Eveyone.소켓 오류 10054 : 오류 처리 문제
오류 코드 10054를 해결하는 방법은 무엇입니까? 이 오류에 대해 some description이 있습니다. 다음은 통신용 전체 소스 코드입니다. 내 코드가 괜찮은지 아닌지 알고 싶습니다.
WSAECONNRESET10054 피어 별 연결 재설정. 기존 연결 이 원격 호스트에 의해 강제로 닫혔습니다. 이것은 일반적으로 원격 호스트의 피어 응용 프로그램이 갑자기 중지되거나 호스트가 으로 재부팅되거나 호스트 또는 원격 네트워크 인터페이스가 비활성화되거나 원격 호스트가 하드 닫기를 사용하는 경우에 발생합니다. 자세한 내용은 setsockopt를 참조하십시오. SO_LINGER 원격 소켓의 옵션). 이 오류는 중 하나 이상의 작업이 진행되는 동안 실패를 감지하는 연결 유지 활동으로 인해 연결이 끊어지면 발생할 수도 있습니다. WSAENETRESET을 사용하여 작업이 실패합니다. 후속 작업은 WSAECONNRESET을 사용하여 에 실패합니다.
전체 소스 코드
using System;
using System.Net;
using System.Net.Sockets;
using System.Reflection;
using System.Threading;
using LogManager;
namespace CoreUnitPlatform
{
public class SocketCommCoreUnit
{
#region property
private volatile bool _shouldStop;
private LogWriter log = LogWriter.Instance;
private bool m_bSocketConnected = false;
private Socket m_clientSocket = null;
private SocketCommType m_connectedSockType;
private EventHandlerDataReceived m_evtHandlerDataReceived;
private EventHandlerSocketConnected m_evtHandlerSocketConnected;
private EventHandlerSocketConnectedFailed m_evtHandlerSocketConnectedFailed;
private EventHandlerSocketDisconnected m_evtHandlerSocketDisconnected;
private IPAddress m_IPAddress;
private IPEndPoint m_IPEndPoint;
private int m_portNo;
private Socket m_serverSocket = null;
private Thread m_threadConnectSocket = null;
private string Name = string.Empty;
#endregion
#region constructor
public SocketCommCoreUnit()
{
this.Name = "SocketCommCoreUnit";
Instance();
}
#endregion
#region delegatge
public delegate void EventHandlerDataReceived(string msg);
public delegate void EventHandlerSocketConnected();
public delegate void EventHandlerSocketConnectedFailed();
public delegate void EventHandlerSocketDisconnected();
public enum SocketCommType { SERVER, CLIENT };
public bool SocketConnected
{
get { lock (this) { return m_bSocketConnected; } }
set { lock (this) { m_bSocketConnected = value; } }
}
#endregion
#region public
public void ConnectSocketProc()
{
while (!_shouldStop)
{
try
{
if (SocketConnected == false)
{
if (m_connectedSockType == SocketCommType.SERVER)
{
m_clientSocket = m_serverSocket.Accept(); // If a client is connected, wait for data from client
m_evtHandlerSocketConnected();
SocketConnected = true;
}
else
{
m_clientSocket.Connect(m_IPAddress, m_portNo);
if (m_clientSocket.Connected == true)
{
m_evtHandlerSocketConnected();
SocketConnected = true;
}
}
}
else
{
try
{
byte[] buffer = new byte[1024];
int readBytes = this.m_clientSocket.Receive(buffer);
if (readBytes == 0)
{
this.reConnect();
}
else
{
string received = System.Text.Encoding.ASCII.GetString(buffer);
m_evtHandlerDataReceived(received);
}
}
catch (SocketException sex)
{
if (sex.NativeErrorCode.Equals(10054))
{
log.AddErrorLog(this.Name, MethodBase.GetCurrentMethod().Name, string.Format("Error Occured [{0}]: MESASGE[{1}]\r\nSOURCE[{2}]\r\nTRACE[{3}]", sex.NativeErrorCode, sex.Message, sex.Source, sex.StackTrace));
this.reConnect();
}
}
}
}
catch
{
m_evtHandlerSocketConnectedFailed();
}
Thread.Sleep(100);
}
}
public void Initialize(string IP, int port, SocketCommType sockType, EventHandlerDataReceived evtHandlerDataReceived, EventHandlerSocketConnected evtHandlerDataConnected, EventHandlerSocketDisconnected evtHandlerSocketDisconnected, EventHandlerSocketConnectedFailed evtHandlerSocketConnectedFailed)
{
m_connectedSockType = sockType;
m_evtHandlerDataReceived = evtHandlerDataReceived;
m_evtHandlerSocketDisconnected = evtHandlerSocketDisconnected;
m_evtHandlerSocketConnected = evtHandlerDataConnected;
m_evtHandlerSocketConnectedFailed = evtHandlerSocketConnectedFailed;
m_portNo = port;
m_IPAddress = IPAddress.Parse(IP);
m_IPEndPoint = new IPEndPoint(m_IPAddress, m_portNo);
if (sockType == SocketCommType.SERVER)
{
OpenServer();
}
else
{
OpenClient();
}
}
public void Instance()
{
}
public void OpenClient()
{
try
{
#if _NO_USE_SOCKET
#else
RunClientSocket();
#endif
}
catch (System.Exception ex)
{
log.AddErrorLog(this.Name, MethodBase.GetCurrentMethod().Name, string.Format("Error Occured: MESASGE[{0}]\r\nSOURCE[{1}]\r\nTRACE[{2}]", ex.Message, ex.Source, ex.StackTrace));
}
}
public void OpenServer()
{
try
{
#if _NO_USE_SOCKET
#else
RunServerSocket();
#endif
}
catch (System.Exception ex)
{
log.AddErrorLog(this.Name, MethodBase.GetCurrentMethod().Name, string.Format("Error Occured: MESASGE[{0}]\r\nSOURCE[{1}]\r\nTRACE[{2}]", ex.Message, ex.Source, ex.StackTrace));
}
}
public void Release()
{
try
{
if (this.m_clientSocket != null && this.m_clientSocket.Connected)
{
SocketConnected = false;
m_evtHandlerSocketDisconnected();
this.m_clientSocket.Shutdown(SocketShutdown.Both);
this.m_clientSocket.Close();
}
if (m_serverSocket != null)
{
m_serverSocket.Close();
}
if ((m_threadConnectSocket != null) && (m_threadConnectSocket.IsAlive == true))
{
Thread.Sleep(1);
RequestStop();
SocketConnected = false;
m_threadConnectSocket.Abort();
m_threadConnectSocket.Join();
}
}
catch (System.Exception ex)
{
log.AddErrorLog(this.Name, MethodBase.GetCurrentMethod().Name, string.Format("Error Occured: MESASGE[{0}]\r\nSOURCE[{1}]\r\nTRACE[{2}]", ex.Message, ex.Source, ex.StackTrace));
}
}
public void RequestStop()
{
_shouldStop = true;
}
public void RunClientSocket()
{
m_clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
ConfigureTcpSocket(m_clientSocket, SocketCommType.CLIENT);
m_threadConnectSocket = new Thread(new ThreadStart(ConnectSocketProc));
m_threadConnectSocket.Start();
}
public void RunServerSocket()
{
m_serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
m_serverSocket.Bind(m_IPEndPoint);
m_serverSocket.Blocking = true; // The server socket is working in blocking mode
ConfigureTcpSocket(m_serverSocket, SocketCommType.SERVER);
m_serverSocket.Listen(1);
m_threadConnectSocket = new Thread(new ThreadStart(ConnectSocketProc));
m_threadConnectSocket.Start();
}
public void Send(byte[] msg)
{
#if _NO_USE_SOCKET
#else
if (SocketConnected == false)
{
throw new Exception("SOCKET_NOT_CONNECT_BEFORE_SEND_DATA;");
}
try
{
m_clientSocket.Send(msg);
}
catch (System.Exception ex)
{
SocketConnected = false;
m_evtHandlerSocketDisconnected();
log.AddErrorLog(this.Name, MethodBase.GetCurrentMethod().Name, string.Format("Error Occured: MESASGE[{0}]\r\nSOURCE[{1}]\r\nTRACE[{2}]", ex.Message, ex.Source, ex.StackTrace));
}
#endif
}
#endregion
#region private
private void ConfigureTcpSocket(Socket tcpSocket, SocketCommType socketCommType)
{
//// Don't allow another socket to bind to this port.
//tcpSocket.ExclusiveAddressUse = true;
//// The socket will linger for 10 seconds after
//// Socket.Close is called.
//tcpSocket.LingerState = new LingerOption(true, 10);
// Disable the Nagle Algorithm for this tcp socket.
tcpSocket.NoDelay = true;
//if (socketCommType == SocketCommType.CLIENT)
//{
// tcpSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.DontLinger, false);
// tcpSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
// //tcpSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, 3000);
// //tcpSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.SendTimeout, 3000);
// // Set the receive buffer size to 8k
// tcpSocket.ReceiveBufferSize = 2048;
// // Set the send buffer size to 8k.
// tcpSocket.SendBufferSize = 2048;
//}
//// Set the receive buffer size to 8k
//tcpSocket.ReceiveBufferSize = 1024;
// Set the timeout for synchronous receive methods to
// 1 second (1000 milliseconds.)
//tcpSocket.ReceiveTimeout = 1000;
//// Set the send buffer size to 8k.
//tcpSocket.SendBufferSize = 1024;
// Set the timeout for synchronous send methods
// to 1 second (1000 milliseconds.)
//tcpSocket.SendTimeout = 1000;
//// Set the Time To Live (TTL) to 42 router hops.
//tcpSocket.Ttl = 42;
}
private void ConfigureTcpSocket(Socket tcpSocket)
{
//// Don't allow another socket to bind to this port.
//tcpSocket.ExclusiveAddressUse = true;
//// The socket will linger for 10 seconds after
//// Socket.Close is called.
//tcpSocket.LingerState = new LingerOption(true, 10);
// Disable the Nagle Algorithm for this tcp socket.
tcpSocket.NoDelay = true;
//// Set the receive buffer size to 8k
//tcpSocket.ReceiveBufferSize = 8192;
// Set the timeout for synchronous receive methods to
// 1 second (1000 milliseconds.)
//tcpSocket.ReceiveTimeout = 1000;
//// Set the send buffer size to 8k.
//tcpSocket.SendBufferSize = 8192;
// Set the timeout for synchronous send methods
// to 1 second (1000 milliseconds.)
//tcpSocket.SendTimeout = 1000;
//// Set the Time To Live (TTL) to 42 router hops.
//tcpSocket.Ttl = 42;
}
private void reConnect()
{
try
{
SocketConnected = false;
m_evtHandlerSocketDisconnected();
m_clientSocket.Disconnect(true);
log.AddSystemLog(this.Name, MethodBase.GetCurrentMethod().Name, string.Format("Try Re-Connection..."));
if (m_connectedSockType == SocketCommType.SERVER)
{
}
else
{
m_clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
}
}
catch (System.Exception exc)
{
log.AddErrorLog(this.Name, MethodBase.GetCurrentMethod().Name, string.Format("Error Occured: MESASGE[{0}]\r\nSOURCE[{1}]\r\nTRACE[{2}]", exc.Message, exc.Source, exc.StackTrace));
}
}
#endregion
}
}
비동기 변형을 살펴 보시기 바랍니다. BeginReceive/EndReceive. 다시 연결하려면 새 소켓을 만드는 것이 좋습니다. –
@JeroenvanLangen reConnect() 메서드는 이미 새 소켓을 만듭니다. 그렇지 않니? 좀 더 자세하게 말해줘. 도움이 될 것입니다. –
나는 그것이 재현 된 것을 본다. 서버 코드와 클라이언트 코드가 결합 된 이유는 무엇입니까? 이 경우 컨트롤러 란 무엇입니까? –