저는 Eclipse에서 libgdx를 사용하고 있으며 게임 개발에 새로운 것이 있습니다. 내가 몇 가지 기본적인 자습서를 따라서 나는 내 오류가 뭔지 모른다. 누군가 나를 도울 수 있습니까? Valkyrie는 프로젝트의 이름입니다.불행히도 (app)가 중지되었습니다
발키리 코어 : Valkyrie.java : 여기에 코드입니다
package com.valkyrie.game;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.valkyrie.game.screens.Play;
public class Valkyrie extends Game {
SpriteBatch batch;
Texture img;
@Override
public void create() {
setScreen(new Play());
}
public void dispose()
{
super.dispose();
}
@Override
public void render() {
super.render();
}
public void resize(int width, int height)
{
super.resize(width, height);
}
public void pause()
{
super.pause();
}
public void resume()
{
super.resume();
}
}
및 클래스에 대한 Play.java
package com.valkyrie.game.screens;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.maps.tiled.TiledMap;
import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
import com.badlogic.gdx.maps.tiled.TmxMapLoader;
public class Play implements Screen {
private TiledMap map;
private OrthogonalTiledMapRenderer renderer;
private OrthographicCamera camera;;
@Override
public void render(float delta) {
Gdx.gl.glClearColor(1, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
renderer.setView(camera);
renderer.render();
}
@Override
public void resize(int width, int height) {
camera.viewportWidth = width;
camera.viewportHeight = height;
camera.update();
}
@Override
public void show() {
map = new TmxMapLoader().load("forest1.tmx");
renderer = new OrthogonalTiledMapRenderer(map);
camera = new OrthographicCamera();
}
@Override
public void hide() {
dispose();
}
@Override
public void pause() {
// TODO Auto-generated method stub
}
@Override
public void resume() {
// TODO Auto-generated method stub
}
@Override
public void dispose() {
map.dispose();
renderer.dispose();
}
}
스택 트레이스 콘솔 :
11-21 16:26:14.879: D/dalvikvm(1002): Trying to load lib /data/data/com.valkyrie.game.android/lib/libgdx.so 0xa6adcf20
11-21 16:26:14.887: D/dalvikvm(1002): Added shared lib /data/data/com.valkyrie.game.android/lib/libgdx.so 0xa6adcf20
11-21 16:26:14.887: D/dalvikvm(1002): No JNI_OnLoad found in /data/data/com.valkyrie.game.android/lib/libgdx.so 0xa6adcf20, skipping init
11-21 16:26:14.891: D/libEGL(1002): loaded /system/lib/egl/libEGL_genymotion.so
11-21 16:26:14.895: D/(1002): HostConnection::get() New Host Connection established 0xb811cf60, tid 1002
11-21 16:26:14.903: D/libEGL(1002): loaded /system/lib/egl/libGLESv1_CM_genymotion.so
11-21 16:26:14.903: D/libEGL(1002): loaded /system/lib/egl/libGLESv2_genymotion.so
11-21 16:26:14.915: I/AndroidInput(1002): sensor listener setup
11-21 16:26:15.003: W/EGL_genymotion(1002): eglSurfaceAttrib not implemented
11-21 16:26:15.007: D/OpenGLRenderer(1002): Enabling debug mode 0
11-21 16:26:15.023: D/(1002): HostConnection::get() New Host Connection established 0xb80e4fc0, tid 1015
11-21 16:26:15.027: W/GL2JNIView(1002): creating OpenGL ES 2.0 context
11-21 16:26:15.095: D/dalvikvm(1002): Trying to load lib /data/data/com.valkyrie.game.android/lib/libgdx.so 0xa6adcf20
11-21 16:26:15.095: D/dalvikvm(1002): Shared lib '/data/data/com.valkyrie.game.android/lib/libgdx.so' already loaded in same CL 0xa6adcf20
11-21 16:26:15.095: I/GL2(1002): all initialized 2
11-21 16:26:15.095: I/AndroidGraphics(1002): OGL renderer: Android Emulator OpenGL ES Translator (GeForce GT 750M/PCIe/SSE2)
11-21 16:26:15.095: I/AndroidGraphics(1002): OGL vendor: Google (NVIDIA Corporation)
11-21 16:26:15.095: I/AndroidGraphics(1002): OGL version: OpenGL ES 2.0 (4.4.0 NVIDIA 344.65)
11-21 16:26:15.095: I/AndroidGraphics(1002): OGL extensions: GL_EXT_debug_marker GL_OES_EGL_image GL_OES_depth24 GL_OES_depth32 GL_OES_element_index_uint GL_OES_texture_float GL_OES_texture_float_linear GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth_texture GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_packed_depth_stencil GL_OES_vertex_half_float
11-21 16:26:15.095: E/EGL_genymotion(1002): [getAttribValue] Bad attribute idx
11-21 16:26:15.095: E/EGL_genymotion(1002): tid 1015: eglGetConfigAttrib(575): error 0x3004 (EGL_BAD_ATTRIBUTE)
11-21 16:26:15.095: E/EGL_genymotion(1002): [getAttribValue] Bad attribute idx
11-21 16:26:15.095: E/EGL_genymotion(1002): tid 1015: eglGetConfigAttrib(575): error 0x3004 (EGL_BAD_ATTRIBUTE)
11-21 16:26:15.095: I/AndroidGraphics(1002): framebuffer: (5, 6, 5, 0)
11-21 16:26:15.095: I/AndroidGraphics(1002): depthbuffer: (24)
11-21 16:26:15.095: I/AndroidGraphics(1002): stencilbuffer: (0)
11-21 16:26:15.095: I/AndroidGraphics(1002): samples: (0)
11-21 16:26:15.095: I/AndroidGraphics(1002): coverage sampling: (false)
11-21 16:26:15.095: I/AndroidGraphics(1002): Managed meshes/app: { }
11-21 16:26:15.099: I/AndroidGraphics(1002): Managed textures/app: { }
11-21 16:26:15.099: I/AndroidGraphics(1002): Managed shaders/app: { }
11-21 16:26:15.099: I/AndroidGraphics(1002): Managed buffers/app: { }
11-21 16:26:15.119: W/dalvikvm(1002): threadid=10: thread exiting with uncaught exception (group=0xa630b288)
11-21 16:26:15.119: E/AndroidRuntime(1002): FATAL EXCEPTION: GLThread 89
11-21 16:26:15.119: E/AndroidRuntime(1002): com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: map for game/pokemon_tileset_from_public_tiles_by_chaoticcherrycake-d5xdb0y.png
11-21 16:26:15.119: E/AndroidRuntime(1002): at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:140)
11-21 16:26:15.119: E/AndroidRuntime(1002): at com.badlogic.gdx.graphics.glutils.FileTextureData.prepare(FileTextureData.java:64)
11-21 16:26:15.119: E/AndroidRuntime(1002): at com.badlogic.gdx.graphics.Texture.load(Texture.java:130)
11-21 16:26:15.119: E/AndroidRuntime(1002): at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:121)
11-21 16:26:15.119: E/AndroidRuntime(1002): at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:100)
11-21 16:26:15.119: E/AndroidRuntime(1002): at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:96)
11-21 16:26:15.119: E/AndroidRuntime(1002): at com.badlogic.gdx.maps.tiled.TmxMapLoader.load(TmxMapLoader.java:119)
11-21 16:26:15.119: E/AndroidRuntime(1002): at com.badlogic.gdx.maps.tiled.TmxMapLoader.load(TmxMapLoader.java:104)
11-21 16:26:15.119: E/AndroidRuntime(1002): at com.valkyrie.game.screens.Play.show(Play.java:36)
11-21 16:26:15.119: E/AndroidRuntime(1002): at com.badlogic.gdx.Game.setScreen(Game.java:61)
11-21 16:26:15.119: E/AndroidRuntime(1002): at com.valkyrie.game.Valkyrie.create(Valkyrie.java:18)
11-21 16:26:15.119: E/AndroidRuntime(1002): at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:237)
11-21 16:26:15.119: E/AndroidRuntime(1002): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1505)
11-21 16:26:15.119: E/AndroidRuntime(1002): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
11-21 16:26:15.119: E/AndroidRuntime(1002): Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error reading file: map for game/pokemon_tileset_from_public_tiles_by_chaoticcherrycake-d5xdb0y.png (Internal)
11-21 16:26:15.119: E/AndroidRuntime(1002): at com.badlogic.gdx.backends.android.AndroidFileHandle.read(AndroidFileHandle.java:77)
11-21 16:26:15.119: E/AndroidRuntime(1002): at com.badlogic.gdx.files.FileHandle.readBytes(FileHandle.java:222)
11-21 16:26:15.119: E/AndroidRuntime(1002): at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:137)
11-21 16:26:15.119: E/AndroidRuntime(1002): ... 13 more
11-21 16:26:15.119: E/AndroidRuntime(1002): Caused by: java.io.FileNotFoundException: map for game/pokemon_tileset_from_public_tiles_by_chaoticcherrycake-d5xdb0y.png
11-21 16:26:15.119: E/AndroidRuntime(1002): at android.content.res.AssetManager.openAsset(Native Method)
11-21 16:26:15.119: E/AndroidRuntime(1002): at android.content.res.AssetManager.open(AssetManager.java:315)
11-21 16:26:15.119: E/AndroidRuntime(1002): at android.content.res.AssetManager.open(AssetManager.java:289)
11-21 16:26:15.119: E/AndroidRuntime(1002): at com.badlogic.gdx.backends.android.AndroidFileHandle.read(AndroidFileHandle.java:75)
11-21 16:26:15.119: E/AndroidRuntime(1002): ... 15 more
11-21 16:26:15.171: I/AndroidInput(1002): sensor listener tear down
11-21 16:26:15.171: I/AndroidGraphics(1002): Managed meshes/app: { }
11-21 16:26:15.171: I/AndroidGraphics(1002): Managed textures/app: { }
11-21 16:26:15.171: I/AndroidGraphics(1002): Managed shaders/app: { }
11-21 16:26:15.171: I/AndroidGraphics(1002): Managed buffers/app: { }
때 나는 그것을 안드로이드에서 실행하고 싶다, 나는 Valkyrie-android right에서 그것을해야만 하는가? 하지만 내가 그것을 실행할 때마다 항상 멈추고 나에게는 전혀 모른다.
앱이 "자동으로 중단되지"않으므로 발생한 예외에 대해 Stacktrace를 가져 와서 질문에 포함하고 주석에 포함하지 마십시오. – Tom
@Tom 거기에 방금 전 stacktrace 게시했습니다. 나 do not는 문제를 해결하는 방법을 알고있다 –
@Selvin는 아직도 나의 문제를 해결할 수 없다. stacktrace로 디버깅하는 법을 모릅니다. –