Netbeans 자동 GUI 빌더를 사용하지 마십시오. 드래그 & 드롭 GUI 구축 기술은 Java 커뮤니티에서 허용되지 않습니다. 코드를 제공하지 않아 코드 편집을 할 수 없습니다. 이미지를 사용할 수 없습니다.
그러나 이렇게하면 어떻게 할 수 있습니다. 이것은 순수한 손 코드
import java.awt.*;
import java.util.ArrayList;
import javax.swing.*;
import java.util.List;
public class GUIBuilder extends JFrame
{
private JPanel orderList;
private JPanel orderListRow;
private JPanel additionalPanel;
private List panels = new ArrayList(); //Your List
private JLabel label1, label2, label3;
public GUIBuilder()
{
label1 = new JLabel("Label 1"); //Create the JLabels
label2 = new JLabel("Label 2");//Create the JLabels
label3 = new JLabel("Label 3");//Create the JLabels
orderList = new JPanel(); //Creating the orderList JPanel
orderList.setLayout(new BoxLayout(orderList, BoxLayout.Y_AXIS)); //Setting Box layout, and set the direction to Y axis.
orderListRow = new JPanel(); //Creating the orderListRow JPanel
orderListRow.add(label1);
additionalPanel = new JPanel(); //Creating the additionalPanel JPanel
additionalPanel.add(label2);
orderList.add(orderListRow); //Adding orderListRow into orderList
orderList.add(additionalPanel); //Adding additionalPanel into orderList
this.setLayout(new GridLayout(1,1));
this.add(orderList); //Setting orderList into JFrame
this.pack(); //Setting JFrame size. This will only take required space
this.setVisible(true); //Making JFrame Visible
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //When you hit the 'X' button, the program will exit
}
public static void main(String[]args)
{
try
{
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); //Setting the UI into your native platform UI
new GUIBuilder(); //Calling your program
}
catch(Exception e)
{
e.printStackTrace(); //If any error occured in setting up UI, print the stack trace
}
}
}
에게 당신이 목록 내부의 패널을 가지고있는 경우,이
import java.awt.*;
import java.util.ArrayList;
import javax.swing.*;
import java.util.List;
public class GUIBuilder extends JFrame
{
private JPanel orderList;
private JPanel orderListRow;
private JPanel additionalPanel;
private List<JPanel> panels = new ArrayList<JPanel>(); //Your List
private JLabel label1, label2, label3;
public GUIBuilder()
{
label1 = new JLabel("Label 1"); //Create the JLabels
label2 = new JLabel("Label 2");//Create the JLabels
label3 = new JLabel("Label 3");//Create the JLabels
orderList = new JPanel(); //Creating the orderList JPanel
orderList.setLayout(new BoxLayout(orderList, BoxLayout.Y_AXIS)); //Setting Box layout, and set the direction to Y axis.
orderListRow = new JPanel(); //Creating the orderListRow JPanel
orderListRow.add(label1);
panels.add(orderListRow); // Add the panel to the List
additionalPanel = new JPanel(); //Creating the additionalPanel JPanel
additionalPanel.add(label2);
panels.add(additionalPanel); // Add the panel to the List
for(int i=0;i<panels.size();i++)
{
orderList.add(panels.get(i));
}
this.setLayout(new GridLayout(1,1));
this.add(orderList); //Setting orderList into JFrame
this.pack(); //Setting JFrame size. This will only take required space
this.setVisible(true); //Making JFrame Visible
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //When you hit the 'X' button, the program will exit
}
public static void main(String[]args)
{
try
{
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); //Setting the UI into your native platform UI
new GUIBuilder(); //Calling your program
}
catch(Exception e)
{
e.printStackTrace(); //If any error occured in setting up UI, print the stack trace
}
}
}
정말 감사합니다 사용! 레이아웃을 BoxLayout으로 설정하면 매우 효과적입니다. 정말 고맙습니다. 창 빌더를 사용하는 대신 스윙의 기초를 배우기 시작할 것입니다. – user2117945
@ user2117945 : 환영합니다. 내 대답이 도움이 되었다면, 내 질문의 왼쪽에있는 "오른쪽"표시를 클릭하여 대답을 표시하십시오 :) –
왜 netbeans 편집기를 사용하지 않습니까? – claudio495h