공유 라이브러리로 라이브러리를 만드는 작업을 시작했지만 공유 라이브러리 하나와 나머지 정적 라이브러리를 만드는 것이 더 효율적이라고 생각했습니다. 그것이 모두 공유되었을 때 컴파일되고 잘 링크되었지만 정적으로 이동하면 "정의되지 않은 참조"와 연결됩니다.Android NDK, 2 개의 정적 라이브러리 및 링크
는편집 : 나는 하나 Android.mk
Android.mk에있는 모든 라이브러리를 구축 :
MY_LOCAL_PATH := $(call my-dir)
MY_LOCAL_CFLAGS := -DDEBUG
TARGET_PLATFORM := 'android-4'
LOCAL_PATH := $(MY_LOCAL_PATH)/../../Base
include $(CLEAR_VARS)
LOCAL_MODULE := Base
LOCAL_SRC_FILES := <Base src files>
include $(BUILD_STATIC_LIBRARY)
MY_LOCAL_STATIC_LIBRARIES := Base
MY_LOCAL_C_INCLUDES := $(MY_LOCAL_PATH)/../../Base
LOCAL_PATH := $(MY_LOCAL_PATH)/../../Framework
include $(CLEAR_VARS)
LOCAL_MODULE := Framework
LOCAL_C_INCLUDES := $(MY_LOCAL_C_INCLUDES)
LOCAL_SRC_FILES := <Framework src files>
LOCAL_CFLAGS := $(MY_LOCAL_CFLAGS)
include $(BUILD_STATIC_LIBRARY)
MY_LOCAL_STATIC_LIBRARIES += Framework
MY_LOCAL_C_INCLUDES += $(MY_LOCAL_PATH)/../../Framework
LOCAL_PATH := $(MY_LOCAL_PATH)/Graphics
include $(CLEAR_VARS)
LOCAL_MODULE := Graphics
LOCAL_SRC_FILES := <Graphics src files>
LOCAL_EXPORT_LDLIBS := -lGLESv1_CM
LOCAL_CFLAGS := $(MY_LOCAL_CFLAGS)
LOCAL_C_INCLUDES := $(MY_LOCAL_C_INCLUDES)
include $(BUILD_STATIC_LIBRARY)
MY_LOCAL_STATIC_LIBRARIES += Graphics
MY_LOCAL_C_INCLUDES += $(MY_LOCAL_PATH)/Graphics
LOCAL_PATH := $(MY_LOCAL_PATH)/Platform
include $(CLEAR_VARS)
LOCAL_MODULE := Platform
LOCAL_SRC_FILES := <Platform src files>
LOCAL_CFLAGS := $(MY_LOCAL_CFLAGS)
LOCAL_C_INCLUDES := $(MY_LOCAL_C_INCLUDES)
include $(BUILD_STATIC_LIBRARY)
MY_LOCAL_STATIC_LIBRARIES += Platform
MY_LOCAL_C_INCLUDES += $(MY_LOCAL_PATH)/Platform
LOCAL_PATH := $(MY_LOCAL_PATH)
include $(CLEAR_VARS)
LOCAL_MODULE := Final
LOCAL_SRC_FILES := <Final src files>
LOCAL_STATIC_LIBRARIES := $(MY_LOCAL_STATIC_LIBRARIES)
LOCAL_LDLIBS := -llog
LOCAL_CFLAGS := $(MY_LOCAL_CFLAGS)
LOCAL_C_INCLUDES := $(MY_LOCAL_C_INCLUDES)
include $(BUILD_SHARED_LIBRARY)
마지막 줄 ndk-build V=1 -B
의 :
SharedLibrary : libFinal.so
/Users/robbie/Library/Frameworks/Android-NDK/toolchains/arm-linux-androideabi-4.4.3/prebuilt/darwin-x86/bin/arm-linux-androideabi-g++ -Wl,-soname,libFinal.so -shared --sysroot=/Users/robbie/Library/Frameworks/Android-NDK/platforms/android-4/arch-arm <object files> /Users/robbie/Documents/Apps/Revolution/Android/obj/local/armeabi/libBase.a /Users/robbie/Documents/Apps/Revolution/Android/obj/local/armeabi/libFramework.a /Users/robbie/Documents/Apps/Revolution/Android/obj/local/armeabi/libGraphics.a /Users/robbie/Documents/Apps/Revolution/Android/obj/local/armeabi/libPlatform.a /Users/robbie/Documents/Apps/Revolution/Android/obj/local/armeabi/libstdc++.a /Users/robbie/Library/Frameworks/Android-NDK/platforms/android-4/arch-arm/usr/lib/libc.so /Users/robbie/Library/Frameworks/Android-NDK/platforms/android-4/arch-arm/usr/lib/libstdc++.so /Users/robbie/Library/Frameworks/Android-NDK/platforms/android-4/arch-arm/usr/lib/libm.so -Wl,--no-undefined -Wl,-z,noexecstack -L/Users/robbie/Library/Frameworks/Android-NDK/platforms/android-4/arch-arm/usr/lib -llog -lGLESv1_CM -lstdc++ -Wl,-rpath-link=/Users/robbie/Library/Frameworks/Android-NDK/platforms/android-4/arch-arm/usr/lib -lsupc++ -o /Users/robbie/Documents/Apps/Revolution/Android/obj/local/armeabi/libFinal.so
/Users/robbie/Documents/Apps/Revolution/Android/obj/local/armeabi/libPlatform.a(ATexture.o): In function `ATexture':
/Users/robbie/Documents/Apps/Revolution/Android/jni/SpinTap/ATexture.cpp:9: undefined reference to `TextureRenderer::TextureRenderer(unsigned int)'
/Users/robbie/Documents/Apps/Revolution/Android/jni/SpinTap/ATexture.cpp:9: undefined reference to `TextureRenderer::TextureRenderer(unsigned int)'
Edit2가 : TextureRenderer는에 포함 된 그래픽.
아무도 왜 작동하지 않을 수 있으며 문제를 해결하는 방법에 대한 아이디어가 있습니까? 당신의 Android.mk
에서
System.loadLibrary()를 더 입력해야하는 것 외에도 많은 공유 라이브러리에 이점이 있습니까? – NebulaFox
나는 당신의 문제가 없었고, 나는 단지 정적 라이브러리를 생성하는 방법을 몰랐다. 예를 들어 주셔서 감사합니다. –