내가 가지고 있었기 때문에 GL11을 초기화하기 위해 노력하고있어 고생 인수로서있는 ExceptionInInitializerError
GL11 gl
했다 방법을 참조. 그래서 초기화가 렌더러 덤비는 된 것이 있다는 생각과에 초기화하는 새로운 클래스를 만들어 내 렌더러 클래스를 초기화하기 위해 시도했지만 작동하지 않았다.
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLContext;
import javax.microedition.khronos.egl.EGLDisplay;
import javax.microedition.khronos.opengles.GL11;
import android.opengl.GLU;
public class Unproject {
public static float setx;
public static float sety;
public static float posx, posy, posz;
EGLConfig[] configs = new EGLConfig[1];
EGLConfig config = configs[0];
static EGLContext glContext;
public static GL11 gl = (GL11)glContext.getGL();
EGLDisplay dpy = ((EGL10) gl).eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
public Unproject() {
glContext = ((EGL10) gl).eglCreateContext(dpy, config, EGL10.EGL_NO_CONTEXT, null);
}
public static void vector3 (GL11 gl){
int[] viewport = new int[4];
float[] modelview = new float[16];
float[] projection = new float[16];
float winx, winy, winz;
float[] newcoords = new float[3];
gl.glGetIntegerv(GL11.GL_VIEWPORT, viewport, 0);
gl.glGetFloatv(GL11.GL_MODELVIEW_MATRIX, modelview, 0);
gl.glGetFloatv(GL11.GL_PROJECTION_MATRIX, projection, 0);
winx = (float)setx;
winy = (float)viewport[3] - sety;
winz = 0;
GLU.gluUnProject(winx, winy, winz, modelview, 0, projection, 0, viewport, 0, newcoords, 0);
posx = (int)newcoords[1];
posy = (int)newcoords[2];
posz = (int)newcoords[3];
}
}
Vector3 내가 가진 한 방법이다 문제. 렌더러에서이 클래스로 옮겼습니다. 여기
내 렌더러 :import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import javax.microedition.khronos.opengles.GL11;
import android.opengl.GLU;
import android.opengl.GLSurfaceView.Renderer;
import android.view.MotionEvent;
public class GLSurfaceRenderer implements Renderer{
public float setx, sety;
private float posx, posy, posz;
private double speed;
private static float rotation;
private static float statrotation;
GL11 gl;
private static FlatColoredSquare square;
private static FlatColoredSquare statSquare;
public GLSurfaceRenderer() {
square = new FlatColoredSquare();
statSquare = new FlatColoredSquare();
rotation = (float) Math.floor(Math.random()*361);
speed = 0.1;
}
public synchronized void randomMethod(MotionEvent event){
if (event.getAction() == MotionEvent.ACTION_DOWN){
setx = event.getX();
sety = event.getY();
Unproject.vector3(gl);
}
}
@Override
public void onDrawFrame(GL10 gl) {
gl.glClear(GL10.GL_COLOR_BUFFER_BIT |
GL10.GL_DEPTH_BUFFER_BIT);
gl.glLoadIdentity();
gl.glScalef(10, 10, 0);
gl.glPushMatrix();
gl.glRotatef(rotation, 0, 0, 1);
gl.glTranslatef((float) speed/10, 0, 0);
square.draw(gl);
gl.glPopMatrix();
gl.glPushMatrix();
gl.glTranslatef(posx, posy, posz);
gl.glRotatef(statrotation,0,0,1);
statSquare.draw(gl);
gl.glPopMatrix();
statrotation++;
speed++;
}
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
gl.glViewport(0, 0, width, height);
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glLoadIdentity();
GLU.gluOrtho2D(gl, 0.0f, width, 0.0f, height);
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glLoadIdentity();
}
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
gl.glShadeModel(GL10.GL_SMOOTH);
gl.glClearDepthf(1.0f);
gl.glEnable(GL10.GL_DEPTH_TEST);
gl.glDepthFunc(GL10.GL_LEQUAL);
gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST);
}
}
가 Unfortuanatly이 코드가있는 ExceptionInInitializerError
08-01 17:01:34.672: ERROR/AndroidRuntime(421): Uncaught handler: thread main exiting due to uncaught exception
08-01 17:01:34.762: ERROR/AndroidRuntime(421): java.lang.ExceptionInInitializerError
08-01 17:01:34.762: ERROR/AndroidRuntime(421): at android.app.ui.GLSurfaceRenderer.randomMethod(GLSurfaceRenderer.java:44)
08-01 17:01:34.762: ERROR/AndroidRuntime(421): at android.app.ui.Practice.onTouchEvent(Practice.java:37)
08-01 17:01:34.762: ERROR/AndroidRuntime(421): at android.app.Activity.dispatchTouchEvent(Activity.java:2064)
08-01 17:01:34.762: ERROR/AndroidRuntime(421): at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1643)
08-01 17:01:34.762: ERROR/AndroidRuntime(421): at android.view.ViewRoot.handleMessage(ViewRoot.java:1690)
08-01 17:01:34.762: ERROR/AndroidRuntime(421): at android.os.Handler.dispatchMessage(Handler.java:99)
08-01 17:01:34.762: ERROR/AndroidRuntime(421): at android.os.Looper.loop(Looper.java:123)
08-01 17:01:34.762: ERROR/AndroidRuntime(421): at android.app.ActivityThread.main(ActivityThread.java:4310)
08-01 17:01:34.762: ERROR/AndroidRuntime(421): at java.lang.reflect.Method.invokeNative(Native Method)
08-01 17:01:34.762: ERROR/AndroidRuntime(421): at java.lang.reflect.Method.invoke(Method.java:521)
08-01 17:01:34.762: ERROR/AndroidRuntime(421): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860)
08-01 17:01:34.762: ERROR/AndroidRuntime(421): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618)
08-01 17:01:34.762: ERROR/AndroidRuntime(421): at dalvik.system.NativeStart.main(Native Method)
08-01 17:01:34.762: ERROR/AndroidRuntime(421): Caused by: java.lang.NullPointerException
08-01 17:01:34.762: ERROR/AndroidRuntime(421): at android.app.ui.Unproject.<clinit>(Unproject.java:22)
08-01 17:01:34.762: ERROR/AndroidRuntime(421): ... 13 more
을 던졌습니다 나는이 문제를 해결하기 위해 할 수있는 일이 있나요? 나는 틀린 나무를 완전히 위로하고 있냐? 클래스간에 변수를 공유하는 방법이 될 수 있다고 생각합니다. 더 좋은 방법이 있나요?
glContext를 할당 할 수있는 것에 대한 제안. 누군가 DEPTH_BUFFER을 제안했지만 받아 들일 수는 없을 것입니다. = ( – Jack
설명서에 따르면, 공개되지 않은 생성자가 있습니다 : http://developer.android.com/reference/javax/microedition/khronos/egl/EGLContext.html #EGLContext() –
내 코드에서 좀 더 아래쪽으로 내려 놓았는데, GL11 위로 이동해야합니까? glContext가 GL11을 사용하기 때문에 불행히도 문제가 생깁니다. erm =/ – Jack