지금은 Android에서 내 Unity 게임에서 Fyber를 사용하려고합니다. 어디서든 'google-play-services_lib'찾기
및
는 위의 줄을 추가하여 Google 프로젝트에 서비스 LIB 플레이 추가 할 필요 매니페스트. 당신은에서 구글 플레이-services_lib 프로젝트를 복사 점을 명심 " the following step..에서 문제로 실행 한 귀하의 안드로이드 SDK 경로 (일반적으로 Android/sdk/extras/google_ google_play_services/libproject/google_play_services/libproject/google-play-services_lib)를 Unity 프로젝트 아래의 Plugins \ Android 아래에 저장하십시오.
나는 파일이나 폴더에 있지만 내 안드로이드 SDK 또는 last distributed lib project from google repository에서 "google-play-services_lib"이라는 파일이나 폴더를 찾을 수 없다면 d 당신의 문제가 있다면 소유하고.
는 Heres는 내가 순간
CommandInvokationFailure: Failed to re-package resources.
C:\Users\Blar\AppData\Local\Android\sdk\build-tools\24.0.3\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Users/Blar/AppData/Local/Android/sdk\platforms\android-24\android.jar" -F bin/resources.ap_
stderr[
AndroidManifest.xml:17: error: Error: No resource found that matches the given name (at 'value' with value '@integer/google_play_services_version').
]
stdout[
Configurations:
(default)
v14
v21
xhdpi-v4
Files:
drawable\app_banner.png
Src: (xhdpi-v4) res\drawable-xhdpi\app_banner.png
drawable\app_icon.png
Src:() res\drawable\app_icon.png
values\strings.xml
Src:() res\values\strings.xml
values\styles.xml
Src:() res\values\styles.xml
Src: (v14) res\values-v14\styles.xml
Src: (v21) res\values-v21\styles.xml
AndroidManifest.xml
Src:() AndroidManifest.xml
Resource Dirs:
Type drawable
drawable\app_banner.png
Src: (xhdpi-v4) res\drawable-xhdpi\app_banner.png
drawable\app_icon.png
Src:() res\drawable\app_icon.png
Type values
values\strings.xml
Src:() res\values\strings.xml
values\styles.xml
Src:() res\values\styles.xml
Src: (v14) res\values-v14\styles.xml
Src: (v21) res\values-v21\styles.xml
Including resources from package: C:\Users\Blar\AppData\Local\Android\sdk\platforms\android-24\android.jar
applyFileOverlay for drawable
applyFileOverlay for layout
applyFileOverlay for anim
applyFileOverlay for animator
applyFileOverlay for interpolator
applyFileOverlay for transition
applyFileOverlay for xml
applyFileOverlay for raw
applyFileOverlay for color
applyFileOverlay for menu
applyFileOverlay for mipmap
Processing image: res\drawable\app_icon.png
Processing image: res\drawable-xhdpi\app_banner.png
(processed image res\drawable\app_icon.png: 90% size of source)
(processed image res\drawable-xhdpi\app_banner.png: 93% size of source)
(new resource id app_banner from xhdpi-v4\drawable\app_banner.png #generated)
(new resource id app_icon from drawable\app_icon.png #generated)
]
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg, Int32 retiresOnFailure)