일부 kivy 코드로 실험 중입니다. 스레드 lib로 만든 트레드에서 kivy 속성 (text_colour
)을 수정 해 보았습니다. 프로그램이 제대로 작동하지만 스레드가 속성을 변경하지 않습니다.다른 스레드에서 kivy 속성 변경하기
클래스에 대해서도 값을 인수로 가져 오는 메소드를 만들려고했는데 실패했습니다.
from kivy.app import App
from kivy.uix.boxlayout import BoxLayout
from kivy.properties import ListProperty
import threading
import random
import time
def zaaa():
import time
time.sleep(3)
ScatterTextWidget.text_colour = [0, 0, 1, 1]
print "function ran"
t = threading.Thread(target= zaaa)
t.start()
class ScatterTextWidget(BoxLayout):
text_colour = ListProperty([1, 0, 0, 1])
def change_label_colour(self, *args):
colour = [random.random() for i in xrange(3)] + [1]
self.text_colour = colour
def press(self, *args):
self.text_colour = [1, 1, 1, 1]
class TataApp(App):
def build(self):
return ScatterTextWidget()
if __name__ == "__main__":
TataApp().run()
출력 :
[INFO ] Kivy v1.8.0
[INFO ] [Logger ] Record log in /home/mbp/.kivy/logs/kivy_14-02-26_44.txt
[INFO ] [Factory ] 157 symbols loaded
[DEBUG ] [Cache ] register <kv.lang> with limit=None, timeout=Nones
[DEBUG ] [Cache ] register <kv.image> with limit=None, timeout=60s
[DEBUG ] [Cache ] register <kv.atlas> with limit=None, timeout=Nones
[INFO ] [Image ] Providers: img_tex, img_dds, img_pygame, img_pil, img_gif
[DEBUG ] [Cache ] register <kv.texture> with limit=1000, timeout=60s
[DEBUG ] [Cache ] register <kv.shader> with limit=1000, timeout=3600s
[DEBUG ] [App ] Loading kv </home/mbp/workspace/KiviPlay/tata.kv>
[DEBUG ] [Window ] Ignored <egl_rpi> (import error)
[INFO ] [Window ] Provider: pygame(['window_egl_rpi'] ignored)
libpng warning: iCCP: known incorrect sRGB profile
[DEBUG ] [Window ] Display driver x11
[DEBUG ] [Window ] Actual window size: 800x600
[DEBUG ] [Window ] Actual color bits r8 g8 b8 a8
[DEBUG ] [Window ] Actual depth bits: 24
[DEBUG ] [Window ] Actual stencil bits: 8
[DEBUG ] [Window ] Actual multisampling samples: 2
[INFO ] [GL ] OpenGL version <4.3.12618 Compatibility Profile Context 13.251>
[INFO ] [GL ] OpenGL vendor <ATI Technologies Inc.>
[INFO ] [GL ] OpenGL renderer <AMD Radeon HD 7700 Series>
[INFO ] [GL ] OpenGL parsed version: 4, 3
[INFO ] [GL ] Shading version <4.30>
[INFO ] [GL ] Texture max size <16384>
[INFO ] [GL ] Texture max units <32>
[DEBUG ] [Shader ] Fragment compiled successfully
[DEBUG ] [Shader ] Vertex compiled successfully
[DEBUG ] [ImagePygame ] Load </usr/lib/python2.7/site-packages/Kivy-1.8.0-py2.7-linux-x86_64.egg/kivy/data/glsl/default.png>
[INFO ] [Window ] virtual keyboard not allowed, single mode, not docked
[INFO ] [Text ] Provider: pygame
[DEBUG ] [Cache ] register <kv.loader> with limit=500, timeout=60s
[INFO ] [Loader ] using a thread pool of 2 workers
[DEBUG ] [Cache ] register <textinput.label> with limit=None, timeout=60.0s
[DEBUG ] [Cache ] register <textinput.width> with limit=None, timeout=60.0s
[DEBUG ] [Atlas ] Load </usr/lib/python2.7/site-packages/Kivy-1.8.0-py2.7-linux-x86_64.egg/kivy/data/../data/images/defaulttheme.atlas>
[DEBUG ] [Atlas ] Need to load 1 images
[DEBUG ] [Atlas ] Load </usr/lib/python2.7/site-packages/Kivy-1.8.0-py2.7-linux-x86_64.egg/kivy/data/../data/images/defaulttheme-0.png>
[DEBUG ] [ImagePygame ] Load </usr/lib/python2.7/site-packages/Kivy-1.8.0-py2.7-linux-x86_64.egg/kivy/data/../data/images/defaulttheme-0.png>
[INFO ] [GL ] NPOT texture support is available
[INFO ] [OSC ] using <multiprocessing> for socket
[DEBUG ] [Base ] Create provider from mouse
[DEBUG ] [Base ] Create provider from probesysfs
[DEBUG ] [ProbeSysfs ] using probsysfs!
[INFO ] [Base ] Start application main loop
<kivy.properties.ListProperty object at 0x124f870>
function ran
[INFO ] [Base ] Leaving application in progress...