이 코드를 컴파일 할 때 다음 오류가 발생합니다. 그 이유는 무엇입니까?C++ struct에 형식 오류의 이름이 지정되지 않았습니다.
'game.h : 48 : 42 : 오류 :'플레이어 '유형을
game.h 이름없는 : 48 : 50 : 오류 : ISO C++가없는 타입 [와'적 '의 선언을 금지 - player
는 형태가 아니기 때문에 fpermissive] "BTW
//game.h
#ifndef GAME_H
#define GAME_H
//CONSTANTS AND TEMPLATES
const int LEN = 40;
struct player
{
char name[LEN]; //name of character
char symbol; //character representing player on map
int posx; // x position on map
int posy; // y position on map
bool alive; // Is the player alive
double damage; // Player attacking power
double health; // Player health
};
enum direction {LEFT, RIGHT, UP, DOWN};
//PROTOTYPES
//move amount specified in position structure
void moveAmount(player& pl, int posx, int posy);
//move to specified position on map
void moveTo(player& pl, int posx, int posy);
//one player attacking other
//returns whether attack was successfull
bool attack(const player & atacker, player & target);
//one player attacking a direction on the map, epl is a pointer to an array of enemies players
//returns whether attack was sucessfull
bool attack(const player & pl, direction, player* epl);
//Check if player is dead, to be called inside attack function
inline bool isDead(const player& pl){
return pl.health <= 0 ? 1 : 0;
}
//Remove player from map if he is dead
void kill(player& pl);
//Initialize map
void fillMap(const player& player, const player* enemies, int mapWidth, int mapHeigth);
//Display map
void displayMap(const int mapWidth, const int mapHeigth);
#endif
귀하의 변수는 – jogojapan