2013-02-14 2 views

답변

2

이것은 시스템 볼륨과 다른 볼륨으로 iPod 음악 라이브러리에서 음악/재생 목록을 재생하려는 사용자를위한 것입니다. 거기에 몇 가지 게시물은 [MPMusicPlayerController applicationMusicPlayer] 할 수있는 말을하지만, 나는 언제든지 내가 applicationMusicPlayer의 볼륨을 변경 발견, 시스템 볼륨도 변경됩니다.

AVAudioPlayer 클래스를 사용하여 음악을 재생하는 방법이 더 복잡하지만 ipod 라이브러리의 음악 파일을 응용 프로그램 번들로 복사해야하며 사용자와 같이 동적 인 내용을 재생할 때 까다로운 작업이 필요할 수 있습니다. 생성 된 재생 목록. 이 기술은 바이트에 대한 액세스를 제공하지만 데이터 (DJ 응용 프로그램과 같은)에 대한 처리를 수행하려는 경우 이동하는 방법입니다. 해당 솔루션에 대한 링크 HERE.

내가 사용한 해결책은 AVPlayer 클래스를 사용하는 방법에 대한 몇 가지 좋은 게시물이 있습니다. 이 게시물은 기본적으로 Stackoverflow 및 다른 곳에서 찾은 몇 가지 다른 솔루션의 합성물입니다.

가 나는 다음과 같은 프레임 워크는 연결 한 :

AVFoundation
MediaPlayer를
AudioToolbox
의 CoreAudio
CoreMedia

(I 그 모든 중요한 있는지 확실하지 않습니다,하지만 내가 가진 무엇 . 다음 코드에서는 표시되지 않는 일부 OpenAL 물건도 구현했습니다.)

// Presumably in your SoundManage.m file (or whatever you call it) ... 

#import <CoreAudio/CoreAudioTypes.h> 
#import <AudioToolbox/AudioToolbox.h> 

@interface SoundManager() 

@property (retain, nonatomic) AVPlayer* audioPlayer; 
@property (retain, nonatomic) AVPlayerItem* currentItem; 

@property (retain, nonatomic) MPMediaItemCollection* currentPlaylist; 
@property (retain, nonatomic) MPMediaItem* currentTrack; 
@property (assign, nonatomic) MPMusicPlaybackState currentPlaybackState; 

@end 


@implementation SoundManager 

@synthesize audioPlayer; 
@synthesize currentItem = m_currentItem; 

@synthesize currentPlaylist; 
@synthesize currentTrack; 
@synthesize currentPlaybackState; 

- (id) init 
{ 
    ... 

    //Define an AVPlayer instance 
    AVPlayer* tempPlayer = [[AVPlayer alloc] init]; 
    self.audioPlayer = tempPlayer; 
    [tempPlayer release]; 

    ... 

    //load the playlist you want to play 
    MPMediaItemCollection* playlist = [self getPlaylistWithName: @"emo-pop-unicorn-blood-rage-mix-to-the-max"]; 
    if(playlist) 
     [self loadPlaylist: playlist]; 

    ... 

    //initialize the playback state 
    self.currentPlaybackState = MPMusicPlaybackStateStopped; 


    //start the music playing 
    [self playMusic]; 

    ... 

} 


//Have a way to get a playlist reference (as an MPMediaItemCollection in this case) 
- (MPMediaItemCollection*) getPlaylistWithName:(NSString *)playlistName 
{ 
    MPMediaQuery* query = [[MPMediaQuery alloc] init]; 
    MPMediaPropertyPredicate* mediaTypePredicate = [MPMediaPropertyPredicate predicateWithValue: [NSNumber numberWithInteger: MPMediaTypeMusic]                    forProperty:MPMediaItemPropertyMediaType]; 
    [query addFilterPredicate: mediaTypePredicate]; 
    [query setGroupingType: MPMediaGroupingPlaylist]; 

    NSArray* playlists = [query collections]; 
    [query release]; 

    for(MPMediaItemCollection* testPlaylist in playlists) 
    { 
     NSString* testPlaylistName = [testPlaylist valueForProperty: MPMediaPlaylistPropertyName]; 
     if([testPlaylistName isEqualToString: playlistName]) 
      return testPlaylist; 
    } 

    return nil; 
} 

//Override the setter on currentItem so that you can add/remove 
//the notification listener that will tell you when the song has completed 
- (void) setCurrentItem:(AVPlayerItem *)currentItem 
{ 
    if(m_currentItem) 
    { 
     [[NSNotificationCenter defaultCenter] removeObserver:self name:AVPlayerItemDidPlayToEndTimeNotification object:m_currentItem]; 
     [m_currentItem release]; 
    } 

    if(currentItem) 
     m_currentItem = [currentItem retain]; 
    else 
     m_currentItem = nil; 

    if(m_currentItem) 
    { 
     [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handleMusicTrackFinished) name:AVPlayerItemDidPlayToEndTimeNotification object:m_currentItem]; 
    } 
} 

//handler that gets called when the name:AVPlayerItemDidPlayToEndTimeNotification notification fires 
- (void) handleMusicTrackFinished 
{ 
    [self skipSongForward]; //or something similar 
} 

//Have a way to load a playlist 
- (void) loadPlaylist:(MPMediaItemCollection *)playlist 
{ 
    self.currentPlaylist = playlist; 
    self.currentTrack = [playlist.items objectAtIndex: 0]; 
} 

//Play the beats, yo 
- (void) playMusic 
{ 
    //check the current playback state and exit early if we're already playing something 
    if(self.currentPlaybackState == MPMusicPlaybackStatePlaying) 
     return; 

    if(self.currentPlaybackState == MPMusicPlaybackStatePaused) 
    { 
     [self.audioPlayer play]; 
    } 
    else if(self.currentTrack) 
    { 
     //Get the system url of the current track, and use that to make an AVAsset object 
     NSURL* url = [self.currentTrack valueForProperty:MPMediaItemPropertyAssetURL]; 
     AVAsset* asset = [AVURLAsset URLAssetWithURL:url options:nil]; 

     //Get the track object from the asset object - we'll need to trackID to tell the 
     //AVPlayer that it needs to modify the volume of this track 
     AVAssetTrack* track = [[asset tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0]; 

     //Build the AVPlayerItem - this is where you modify the volume, etc. Not the AVPlayer itself 
     AVPlayerItem* playerItem = [[AVPlayerItem alloc] initWithAsset: asset]; //initWithURL:url]; 
     self.currentItem = playerItem; 

     //Set up some audio mix parameters to tell the AVPlayer what to do with this AVPlayerItem 
     AVMutableAudioMixInputParameters* audioParams = [AVMutableAudioMixInputParameters audioMixInputParameters]; 
     [audioParams setVolume: 0.5 atTime:kCMTimeZero]; //replace 0.5 with your volume 
     [audioParams setTrackID: track.trackID]; //here's the track id 

     //Set up the actual AVAudioMix object, which aggregates effects 
     AVMutableAudioMix* audioMix = [AVMutableAudioMix audioMix]; 
     [audioMix setInputParameters: [NSArray arrayWithObject: audioParams]]; 

     //apply your AVAudioMix object to the AVPlayerItem 
     [playerItem setAudioMix:audioMix]; 

     //refresh the AVPlayer object, and play the track 
     [self.audioPlayer replaceCurrentItemWithPlayerItem: playerItem]; 
     [self.audioPlayer play]; 

    } 

    self.currentPlaybackState = MPMusicPlaybackStatePlaying; 
} 

- (void) pauseMusic 
{ 
    if(self.currentPlaybackState == MPMusicPlaybackStatePaused) 
     return; 

    [self.audioPlayer pause]; 

    self.currentPlaybackState = MPMusicPlaybackStatePaused; 
} 

- (void) skipSongForward 
{ 
    //adjust self.currentTrack to be the next object in self.currentPlaylist 
    //start the new track in a manner similar to that used in -playMusic 
} 

- (void) skipSongBackward 
{ 
    float currentTime = self.audioPlayer.currentItem.currentTime.value/self.audioPlayer.currentItem.currentTime.timescale; 

    //if we're more than a second into the song, just skip back to the beginning of the current track 
    if(currentTime > 1.0) 
    { 
     [self.audioPlayer seekToTime: CMTimeMake(0, 1)]; 
    } 
    else 
    { 
     //otherwise, adjust self.currentTrack to be the previous object in self.currentPlaylist 
     //start the new track in a manner similar to that used in -playMusic 
    } 
} 

//Set volume mid-song - more or less the same process we used in -playMusic 
- (void) setMusicVolume:(float)vol 
{ 
    AVPlayerItem* item = self.audioPlayer.currentItem; 

    AVAssetTrack* track = [[item.asset tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0]; 

    AVMutableAudioMixInputParameters* audioParams = [AVMutableAudioMixInputParameters audioMixInputParameters]; 
    [audioParams setVolume: vol atTime:kCMTimeZero]; 
    [audioParams setTrackID: track.trackID]; 

    AVMutableAudioMix* audioMix = [AVMutableAudioMix audioMix]; 
    [audioMix setInputParameters: [NSArray arrayWithObject: audioParams]]; 

    [item setAudioMix:audioMix]; 
} 


@end 

표시되는 오류를 용서하십시오. 의견에 대해 알려 주시면 해결하겠습니다. 그렇지 않은 사람이라면 누구나 내가했던 것과 똑같은 도전에 빠지면 도움이되기를 바랍니다!

2

실제로 나는 loading iPod URL's from MPMusicPlayer으로 이것을 수행하지만 AVAudioPlayer를 통해 재생하는 정말 쉬운 방법을 발견했습니다.

// Get-da iTunes player thing 
MPMusicPlayerController* iTunes = [MPMusicPlayerController iPodMusicPlayer]; 

// whazzong 
MPMediaItem *currentSong = [iTunes nowPlayingItem]; 

// whazzurl 
NSURL *currentSongURL = [currentSong valueForProperty:MPMediaItemPropertyAssetURL]; 

info("AVAudioPlayer playing %s", [currentSongURL.absoluteString UTF8String]) ; 

// mamme AVAudioPlayer 
NSError *err; 
avAudioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:currentSongURL error:&err] ; 
if(err!=nil) 
{ 
    error("AVAudioPlayer couldn't load %s", [currentSongURL.absoluteString UTF8String]) ; 
} 
avAudioPlayer.numberOfLoops = -1; //infinite 

// Play that t 
[avAudioPlayer prepareToPlay] ; 
[avAudioPlayer play]; 

[avAudioPlayer setVolume:0.5]; // set the AVAUDIO PLAYER's volume to only 50%. This 
// does NOT affect system volume. You can adjust this music volume anywhere else too. 
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