현재 Bokeh를 사용하여 3D 대화 형 분산 플롯을 출력하려는 프로젝트를 진행 중입니다. 나는 2 개 또는 3 개의 카테고리에 기초하여 도트를 색칠하고 싶습니다. 그리고 그것을 점령 한 후 도트에 해당하는 유전자를 보여주고 싶습니다. Bokeh가 3D 플롯을 완벽하게 구현하지 못한다는 사실을 알고 있고 파이썬 (original code)과 같은 3D 플롯을 제작할 수있는 다음 스크립트를 발견했습니다.파이썬에서 보케로 전체 3D 스 캐터 구현하기
원래 코드는 documentation을 읽음으로써 3D 표면을 생성하지만, 3D 플롯을 생성 할 수있었습니다. 나는 또한 범주에 따라 점들을 색칠했습니다. 그러나 파이썬 (또는 다른 어떤 것)의 '추가'변수에 정보가 인코딩되는 툴팁을 만들려고하면 그 정보를 생성 할 수 없습니다. JS에 대한 지식이 없으므로 변수를 조정하여 어떤 일이 발생하는지 보려고합니다.
내가 생성 된 코드는 하나입니다이 주어
from __future__ import division
from bokeh.core.properties import Instance, String
from bokeh.models import ColumnDataSource, LayoutDOM
from bokeh.io import show
import numpy as np
JS_CODE = """
# This file contains the JavaScript (CoffeeScript) implementation
# for a Bokeh custom extension. The "surface3d.py" contains the
# python counterpart.
#
# This custom model wraps one part of the third-party vis.js library:
#
# http://visjs.org/index.html
#
# Making it easy to hook up python data analytics tools (NumPy, SciPy,
# Pandas, etc.) to web presentations using the Bokeh server.
# These "require" lines are similar to python "import" statements
import * as p from "core/properties"
import {LayoutDOM, LayoutDOMView} from "models/layouts/layout_dom"
# This defines some default options for the Graph3d feature of vis.js
# See: http://visjs.org/graph3d_examples.html for more details.
OPTIONS =
width: '700px'
height: '700px'
style: 'dot-color'
showPerspective: true
showGrid: true
keepAspectRatio: true
verticalRatio: 1.0
showLegend: false
cameraPosition:
horizontal: -0.35
vertical: 0.22
distance: 1.8
dotSizeRatio: 0.01
tooltip: true #(point) -> return 'value: <b>' + point.z + '</b><br>' + point.data.extra
# To create custom model extensions that will render on to the HTML canvas
# or into the DOM, we must create a View subclass for the model. Currently
# Bokeh models and views are based on BackBone. More information about
# using Backbone can be found here:
#
# http://backbonejs.org/
#
# In this case we will subclass from the existing BokehJS ``LayoutDOMView``,
# corresponding to our
export class Surface3dView extends LayoutDOMView
initialize: (options) ->
super(options)
url = "https://cdnjs.cloudflare.com/ajax/libs/vis/4.16.1/vis.min.js"
script = document.createElement('script')
script.src = url
script.async = false
script.onreadystatechange = script.onload =() => @_init()
document.querySelector("head").appendChild(script)
_init:() ->
# Create a new Graph3s using the vis.js API. This assumes the vis.js has
# already been loaded (e.g. in a custom app template). In the future Bokeh
# models will be able to specify and load external scripts automatically.
#
# Backbone Views create <div> elements by default, accessible as @el. Many
# Bokeh views ignore this default <div>, and instead do things like draw
# to the HTML canvas. In this case though, we use the <div> to attach a
# Graph3d to the DOM.
@_graph = new vis.Graph3d(@el, @get_data(), OPTIONS)
# Set Backbone listener so that when the Bokeh data source has a change
# event, we can process the new data
@connect(@model.data_source.change,() =>
@_graph.setData(@get_data())
)
# This is the callback executed when the Bokeh data has an change. Its basic
# function is to adapt the Bokeh data source to the vis.js DataSet format.
get_data:() ->
data = new vis.DataSet()
source = @model.data_source
for i in [0...source.get_length()]
data.add({
x: source.get_column(@model.x)[i]
y: source.get_column(@model.y)[i]
z: source.get_column(@model.z)[i]
extra: source.get_column(@model.extra)[i]
style: source.get_column(@model.color)[i]
})
return data
# We must also create a corresponding JavaScript Backbone model sublcass to
# correspond to the python Bokeh model subclass. In this case, since we want
# an element that can position itself in the DOM according to a Bokeh layout,
# we subclass from ``LayoutDOM``
export class Surface3d extends LayoutDOM
# This is usually boilerplate. In some cases there may not be a view.
default_view: Surface3dView
# The ``type`` class attribute should generally match exactly the name
# of the corresponding Python class.
type: "Surface3d"
# The @define block adds corresponding "properties" to the JS model. These
# should basically line up 1-1 with the Python model class. Most property
# types have counterparts, e.g. ``bokeh.core.properties.String`` will be
# ``p.String`` in the JS implementatin. Where the JS type system is not yet
# as rich, you can use ``p.Any`` as a "wildcard" property type.
@define {
x: [ p.String ]
y: [ p.String ]
z: [ p.String ]
color: [ p.String ]
extra: [ p.String ]
data_source: [ p.Instance ]
}
"""
# This custom extension model will have a DOM view that should layout-able in
# Bokeh layouts, so use ``LayoutDOM`` as the base class. If you wanted to create
# a custom tool, you could inherit from ``Tool``, or from ``Glyph`` if you
# wanted to create a custom glyph, etc.
class Surface3d(LayoutDOM):
# The special class attribute ``__implementation__`` should contain a string
# of JavaScript (or CoffeeScript) code that implements the JavaScript side
# of the custom extension model.
__implementation__ = JS_CODE
# Below are all the "properties" for this model. Bokeh properties are
# class attributes that define the fields (and their types) that can be
# communicated automatically between Python and the browser. Properties
# also support type validation. More information about properties in
# can be found here:
#
# https://bokeh.pydata.org/en/latest/docs/reference/core.html#bokeh-core-properties
# This is a Bokeh ColumnDataSource that can be updated in the Bokeh
# server by Python code
data_source = Instance(ColumnDataSource)
# The vis.js library that we are wrapping expects data for x, y, z, and
# color. The data will actually be stored in the ColumnDataSource, but
# these properties let us specify the *name* of the column that should
# be used for each field.
x = String
y = String
z = String
extra = String
color = String
X_data = np.random.normal(0,10,100)
Y_data = np.random.normal(0,5,100)
Z_data = np.random.normal(0,3,100)
color = np.asarray([0 for x in range(50)]+[1 for x in range(50)])
extra = np.asarray(['a' for x in range(50)]+['b' for x in range(50)])
source = ColumnDataSource(data=dict(x=X_data, y=Y_data, z=Z_data, color = color, extra=extra))
surface = Surface3d(x="x", y="y", z="z", extra="extra", color="color", data_source=source)
show(surface)
는 프로젝트에서 내 이상적인 출력해야한다 :
- 이 값에 대응하는 유전자, 올바른 툴팁을 생성합니다.
- 보완 적으로, 점이 속한 카테고리를 툴팁에 추가하십시오 (1. 수행 할 수 있다면,이 작업을 수행하는 데 아무런 문제가 없습니다).
- 아무튼, 내가 필요로하지 않는 컬러 바 (전설)를 제거하십시오. showLegend 값을 false로 설정하면 사라지지 않습니다.
감사합니다.
완벽하게 작동합니다. 고마워요! –
문제는 아니지만 얼마 전에 색상 표시 줄과 동일한 문제가있었습니다. 예를 들어 버전에서 버그가 발생하거나 기능이 아직 구현되지 않았다고 추측합니다. – Anthonydouc