자바를 사용하여 tic tac toe 게임을 만들었지 만 한 가지 문제가 있습니다. 내 코드가 validPlayerOneInput
및 validPlayerTwoInput
메소드에서 앞뒤로 튀어 나오기를 바랍니다. 내 주에서 볼 수 있듯이 메서드를 호출 한 후 중지되므로 두 메서드를 모두 절차 적으로 호출합니다. 승자가 결정될 때까지 계속해서 뛰고 싶습니다.Java에서 메소드를 앞뒤로 이동
어떻게해야합니까?
import java.util.*;
public class tictactoe {
private static char board[][] = {{1,2,3}, {4,5,6}, {7,8,9}};
char p1Sym, p2Sym;
public tictactoe() {
p1Sym ='X';
p2Sym = 'O';
boardFill();
}
void boardFill() {
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
System.out.print(board[i][j]);
System.out.print(" | ");
}
System.out.println();
}
}
void validInputPlayerOne() {
boolean isSet = true;
int player1Input, player1CorrectedInput;
System.out.println("Player 1, enter a number between 1-9: ");
Scanner player1 = new Scanner(System.in);
player1Input = player1.nextInt();
Scanner correctedInput = new Scanner(System.in);
while(player1Input < 1 || player1Input >= 10) {
System.out.println("This isn't a number between 1-9, try again: ");
player1CorrectedInput = correctedInput.nextInt();
player1Input = player1CorrectedInput;
}
// or
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
if (board[i][j] == player1Input) {
// set new value
board[i][j] = p1Sym;
// set
isSet = true;
}
}
}
if (!isSet) {
System.out.println("not found");
}
}
void validInputPlayerTwo() {
boolean isSet = true;
int player2Input, player2CorrectedInput;
System.out.println("Player 2, enter a number between 1-9: ");
Scanner player2 = new Scanner(System.in);
player2Input = player2.nextInt();
Scanner correctedInput = new Scanner(System.in);
while(player2Input < 1 || player2Input >= 10) {
System.out.println("This isn't a number between 1-9, try again: ");
player2CorrectedInput = correctedInput.nextInt();
player2Input = player2CorrectedInput;
}
// or
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
if (board[i][j] == player2Input){
board[i][j] = p2Sym;
isSet = true;
}
}
}
if (!isSet) {
System.out.println("not found");
}
}
public static void main(String[] args) {
tictactoe t = new tictactoe();
t.validInputPlayerOne();
t.boardFill();
t.validInputPlayerTwo();
t.boardFill();
}
}