부스트 대신 C++ 11을 사용하여 Daytime Async TCP Server example을 기반으로하는 비동기 서버를 만들었습니다.asio async 서버에서 연결을 허용하지 않습니다.
class TcpServer {
public:
static std::shared_ptr<TcpServer> make(int port);
~TcpServer();
void start();
protected:
TcpServer(int port);
void init(int port);
void createSession();
void onConnect(std::vector<std::shared_ptr<TcpSession>>::iterator session_iter, const asio::error_code& error);
asio::io_service mService;
std::thread mServiceThread;
asio::ip::tcp::acceptor mAcceptor;
asio::ip::tcp::socket mSocket;
asio::ip::tcp::endpoint mLocalEndpoint;
std::vector < std::shared_ptr<TcpSession>> mSessions;
};
std::shared_ptr<TcpServer> TcpServer::make(int port) {
std::shared_ptr<TcpServer> Server(new TcpServer(port));
return Server;
}
TcpServer::TcpServer(int port) : mSocket(mService), mAcceptor(mService) {
init(port);
}
TcpServer::~TcpServer() {
mSocket.cancel();
mService.stop();
if (mServiceThread.joinable()) {
mServiceThread.join();
}
}
void TcpServer::start() {
createSession();
}
void TcpServer::init(int port) {
mLocalEndpoint = asio::ip::tcp::endpoint(asio::ip::tcp::v4(), port);
std::printf("TcpServer -- Creating endpoint %s:%d ...\n", mLocalEndpoint.address().to_string().c_str(), mLocalEndpoint.port());
mAcceptor.open(mLocalEndpoint.protocol());
mAcceptor.set_option(asio::ip::tcp::acceptor::reuse_address(true));
mAcceptor.bind(mLocalEndpoint);
mAcceptor.listen();
mServiceThread = std::thread([&] {
mService.run();
});
}
void TcpServer::createSession() {
std::printf("TcpServer -- Creating new session...\n");
std::shared_ptr<TcpSession> newSession = TcpSession::make(mService);
std::vector<std::shared_ptr<TcpSession>>::iterator iterator = mSessions.insert(mSessions.end(), newSession);
mAcceptor.async_accept(newSession->getSocket(),
[this, iterator](const asio::error_code &error) {
std::printf("Async Accept\n");
onConnect(iterator, error);
});
}
void TcpServer::onConnect(std::vector<std::shared_ptr<TcpSession>>::iterator session_iter, const asio::error_code& error) {
if (!error) {
std::printf("TcpServer -- Connection from %s received!\n", (*session_iter)->getSocket().remote_endpoint().address().to_string().c_str());
// Write a response
//auto buff = std::make_shared<std::string>("Hello World!\r\n\r\n");
//asio::async_write((*session_iter)->getSocket(), asio::buffer(*buff),
// [this, session_iter](const asio::error_code &error, std::size_t bytesReceived) {
// onWrite(session_iter, error, bytesReceived);
//});
// begin listening
//receive(session_iter);
}
else {
std::printf("TcpServer::onConnect -- Error receiving data. %s\n", error.message().c_str());
mSessions.erase(session_iter);
}
}
다음 작은 TcpSession 클래스 :
class TcpSession {
public:
~TcpSession();
static std::shared_ptr<TcpSession> make(asio::io_service& service){
asio::ip::tcp::socket& getSocket() {
return mSocket;
}
protected:
TcpSession(asio::io_service& service);
asio::ip::tcp::socket mSocket;
};
I create an instance of the server and run it like so:
void main() {
mServer = TcpServer::make(8060);
mServer->start();
}
I then try to connect to it with a lightweight TCP/IP app like TCP/IP Builder (for Windows); however, I never see any of the messages from `onConnect` suggesting that I've made a connection.
사람이 잘못 될 일의 어떤 제안이 있습니까 여기에 서버 클래스입니까?
감사합니다.
그게 다야! 감사! –