "you are on a {} tile \n {} \n {} \n {}".format(response[0], response[1],response[2], response[3])
action=raw_input("What Will You Do?\n")
try:
if(action == "west" and player.locX>0):
s.send("{},,{},,{},,{}".format(2,serial,"playerX",-1))
time.sleep(0.5)
elif(action == "east" and player.locX<199):
s.send("{},,{},,{},,{}".format(2,serial,"playerX",1))
time.sleep(0.5)
elif(action == "north" and player.locY>0):
s.send("{},,{},,{},,{}".format(2,serial,"playerY",-1))
time.sleep(0.5)
elif(action == "south" and player.locY<199):
s.send("{},,{},,{},,{}".format(2,serial,"playerY",1))
time.sleep(0.5)
# elif(action == "attack" and monster_data[1]):
# print "The {} wakes up! A battle begins!".format(monster_data[0])
elif(action == "profile"):
print " You are {} \n {} \n your role is {} \n you have an attack of {} \n a defense of {} \n a speed of {} \n and {} hitpoints \n attacks: {} \n you are located at {} {}".format(player.name,
player.backstory,player.role,player.attack,player.defense,player.speed, player.hitpoints, player.attacks, player.locX, player.locY)
elif(action == "exit"):
break
except IndexError:
pass
def eventHandler(s,serial):
while True:
s.send("{},,{}".format(4,serial))
response = s.recv(1024).split(",,")
print response[0]
return bool(response[1])
while True:
try:
print "\nWelcome to Overseer! We need a few things before we begin\n"
name = raw_input("What is your name?\n")
backstory = raw_input("What is in your past: choose one \n chosen \n magician \n poet\n")
role = raw_input("what is your class: choose one \n Warrior \n Mage \n Rougue \n Bard\n")
player = Player(name,description.player_backstory[backstory], role, 5,5,5,10, {"scrap": 10}, random.choice(list(range(200))), random.choice(list(range(200))))
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
host = raw_input("what host are you connecting to?")
port = input("what port?\n")
s.connect((host,port))
print "connection successful."
time.sleep(5)
s.send("{},,{},,{},,{},,{},,{},,{},,{},,{},,{},,{},,{},,{}".format(0,0,name,backstory,role,5,5,5,5,10,player.attacks,player.locX,player.locY))
serial = s.recv(1024)
print "You're serial number is {}".format(serial)
while(s.recv(1024) != "ready"):
pass
break
except socket.error:
print "server is not running or is busy. please try again."
eventThread = thread.start_new_thread(eventHandler,(s,serial))
descisionThread = thread.start_new_thread(descisionHandler,(s,serial))
while 1:
pass
나는 연구의 조금 한의 코드이며, 나는 스레딩 모듈에서 잠금을 사용할 필요가 나의 추측은, 그러나 나는 확실하지 않다. 어떤 제안?
미리 감사드립니다.
답을 모르겠지만'thread' 대신에'threading' 모듈을 사용해야합니다. 이것은 상위 인터페이스입니다. – cdonts
질문에 답하기 위해 s.listen (5)은 설정에서 두 번 이상 호출되어서는 안되며 while 루프 밖으로 이동하십시오. 모든 클라이언트에 대해 s.accept() 만 호출해야합니다. – crazyhatfish
'conn.recv'는 부분 메시지를 읽을 수 있으며 코드가 손상됩니다. – Daniel