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Smack API를 사용하여 메시지를 보내고 보내려하지만 일부 스레드 문제로 인해 별도의 클래스에서 메시지를 보내려하지 않았습니다. 하지만 지금은 MainActivity에있는 모든 코드를 포팅 할 때 server.Below와의 연결을 만들 수 없을 것입니다. 내 MainActivity.class입니다.MainActivity android에서 smack API를 사용하여 서버에 연결
public class chatActivity extends AppCompatActivity {
private static final String DOMAIN = "192.168.0.109";
private static final String HOST = "192.168.0.109";
private static final int PORT = 5222;
private String userName ="";
private String passWord = "";
AbstractXMPPConnection connection ;
ChatManager chatmanager ;
Chat newChat;
ChatManager chatManager;
XMPPConnectionListener connectionListener = new XMPPConnectionListener();
private boolean connected;
private boolean isToasted;
private boolean chat_created;
private boolean loggedin;
Context context;
private MultiUserChat multiUserChat;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_chat);
Toolbar toolbar = (Toolbar) findViewById(R.id.toolbar);
setSupportActionBar(toolbar);
Thread t = new Thread(new Runnable() {
@Override
public void run() {
init("user123","user123");
}
});
t.start();
}
public void init(String userId,String pwd) {
Log.i("XMPP", "Initializing!");
this.userName = userId;
this.passWord = pwd;
this.context = context;
XMPPTCPConnectionConfiguration.Builder configBuilder = XMPPTCPConnectionConfiguration.builder();
configBuilder.setUsernameAndPassword(userName, passWord);
configBuilder.setSecurityMode(ConnectionConfiguration.SecurityMode.disabled);
configBuilder.setResource("Android");
configBuilder.setServiceName(DOMAIN);
configBuilder.setHost(HOST);
configBuilder.setPort(PORT);
//configBuilder.setDebuggerEnabled(true);
connection = new XMPPTCPConnection(configBuilder.build());
connection.addConnectionListener(connectionListener);
}
public class XMPPConnectionListener implements ConnectionListener {
@Override
public void connected(final XMPPConnection connection) {
Log.d("xmpp", "Connected!");
connected = true;
if (!connection.isAuthenticated()) {
System.out.println("Hellooooooooo11111");
login();
new Handler(Looper.getMainLooper()).post(new Runnable() {
@Override
public void run() {
// // TODO Auto-generated method stub
//new MainActivity().updateText(context);
}
});
}
}
@Override
public void connectionClosed() {
if (isToasted)
new Handler(Looper.getMainLooper()).post(new Runnable() {
@Override
public void run() {
// TODO Auto-generated method stub
}
});
Log.d("xmpp", "ConnectionCLosed!");
connected = false;
chat_created = false;
loggedin = false;
}
@Override
public void connectionClosedOnError(Exception arg0) {
if (isToasted)
new Handler(Looper.getMainLooper()).post(new Runnable() {
@Override
public void run() {
}
});
Log.d("xmpp", "ConnectionClosedOn Error!");
connected = false;
chat_created = false;
loggedin = false;
}
@Override
public void reconnectingIn(int arg0) {
Log.d("xmpp", "Reconnectingin " + arg0);
loggedin = false;
}
@Override
public void reconnectionFailed(Exception arg0) {
if (isToasted)
new Handler(Looper.getMainLooper()).post(new Runnable() {
@Override
public void run() {
}
});
Log.d("xmpp", "ReconnectionFailed!");
connected = false;
chat_created = false;
loggedin = false;
}
@Override
public void reconnectionSuccessful() {
if (isToasted)
new Handler(Looper.getMainLooper()).post(new Runnable() {
@Override
public void run() {
// TODO Auto-generated method stub
}
});
Log.d("xmpp", "ReconnectionSuccessful");
connected = true;
chat_created = false;
loggedin = false;
}
@Override
public void authenticated(XMPPConnection arg0, boolean arg1) {
Log.d("xmpp", "Authenticated!");
loggedin = true;
// joinChatRoom();
// sendMsg();
chat_created = false;
//sendMessage("body","jid");
//sendMsg();
new Thread(new Runnable() {
@Override
public void run() {
try {
Thread.sleep(500);
// sendMsg();
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}).start();
if (isToasted)
new Handler(Looper.getMainLooper()).post(new Runnable() {
@Override
public void run() {
// TODO Auto-generated method stub
}
});
}
}
public void login() {
try {
connection.login(userName, passWord);
// sendMsg();
//Log.i("LOGIN", "Yey! We're connected to the Xmpp server!");
} catch (XMPPException | SmackException | IOException e) {
e.printStackTrace();
} catch (Exception e) {
}
}
}
내 질문 내가 헤로인 API를 사용하는 방법, 나는 모든 메인 클래스에서이 네트워크 작업을 처리하는 방법이 그것을 얻고 있지 않다이다.
나는 그것을 Asynch에서도 실행하려고 시도했다.