나는 서버 채팅 메신저에 클라이언트 작업을하고 있으며 비동기 호출과 관련된 몇 가지 문제가 발생했습니다. 나는 잠시 동안 그들을 고치려고 아무런 노력없이 노력해왔다.비동기식 소켓 호출 UI 고정
문제는 클라이언트와 관련이 있지만 서버에 연결하는 데 문제가 없지만 첫 번째 'BeginSend'메소드가 호출되면 전체 클라이언트가 응답을 중지합니다 (100 %는 응답하지 않지만 가끔씩은 응답하지만 우스운 응답 시간 30 초 이상). 나머지 호출은 정상적으로 작동하지만 UI는 응답하지 않습니다. 서버는 잘 응답합니다.
코드는 다음과 같습니다. 클라이언트가 먼저 멈춘 곳은 여기에 있습니다.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Windows.Forms.VisualStyles;
using System.Net.Sockets;
using System.Net;
namespace Client_GUI_Design_Test
{
public partial class Login : Form
{
public Socket clientSocket;
public string strName;
public byte[] byteData = new byte[1024];
public List<String> contacts = new List<String>();
public Boolean needUpdate = true;
// public Panel globalPanel;
public Login()
{
InitializeComponent();
}
public struct Contact
{
public string strName;
}
public int num1 = 0;
public void addContact(String contactName, String message, int status, int imageNum)
{
//MessageBox.Show(this.Size.Width.ToString());
panel1.HorizontalScroll.Enabled = false;
panel1.HorizontalScroll.Visible = false;
if (num1 >= panel1.Size.Height - 47)
{
panel1.Size = new Size(257, 514);
this.Size = new Size(277, this.Size.Height);
panel1.AutoScroll = true;
panel1.HorizontalScroll.Enabled = false;
panel1.HorizontalScroll.Visible = false;
panel1.VerticalScroll.Visible = true;
}
panel1.VerticalScroll.Value = 0;
//Contact Panel
Panel contactPanel = new Panel();
contactPanel.Size = new Size(249, 47);
contactPanel.Margin = new System.Windows.Forms.Padding(0, 0, 0, 0);
//Name Label
Label name = new Label();
//Font
float size = 12.00f;
name.Font = new Font("Microsoft Sans Serif", size, FontStyle.Bold);
//Location
name.Location = new Point(29, 3);
//Size
name.Size = new Size(112, 20);
name.Text = contactName;
//Events
#region
name.MouseEnter += delegate
{
contactPanel.BackColor = Color.Gainsboro;
};
name.MouseLeave += delegate
{
contactPanel.BackColor = System.Drawing.SystemColors.Control;
};
#endregion
contactPanel.Controls.Add(name);
//Image Box
PictureBox image = new PictureBox();
//Image
image.Image = imageList1.Images[imageNum];
//Size
image.Size = new Size(56, 42);
//Location
image.Location = new Point(187, 4);
//Events
#region
image.MouseEnter += delegate
{
contactPanel.BackColor = Color.Gainsboro;
};
image.MouseLeave += delegate
{
contactPanel.BackColor = System.Drawing.SystemColors.Control;
};
#endregion
contactPanel.Controls.Add(image);
//Status
PictureBox statusPic = new PictureBox();
//Image
statusPic.Image = imageList2.Images[status];
//Size
statusPic.Size = new Size(20, 20);
//Location
statusPic.Location = new Point(3, 3);
//Events
#region
statusPic.MouseEnter += delegate
{
contactPanel.BackColor = Color.Gainsboro;
};
statusPic.MouseLeave += delegate
{
contactPanel.BackColor = System.Drawing.SystemColors.Control;
};
#endregion
contactPanel.Controls.Add(statusPic);
//Message Label
Label messageL = new Label();
//Font
float sizem = 11.25f;
messageL.Font = new Font("Microsoft Sans Serif", sizem, FontStyle.Bold);
messageL.ForeColor = Color.Gray;
//Location
messageL.Location = new Point(29, 23);
//Size
messageL.Size = new Size(153, 18);
//Text
messageL.Text = message;
//Events
#region
messageL.MouseEnter += delegate
{
contactPanel.BackColor = Color.Gainsboro;
};
messageL.MouseLeave += delegate
{
contactPanel.BackColor = System.Drawing.SystemColors.Control;
};
messageL.MouseHover += delegate
{
ToolTip tip = new ToolTip();
tip.Tag = messageL.Text;
tip.Show(messageL.Text, messageL, 1, 1, 750);
};
#endregion
contactPanel.Controls.Add(messageL);
contactPanel.Paint += new PaintEventHandler(contactPanel_Paint);
{
};
contactPanel.MouseEnter += delegate
{
contactPanel.BackColor = Color.Gainsboro;
};
contactPanel.MouseLeave += delegate
{
contactPanel.BackColor = System.Drawing.SystemColors.Control;
};
contactPanel.Location = new Point(0, num1);
//globalPanel = contactPanel;
//panel1.Controls.Add(contactPanel);
addPanel(contactPanel);
num1 += 47;
}
public delegate void UpdatePanelCallBack(Panel panel);
private void addPanel(Panel panel)
{
if (InvokeRequired)
{
object[] pList = { panel };
panel1.BeginInvoke(new
UpdatePanelCallBack(OnUpdatePanel), pList);
}
else
{
OnUpdatePanel(panel);
}
}
private void OnUpdatePanel(Panel panel)
{
panel1.Controls.Add(panel);
}
VisualStyleRenderer renderer = new VisualStyleRenderer(VisualStyleElement.Button.PushButton.Normal);
void contactPanel_Paint(object sender, PaintEventArgs e)
{
renderer.DrawEdge(e.Graphics, panel1.ClientRectangle,
Edges.Top,
EdgeStyle.Bump, EdgeEffects.Flat);
}
private void button3_Click(object sender, EventArgs e)
{
try
{
clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
//IPAddress ipAddress = IPAddress.Parse(txtServerIP.Text);
//Server is listening on port 43594
IPEndPoint ipEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 43594);
//Connect to the server
clientSocket.BeginConnect(ipEndPoint, new AsyncCallback(OnConnect), null);
}
catch (Exception ex)
{
MessageBox.Show(ex.Message, "SGSclient", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
private void OnSend(IAsyncResult ar)
{
try
{
Socket client = (Socket)ar.AsyncState;
client.EndSend(ar);
//clientSocket.EndSend(ar);
//strName = textBox2.Text;
// DialogResult = DialogResult.OK;
}
catch (Exception ex)
{
MessageBox.Show(ex.Message, "SGSclient", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
private void OnConnect(IAsyncResult ar)
{
try
{
clientSocket.EndConnect(ar);
//We are connected so we login into the server
Data msgToSend = new Data();
msgToSend.cmdCommand = Command.Login;
msgToSend.strName = textBox2.Text;
msgToSend.strMessage = null;
byte[] b = msgToSend.ToByte();
//Send the message to the server
//HERE - Starts freezing the UI thread, continues to do background operations
clientSocket.BeginSend(b, 0, b.Length, SocketFlags.None, new AsyncCallback(OnSend), clientSocket);
clientSocket.BeginReceive(byteData,
0,
byteData.Length,
SocketFlags.None,
new AsyncCallback(OnReceive),
clientSocket);
}
catch (Exception ex)
{
MessageBox.Show(ex.Message, "SGSclient", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
panel4.Visible = false;
panel1.Visible = true;
}
public void OnReceive(IAsyncResult ar)
{
try
{
clientSocket.EndReceive(ar);
Data msgReceived = new Data(byteData);
//Accordingly process the message received
switch (msgReceived.cmdCommand)
{
case Command.Login:
//lstChatters.Items.Add(msgReceived.strName);
break;
case Command.Logout:
//lstChatters.Items.Remove(msgReceived.strName);
break;
case Command.Message:
break;
case Command.List:
MessageBox.Show(msgReceived.strName);
//contacts.Add(msgReceived.strName);
needUpdate = true;
//lstChatters.Items.AddRange(msgReceived.strMessage.Split('*'));
//lstChatters.Items.RemoveAt(lstChatters.Items.Count - 1);
//txtChatBox.Text += "<<<" + strName + " has joined the room>>>\r\n";
break;
}
byteData = new byte[1024];
clientSocket.BeginReceive(byteData,
0,
byteData.Length,
SocketFlags.None,
new AsyncCallback(OnReceive),
clientSocket);
}
catch (ObjectDisposedException)
{ }
catch (Exception ex)
{
MessageBox.Show(ex.Message, "SGSclientTCP: " + strName, MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
private void Login_Load(object sender, EventArgs e)
{
CheckForIllegalCrossThreadCalls = false;
//backgroundWorker1.RunWorkerAsync();
}
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
while (true)
{
if(needUpdate){
}
}
}
private void Login_DoubleClick(object sender, EventArgs e)
{
MessageBox.Show("");
foreach (string s in contacts)
{
addContact(s, "Random Message", 0, 1);
needUpdate = false;
}
}
}
}
그러나 여전히 OnReceive에 문제가 (하는 빠른에 도움이되는 문제를 식별 할 수 있음) 내가 미안 해요, 그것은 코드를 많이 알고
public void OnReceive(IAsyncResult ar)
{
try
{
Socket client = (Socket)ar.AsyncState;
client.EndReceive(ar);
Data msgReceived = new Data(byteData);
//Accordingly process the message received
switch (msgReceived.cmdCommand)
{
case Command.Login:
//lstChatters.Items.Add(msgReceived.strName);
break;
case Command.Logout:
//lstChatters.Items.Remove(msgReceived.strName);
break;
case Command.Message:
break;
case Command.List:
MessageBox.Show(msgReceived.strName);
//contacts.Add(msgReceived.strName);
needUpdate = true;
//lstChatters.Items.AddRange(msgReceived.strMessage.Split('*'));
//lstChatters.Items.RemoveAt(lstChatters.Items.Count - 1);
//txtChatBox.Text += "<<<" + strName + " has joined the room>>>\r\n";
break;
}
byteData = new byte[1024];
/* client.BeginReceive(byteData,
0,
byteData.Length,
SocketFlags.None,
new AsyncCallback(OnReceive),
client);*/
}
catch (ObjectDisposedException)
{ }
catch (Exception ex)
{
MessageBox.Show(ex.Message, "SGSclientTCP: " + strName, MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
을, 다른 클래스에 문제를 해결하지만, 이것은 내가 완전히 붙어있는 마지막 옵션입니다. 어떤 도움을 크게 주시면 감사하겠습니다 :)
이 clientSocket.BeginConnect (IPEndPoint로, 새로운 AsyncCallback (는 OnConnect), clientSocket)를보십시오; OnConnect 내부에서는 OnSend와 마찬가지로 ar.AsyncState의 소켓을 사용합니다. 다른 스레드에서 clientSocket에 액세스하고 있습니다. –
@MihaiHantea 당신이 조언 한 후에 나는 대부분의 방법을 onReceive와 별개로 고칠 수있었습니다. 나는 아직도 거기에서 같은 문제를 겪고있다. –
client.EndReceive (ar)를 호출하면 여전히 고정 상태가됩니까? –