현재 게임에서 몇 가지를 재생성하기위한 거대한 코드가 있습니다. 코드가 매우 커서 압축 할 수 있다고 생각하지만 어떻게해야할지 모르겠다. 이 코드 개인 서브 리젠()내 코드는 어떻게 단축합니까?
'regen coins
z = coin1
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin2
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin3
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin4
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin5
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin6
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin7
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin8
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin9
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin10
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin11
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin12
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin13
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin14
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin15
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin16
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin17
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin18
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin19
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin20
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin21
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin22
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin23
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin24
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin25
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin26
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin27
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin28
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin29
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin30
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin31
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin32
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
'regen medcoins
p = medcoin1
p.Location = ploc
p.Hide()
ploc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If ploc.Y > 595 Then
ploc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
p.Location = ploc
p.Show()
p = medcoin2
p.Location = ploc
p.Hide()
ploc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If ploc.Y > 595 Then
ploc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
p.Location = ploc
p.Show()
p = medcoin3
p.Location = ploc
p.Hide()
ploc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If ploc.Y > 595 Then
ploc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
p.Location = ploc
p.Show()
p = medcoin4
p.Location = ploc
p.Hide()
ploc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If ploc.Y > 595 Then
ploc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
p.Location = ploc
p.Show()
p = medcoin5
p.Location = ploc
p.Hide()
ploc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If ploc.Y > 595 Then
ploc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
p.Location = ploc
p.Show()
p = medcoin6
p.Location = ploc
p.Hide()
ploc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If ploc.Y > 595 Then
ploc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
p.Location = ploc
p.Show()
p = medcoin7
p.Location = ploc
p.Hide()
ploc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If ploc.Y > 595 Then
ploc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
p.Location = ploc
p.Show()
'regens hcoins
h = hcoin1
h.Location = hloc
h.Hide()
hloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If hloc.Y > 595 Then
hloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
h.Location = hloc
h.Show()
h = hcoin2
h.Location = hloc
h.Hide()
hloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If hloc.Y > 595 Then
hloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
h.Location = hloc
h.Show()
h = hcoin3
h.Location = hloc
h.Hide()
hloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If hloc.Y > 595 Then
hloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
h.Location = hloc
h.Show()
End Sub
당신이 코드의 무리입니다 볼 수 있듯이이다.
당신은 들었습니다 배열의? –
DRY 원칙을 잘 따르고있는 것처럼 보입니다. –
임 새 기능이므로 도움이 필요합니다. 나는 배열을 알고 있지만별로 좋지 않다. 그리고 나는 언제든지 z 변수가 매번 바뀌는 방법을 모른다. – Ashley