오류 :내가 오류가 계속,이 클래스를 사용하여 내 처음이다, 여기 내 코드입니다 :
1>------ Build started: Project: SFML_lesson1, Configuration: Debug Win32 ------
1> Main.cpp
1>c:\users\steven\documents\visual studio 2010\projects\sfml_lesson1\sfml_lesson1\keyevents.h(5): error C2146: syntax error : missing ';' before identifier 'event'
1>c:\users\steven\documents\visual studio 2010\projects\sfml_lesson1\sfml_lesson1\keyevents.h(5): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\steven\documents\visual studio 2010\projects\sfml_lesson1\sfml_lesson1\keyevents.h(5): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\steven\documents\visual studio 2010\projects\sfml_lesson1\sfml_lesson1\keyevents.h(8): error C2065: 'event' : undeclared identifier
1>c:\users\steven\documents\visual studio 2010\projects\sfml_lesson1\sfml_lesson1\keyevents.h(8): error C2228: left of '.type' must have class/struct/union
1> type is ''unknown-type''
1>c:\users\steven\documents\visual studio 2010\projects\sfml_lesson1\sfml_lesson1\keyevents.h(8): error C2653: 'Event' : is not a class or namespace name
1>c:\users\steven\documents\visual studio 2010\projects\sfml_lesson1\sfml_lesson1\keyevents.h(8): error C2065: 'MouseButtonPressed' : undeclared identifier
1>c:\users\steven\documents\visual studio 2010\projects\sfml_lesson1\sfml_lesson1\keyevents.h(8): error C2065: 'event' : undeclared identifier
1>c:\users\steven\documents\visual studio 2010\projects\sfml_lesson1\sfml_lesson1\keyevents.h(8): error C2228: left of '.mouseButton' must have class/struct/union
1> type is ''unknown-type''
1>c:\users\steven\documents\visual studio 2010\projects\sfml_lesson1\sfml_lesson1\keyevents.h(8): error C2228: left of '.button' must have class/struct/union
1>c:\users\steven\documents\visual studio 2010\projects\sfml_lesson1\sfml_lesson1\keyevents.h(8): error C2653: 'Mouse' : is not a class or namespace name
1>c:\users\steven\documents\visual studio 2010\projects\sfml_lesson1\sfml_lesson1\keyevents.h(8): error C2065: 'Left' : undeclared identifier
1>c:\users\steven\documents\visual studio 2010\projects\sfml_lesson1\sfml_lesson1\main.cpp(47): error C3867: 'input::leftclick': function call missing argument list; use '&input::leftclick' to create a pointer to member
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
이것은 과거에, 나는 C++를 학습 한 다음과 같은 물건을 내 처음으로 몇 주,하지만 이상한 오류가 발생했습니다. SFDML을 사용하여 게임 개발자의 기본 사항을 이해합니다. 왼쪽 트리거 이벤트를 사용하는 간단한 방법을 작성한 다음 긴 줄을 작성하기로했습니다. 여기
class input{
public:
Event event;
int leftclick(){
event.type == Event::MouseButtonPressed && event.mouseButton.button == Mouse::Left;
return true;
}
};
내 하여 Main.cpp 파일은 다음과 같습니다 :
여기 파일 내 KeyEvents.h입니다
//Libraries
#include <iostream>
#include <SFML/Graphics.hpp>
#include "Settings.h" // Includes the Settings.h file located in the "Header Files" folder
#include "KeyEvents.h"
using namespace std;
using namespace sf;
int main(){
// Declarations
bool Playing=true; // Used for the Main loop when the game starts up
// The datatype holding all the events
Event event;
RenderWindow window(VideoMode(Settings::WIDTH,Settings::HEIGHT), "Project"); // Creates the windows
window.setFramerateLimit(Settings::FRAME_RATE); // Sets the Frame-rate limit
window.setKeyRepeatEnabled(Settings::KEY_REPEATE); // Remove spamming keys
while(Playing==true){ // Main loop
while (window.pollEvent(event)){
if(event.type == Event::KeyPressed){ // If a Key has been pressed!
// For certain keyboard buttons it would be 'event.key.code == Keyboard::A'
// There are two states for the keyboard 'KeyPressed' and 'KeyRelease'
cout << "A Key has been pressed!\n";
}
else if(event.type == Event::KeyReleased){
cout << "The key has just been released!\n"; // This message only pops up when they 'A' or 'a' has been released
}
if(event.type == Event::KeyReleased && event.key.code == Keyboard::Escape){ // This is for when the 'event' is closed the game will exit, by making the bool 'Playing' to false it is set to close by using the escape key
cout << "The Game has just been closed when Pressing the 'Escape Key'\n";
Playing=false;
}
if(input::leftclick){ // My custom way of knowing when the user left clicks with his/her mouse inside the class input there is a function called leftclick
cout << "YAY I AM LEARNING\n";
}
}
// Logic:
// Rendering:
// Clears the window, then displays what it needs to
window.clear();
window.display();
}
window.close(); // Closes the window. when Playing is false
// Returns tto the computer that the program is running fine.
return true;
}
그 것 같아요 이상한 오류입니다.
변수에 "이벤트 이벤트; 그것을 할당하거나 새로운 인스턴스를 생성 한 적이 없으며, 어떻게 그 값을 테스트 할 수 있습니까? –
몇 가지 문제가있는 것 같습니다. 로그를 읽고 하나씩 수정해야합니다. 예를 들어 [구문 오류 : 누락 된 ';' 식별자 '이벤트'전에]. '누락 된 것 같습니다.' 어딘가에. – awm
나는 ';'을 놓치지 않았습니다. 어딘가에. 나는 두 번 확인했다. –