언제든지 SwapImages.Begin();을 할 때마다이 스토리 보드를 작성했습니다. C# 파일에서 아무 일도 일어나지 않습니다. 누군가가 아래의 코드에 무엇이 잘못되었을 지 말해 줄 수 있습니까?WinRT Xaml StoryBoard
<Storyboard x:Name="SwapImages" >
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Width)" Storyboard.TargetName="Image" >
<EasingDoubleKeyFrame KeyTime="0" Value="300" />
<EasingDoubleKeyFrame KeyTime="0:0:5" Value="0" />
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Width)" Storyboard.TargetName="Image2" >
<EasingDoubleKeyFrame KeyTime="0" Value="0" />
<EasingDoubleKeyFrame KeyTime="0:0:5" Value="300" />
</DoubleAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.HorizontalAlignment)" Storyboard.TargetName="Image">
<DiscreteObjectKeyFrame KeyTime="00:00:7">
<DiscreteObjectKeyFrame.Value>
<HorizontalAlignment>Right</HorizontalAlignment>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.HorizontalAlignment)" Storyboard.TargetName="Image2">
<DiscreteObjectKeyFrame KeyTime="00:00:7">
<DiscreteObjectKeyFrame.Value>
<HorizontalAlignment>Left</HorizontalAlignment>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
대신 FluidMoveBehavior를 객체에 직접 연결해 보았습니까? 더 쉬운 대안이 될 수도 있습니다. –