2012-09-17 7 views
0

Helix Curve를 그리는 동안이 오류가 발생합니다. 최신 Curve.js와 TubeGeormetry.js를 추가했습니다. 캔버스 렌더링 때문입니까, 아니면 제가 잘못하고 있습니까? 나는이 예제는 제대로 곡선 객체를 인스턴스화되지 http://mrdoob.github.com/three.js/examples/webgl_geometry_extrude_splines.htmlthree.js - Uncaught TypeError : Object function() {}에 'getTangentAt'메소드가 없습니다. TubeGeometry.js : 175

<!DOCTYPE html> 
    <html lang="en"> 
     <head> 
      <title>3d Model using HTML5 and three.js</title> 
      <meta charset="utf-8"> 
      <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> 
      <style> 
       body { 
        font-family: Monospace; 
        background-color: #f0f0f0; 
        margin: 0px; 
        overflow: hidden; 
       } 
      </style> 
     </head> 
     <body> 

      <script src="three.min.js" type="text/javascript"></script> 
      <script src="Curve.js" type="text/javascript"></script> 
      <script src="TubeGeometry.js" type="text/javascript"></script>  
      <script src="Stats.js" type="text/javascript"></script> 
      <script src="Detector.js" type="text/javascript"></script> 

      <script> 
      // variables 
      var container, stats; 

      var camera, scene, renderer, splineCamera, cameraHelper, cameraEye; 

      var text, plane, tube, tubeMesh, parent; 

      var targetRotation = 0; 
      var targetRotationOnMouseDown = 0; 

      var mouseX = 0; 
      var mouseXOnMouseDown = 0; 

      var windowHalfX = window.innerWidth/2; 
      var windowHalfY = window.innerHeight/2; 

      var binormal = new THREE.Vector3(); 
      var normal = new THREE.Vector3(); 

      // extrudePath, Helix Curve 
      extrudePath = new THREE.Curve.create( 
        function() { 

        }, 
        function(t) { 
         var a = 30; // radius 
         var b = 150; //height 
         var t2 = 2 * Math.PI * t * b/30; 
         var tx = Math.cos(t2) * a, 
          ty = Math.sin(t2) * a, 
          tz = b * t; 

         return new THREE.Vector3(tx, ty, tz); 
        } 
       ); 

      // Tube Geometry 
      var segments = 400; 
      var closed = false; 
      var debug = false; 
      var radiusSegments = 12; 

      // add tube 
      addTube();  

      function addTube() 
      { 
       alert('hello');      
       tube = new THREE.TubeGeometry(extrudePath, segments, 2, radiusSegments, closed, debug); 

       // Tube Mesh 
       tubeMesh = THREE.SceneUtils.createMultiMaterialObject(tube, [ 
        new THREE.MeshLambertMaterial({ 
         color: color, 
         opacity: geometry.debug ? 0.2 : 0.8, 
         transparent: true 
        }), 
        new THREE.MeshBasicMaterial({ 
         color: 0x000000, 
         opacity: 0.5, 
         wireframe: true 
       })]); 
       parent.add(tubeMesh); 
      } 

      init();      
      animate(); 

      function init(){ 

       // container 
       container = document.createElement('div'); 
       document.body.appendChild(container); 

       // info div 
       info = document.createElement('div'); 
       info.style.position = 'absolute'; 
       info.style.top = '10px'; 
       info.style.width = '100%'; 
       info.style.textAlign = 'center'; 
       info.innerHTML = 'Drag to spin the cylinder<br/> You can identify cylinder face by clicking on it.</br>';   
       container.appendChild(info); 

       // camera 
       camera = new THREE.PerspectiveCamera(60, window.innerWidth/window.innerHeight, 1, 10000); 
       camera.position.set(0,150,400); 

       // scene    
       scene = new THREE.Scene(); 
       camera.lookAt(scene.position); 

       // light    
       scene.add(new THREE.AmbientLight(0x404040)); 
       light = new THREE.DirectionalLight(0xffffff); 
       light.position.set(0, 1, 0); 
       scene.add(light); 

       // CONTROLS 
       controls = new THREE.TrackballControls(camera); 

       // Grid 
       geometry = new THREE.Geometry(); 
       geometry.vertices.push(new THREE.Vector3(- 500, 0, 0)); 
       geometry.vertices.push(new THREE.Vector3(500, 0, 0)); 

       for (var i = 0; i <= 20; i ++) { 

        line = new THREE.Line(geometry, new THREE.LineBasicMaterial({ color: 0x000000, opacity: 0.2 })); 
        line.position.z = (i * 50) - 500; 
        scene.add(line); 

        line = new THREE.Line(geometry, new THREE.LineBasicMaterial({ color: 0x000000, opacity: 0.2 })); 
        line.position.x = (i * 50) - 500; 
        line.rotation.y = 90 * Math.PI/180; 
        scene.add(line); 
       } 

       parent = new THREE.Object3D(); 
       parent.position.y = 100; 
       scene.add(parent); 

       // projector 
       projector = new THREE.Projector(); 

       // renderer 
       renderer = new THREE.CanvasRenderer(); 
       renderer.setSize(window.innerWidth, window.innerHeight); 
       container.appendChild(renderer.domElement);    

       // stats 
       stats = new Stats(); 
       stats.domElement.style.position = 'absolute'; 
       stats.domElement.style.top = '0px'; 
       container.appendChild(stats.domElement); 

       document.addEventListener('mousedown', onDocumentMouseDown, false); 
       document.addEventListener('mouseover', onDocumentMouseOver, false); 
       document.addEventListener('touchstart', onDocumentTouchStart, false); 
       document.addEventListener('touchmove', onDocumentTouchMove, false);    

       window.addEventListener('resize', onWindowResize, false); 

      }   

      function onWindowResize() { 

       camera.left = window.innerWidth/- 2; 
       camera.right = window.innerWidth/2; 
       camera.top = window.innerHeight/2; 
       camera.bottom = window.innerHeight/- 2; 
       camera.aspect = window.innerWidth/window.innerHeight; 
       //camera.updateProjectionMatrix(); 
       renderer.setSize(window.innerWidth, window.innerHeight); 

      } 

      function onDocumentMouseDown(event) { 
       event.preventDefault(); 

       document.addEventListener('mousemove', onDocumentMouseMove, false); 
       document.addEventListener('mouseup', onDocumentMouseUp, false); 
       document.addEventListener('mouseout', onDocumentMouseOut, false); 

       mouseXOnMouseDown = event.clientX - windowHalfX; 
       targetRotationOnMouseDown = targetRotation;   
      } 

      function onDocumentMouseMove(event) { 

       mouseX = event.clientX - windowHalfX; 

       targetRotation = targetRotationOnMouseDown + (mouseX - mouseXOnMouseDown) * 0.02; 

      } 

      function onDocumentMouseUp(event) { 

       document.removeEventListener('mousemove', onDocumentMouseMove, false); 
       document.removeEventListener('mouseup', onDocumentMouseUp, false); 
       document.removeEventListener('mouseout', onDocumentMouseOut, false); 

      } 

      function onDocumentMouseOut(event) { 

       document.removeEventListener('mousemove', onDocumentMouseMove, false); 
       document.removeEventListener('mouseup', onDocumentMouseUp, false); 
       document.removeEventListener('mouseout', onDocumentMouseOut, false); 

      } 

      function onDocumentMouseOver(event) { 

       document.removeEventListener('mousemove', onDocumentMouseMove, false); 
       document.removeEventListener('mouseup', onDocumentMouseUp, false); 
       document.removeEventListener('mouseout', onDocumentMouseOut, false); 

      } 

      function onDocumentTouchStart(event) { 

       if (event.touches.length === 1) { 

        event.preventDefault(); 

        mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX; 
        targetRotationOnMouseDown = targetRotation; 

       } 

      } 

      function onDocumentTouchMove(event) { 
       if (event.touches.length === 1) { 
        event.preventDefault(); 
        mouseX = event.touches[ 0 ].pageX - windowHalfX; 
        targetRotation = targetRotationOnMouseDown + (mouseX - mouseXOnMouseDown) * 0.05; 
       } 
      } 

      function animate() { 
       requestAnimationFrame(animate); 
       render(); 
       update(); 
      } 

      function update() 
      { 
       controls.update(); 
       stats.update(); 
      } 

      function render() {    
       parent.rotation.y += (targetRotation - parent.rotation.y) * 0.05;   
       camera.updateMatrixWorld(); 
       renderer.render(scene, camera); 
      }   

      </script> 
     </body> 
    </html>  

답변

3

를 follwing을하고있다. 당신은해야한다

extrudePath = new (THREE.Curve.create(...))(); 

또는 이해하기 쉬운 방법으로.

CustomCurve = THREE.Curve.create(...); 
extrudePath = new CustomCurve(); 
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