플레이어를 게임에서 제거해야 할 때 호출되는 메서드입니다. 이 두 가지 방법은 서로 다른 클래스에 있습니다.NullPointerException 해결할 수 없습니다.
GameboardGUI 클래스
Vector<Player> players = new Vector<Player>();
public void removePlayerFromGame(Player playerToRemove)
{
//go through the playerToRemove's properties and reset all their variables
for(int i = 0; i < playerToRemove.getPropertiesOwned().size(); i++)
{
//code to reset the player's properties to an unowned/unmodified state
}
//same with transports
for(int i = 0; i < playerToRemove.getTransportsOwned().size(); i++)
{
//code to reset the player's transports to an unowned/unmodified state
}
//just updating the vector based on the playerToRemove's position
if(players.get(0) == playerToRemove)
{
players.remove(playerToRemove);
updatePlayerInformation();
}
else
{
players.remove(playerToRemove);
updatePlayerVector(players);
updatePlayerInformation();
}
}
이 메소드가 호출하는 방법입니다 : 현재 플레이어 (FROMME) 속성에 토지와 임대료를 지불 할 기운이 (즉, 자신의 균형이 0에 도달하면 현재 1200 하드 코딩 takefrombalance(1200);
의 결과는 그들이 if 문 if(fromMe.isBankrupt())
재산권 클래스
에서 제거) 테스트를 쉽게하기 여기GameboardGUI gui = new GameboardGUI();
public void payRent(Player fromMe, Player toYou, int rent)
{
//remove rent from the current player
fromMe.takeFromBalance(1200);
//add it to the owner
toYou.addToBalance(rent);
GameboardGUI.addGameFeedMessage(fromMe.getName() + " has paid " + rent + " in rent to " + toYou.getName());
GameboardGUI.addGameFeedMessage(toYou.getName() + "'s balance is now " + toYou.getBalance());
if(fromMe.isBankrupt())
{
//THIS IS THE CALL THAT THROWS THE NullPointerException
gui.removePlayerFromGame(fromMe);
}
else
{
GameboardGUI.addGameFeedMessage(fromMe.getName() + "'s balance is now " + fromMe.getBalance());
}
}
라인에 도달하면 스택 추적입니다 :
는Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at PropertyTile.payRent(PropertyTile.java:254)
at PropertyTile.landedOnProperty(PropertyTile.java:239)
at GameboardGUI.playerHasLanded(GameboardGUI.java:1905)
at Player.setPosition(Player.java:82)
at Player.movePlayer(Player.java:101)
at GameboardGUI$11.actionPerformed(GameboardGUI.java:1536)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
기본적으로 메서드 호출 gui.removePlayerFromGame (fromMe); 렌트를 지불 할 여력이 없어서 게임에서 '나에게서'플레이어를 제거하는 것입니다. 그것은 그 라인에 대해 널 포인터 예외를 던집니다. 나는 이유를 알 수 없다. 그 방법과 관련된 유일한 코드입니다. – IEatSandvich
디버깅을 시도 했습니까?, GUI는 어디에 정의되어 있습니까? – DGomez
@IEatSandvich Stack Trace please? 'gui'는 어디에 있습니까? 나는 클래스 클래스의 어느 곳에서도 그것을 보지 못한다. – Smit