2 개의 보드가있는 TicTacToe 게임을 만들면서 하나만 사용자에게 재생할 수 있습니다. 사용자가 그리드 1에서 셀 [2] [3]을 클릭하면 토큰이 그리드 1과 그리드 2의 셀 [2] [3]에 그려집니다. HashMap을 사용하여 각 셀에 인덱스를 할당 할 생각이었습니다. 셀 [2] [3] 및 셀 [2] [3]과 마찬가지로 각각 인덱스 9에 할당됩니다. 어떻게 구현합니까? 내가하려는 일에 해시 맵을 사용할 것인가? 나는이 개념에 익숙하지 않아서 나는 이것을 과소 평가할지도 모른다. 참고 : 셀 [] []은 격자 1의 셀이며 셀 [] []은 격자 2입니다. 셀 [] []은 무작위로 색인을 생성하여 보드에 임의로 할당 할 수 있습니다.TicTacToe 게임을위한 HashMap을 만드는 방법은 무엇입니까?
편집 : cell (2) (3) 및 cells (2) (3)을 링크하려면 해시 맵을 초기화 할 때 정수로 셀을 변경합니다. 그러면 HMap을 할 것입니다. put (셀 [2] [3], 셀 [2] [3]) 오른쪽?
코드 : 그래서 본질적으로 다른 그리드 (그림자 그리드)에 대한 몇 가지 셀에 하나의 그리드 (플레이어에서 재생할 수)에 셀을 매핑 할
import javax.swing.*;
import java.awt.event.*;
import java.awt.*;
import javax.swing.border.LineBorder;
import java.util.Random;
import java.util.HashMap;
public class Bull extends JFrame{
private char currentPlayer = ' ';
// Creates array of cells called Cell[][] cell
private Cell[][] cell = new Cell[3][3];
// Creates array of cells called Sale[][] cells
private Cells[][] cells = new Cells[3][3];
// Creates a boolean array
private boolean t[][] = new boolean[3][3];
// Creates index array
private int z[] = new int[8];
//Initializes Random
Random rand = new Random();
// Initializes variables which will be used to create random ints
int f;
int g;
// Initializes JlblStatus
private JLabel jlblStatus = new JLabel(" ");
private JLabel jlblIndex = new JLabel(" ");
// Method that builds the JFrame and JPanels
public Bull(){
// Do I change Integer to array?
HashMap<Integer, Integer> HMap = new HashMap<Integer, Integer>();
// Title of the JFrame
JFrame frame = new JFrame("Shadow Tic Tac Toe Game");
// Makes the JFrame full screen
frame.setExtendedState(JFrame.MAXIMIZED_BOTH);
// If x button is clicked than the JFrame closes
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// Initializes JPanel1
JPanel panel1 = new JPanel();
// Initializes JPanel2
JPanel panel2 = new JPanel();
// Adds panel1 which will hold the first TicTacToe game.
panel1.setLayout(new GridLayout(3,3,0,0));
for(int d = 0; d < 3; d++){
for(int c = 0; c < 3; c++){
panel1.add(cell[d][c] = new Cell());
// Sets size of the cells in JPanel1
cell[d][c].setPreferredSize(new Dimension(250,250));
}
}
panel2.setLayout(new GridLayout(3,3,0,0));
int n = 0;
while(n < 9){
f=rand.nextInt(3);
g=rand.nextInt(3);
while(t[f][g] == false){
t[f][g] = true;
panel2.add(cells[f][g] = new Cells());
cells[f][g].setPreferredSize(new Dimension(250,250));
System.out.println(f);
System.out.println("\t" + g);
n++;
}
}
// Adds Panel1 to the JFrame
frame.add(panel1, BorderLayout.WEST);
// Adds Panel2 to the JFrame
frame.add(panel2, BorderLayout.EAST);
// Updates the status of the game here (win/lose/draw/whose turn it is
frame.add(jlblStatus, BorderLayout.SOUTH);
// Sets size of the message area at the bottom of the frame
jlblStatus.setPreferredSize(new Dimension(100,100));
// Shows the Instructions of the game
Instructions();
// Calls method Chose() which allows the player to chose which token they will play as
Chose();
frame.pack();
// Sets it so the JFrame is visible to the user
frame.setVisible(true);
}
// Method that creates the Instructions for the game. Will be shown to the user prior to the user picking his token
public void Instructions(){
JOptionPane.showMessageDialog(null,"INSTRUCTIONS" + "\nThis game is called a 'Shadow Tic Tac Toe Game'. In this game there will be two Tic Tac Toe game boards, though only one is playable. \nBut you can win on either board. Lets say you place your token on the center tile at cell(2,3). \nAn X will be drawn on that spot on board 1 and on a randomized spot on the second game board at cell(2,3). \nYou will be able to see the cell indexes before you click on a cell so you can form a strategy");
}
// Method that lets the user chose his/her token
public void Chose(){
int f = 2;
// While f == 2 the loop will run
while(f == 2){
String input = JOptionPane.showInputDialog("CHOSE" + "\nPlease select your token. \nPress 1 for X and 2 for O.");
// Reads in the user input. Input put into a variable called pawn
int pawn = Integer.parseInt(input);
// If user input 1 his/her token will be X. F will equal 3 so the loop does not run again
if(input.equals("1")){
currentPlayer = 'X';
f = 3;
// If user input 2 his/her token will be O. F will equal 3 so the loop does not run again
}else if(input.equals("2")){
currentPlayer = 'O';
f = 3;
// If user does not enter in either a 1 or 2 an error message will appear. f wil equal 2 so the loop runs again and asks the user to chose his/her token again
}else{
JOptionPane.showMessageDialog(null,"ERROR INVALID RESPONSE");
f = 2;
}
}
}
public class Cells extends JPanel{
private char tok = ' ';
public Cells(){
// Sets the border for the cells to the color black
setBorder(new LineBorder(Color.black,1));
}
public void setTok(char d){
tok = d;
repaint();
}
public char getTok(){
return tok;
}
protected void Paint(Graphics g){
super.paint(g);
if(tok == 'X'){
g.drawLine(10,10,getWidth() - 10, getHeight()-10);
g.drawLine(getWidth()-10,10,10,getHeight()-10);
}else if (tok == 'O'){
g.drawOval(10,10,getWidth()-20, getHeight()-20);
}
}
}
public class Cell extends JPanel{
private char token = ' ';
public void setToken(char c){
token = c;
repaint();
}
public char getToken(){
return token;
}
public Cell(){
// Sets the border for the cells to the color black
setBorder(new LineBorder(Color.black, 1));
addMouseListener(new MyMouseListener());
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (token == 'X') {
g.drawLine(10,10, getWidth() - 10, getHeight() - 10);
g.drawLine(getWidth() - 10,10,10, getHeight() - 10);
}
else if (token == 'O') {
g.drawOval(10, 10, getWidth() - 20, getHeight() - 20);
}
}
private class MyMouseListener extends MouseAdapter{
public void mouseClicked(MouseEvent e){
// If cell is empty and game is not over
if (token == ' ' && currentPlayer != ' ') {
setToken(currentPlayer); // Set token in the cell
for(int d = 0; d < 3; d++){
for(int c = 0; c < 3; c++){
if(cell[d][c].getToken() == 'X'){
cells[d][c].setTok('X');
}else if(cell[d][c].getToken() == 'O'){
cells[d][c].setTok('O');
}else if(cell[d][c].getToken() == ' '){
cells[d][c].setTok(' ');
}
}
}
//setTok(currentPlayer);
if(Won(currentPlayer)){
jlblStatus.setText("The game is over! " + currentPlayer + " won the game! Congragulations " + currentPlayer + " !");
currentPlayer = ' ';
}else if(Full()){
jlblStatus.setText("The game is over, it ends in a draw!");
currentPlayer = ' ';
}else{
if(currentPlayer == 'X'){
currentPlayer = 'O';
}else{
currentPlayer = 'X';
}
jlblStatus.setText("It is " + currentPlayer + " 's turn");
}
}
}
}
}
public boolean Full(){
for(int d = 0; d < 3; d++)
for(int c = 0; c < 3; c++)
if(cell[d][c].getToken() == ' ')
return false;
return true;
}
public boolean Won(char token){
for(int d = 0; d < 3; d++){
if(cell[d][0].getToken() == token && cell[d][1].getToken() == token && cell[d][2].getToken() == token){
return true;
}
}
for(int c = 0; c < 3; c++){
if(cell[0][c].getToken() == token && cell[1][c].getToken() == token && cell[2][c].getToken() == token){
return true;
}
}
if(cell[0][0].getToken() == token && cell[1][1].getToken() == token && cell[2][2].getToken() == token){
return true;
}
if(cell[0][2].getToken() == token && cell[1][1].getToken() == token && cell[2][0].getToken() == token){
return true;
}
return false;
}
public static void main(String [] args){
new Bull();
}
}
'새의 HashMap <>()' –