2008-11-01 7 views
3

나는 자바 스크립트에서 드래그 앤 드롭하는 방법을 설명 할 사람을 찾고 있는데, 거기에 몇 가지 사용자 정의 이미지가있는 가로선이 필요합니다.자바 스크립트 드래그 앤 드롭

저는 온라인 자습서를 보았지만 사용하기가 매우 어려웠습니다.

답변

3

Javascript 프레임 워크 중 하나를 살펴 보는 것이 좋습니다. 우리는 prototype을 scriptaculous와 함께 사용합니다.

Scriptaculous에서 드래그 앤 드롭에 대한 데모를 볼 수 있습니다 here. 그리고 튜토리얼 here을 실행할 수 있습니다.

또는 JQuery 또는 Dojo와 같은 다른 프레임 워크를 살펴보십시오. 그것이 내가 여기까지 얻을 수 this page을 사용하고 ... 같이

3

여기

그것은 현재 열 하나에 모든 것을 이동, 나는 그것을 마우스로 할 수있는 뭔가 생각 .. 내 코드입니다.

dragHelper.style.top = mousePos.y - mouseOffset.y; 
dragHelper.style.left = mousePos.x - mouseOffset.x; 

변화 :

print("<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 
<html xmlns="http://www.w3.org/1999/xhtml"> 
<head> 


<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> 
<title>Page</title> 
<-- 
<style type="text/css"> 
<!-- 
.DragContainer, .OverDragContainer { 
    float: left; 
    margin: 3px; 
    width: 100px; 
    border: #669999 2px solid; 
    padding: 5px; 
} 

.DragBox, .OverDragBox, .DragDragBox, .miniDragBox { 
    border: #000 1px solid; 
    padding: 2px; 
    font-size: 10px; 
    margin-bottom: 5px; 
    width: 94px; 
    cursor: pointer; 
    font-family: verdana, tahoma, arial; 
    background-color: #eee; 
} 

.OverDragContainer { 
    background-color: #eee; 
} 

.OverDragBox, .DragDragBox { 
    background-color: #ffff99; 
} 

.DragDragBox { 
    filter: alpha(opacity=50); 
    background-color: #ff99cc; 
} 

legend { 
    font-weight: bold; 
    font-size: 12px; 
    color: #666699; 
    font-family: verdana, tahoma, arial; 
} 

fieldset { 
    padding: 3px; 
} 

.History { 
    font-size: 10px; 
    overflow: auto; 
    width: 100%; 
    font-family: verdana, tahoma, arial; 
    height: 82px; 
} 

#DragContainer8 { 
    border: #669999 1px solid; 
    padding: 5px 0 0 5px 
    width: 110px; 
    height: 40px; 
} 

.miniDragBox { 
    float: left; 
    margin: 0 5px 5px 0; 
    width: 20px; 
    height: 20px; 
} 
--> 
</style> 
<--script type="text/javascript"> 

// iMouseDown represents the current mouse button state: up or down 
/* 
lMouseState represents the previous mouse button state so that we can 
check for button clicks and button releases: 

if(iMouseDown && !lMouseState) // button just clicked! 
if(!iMouseDown && lMouseState) // button just released! 
*/ 
var mouseOffset = null; 
var iMouseDown = false; 
var lMouseState = false; 
var dragObject = null; 

// Demo 0 variables 
var DragDrops = []; 
var curTarget = null; 
var lastTarget = null; 
var dragHelper = null; 
var tempDiv  = null; 
var rootParent = null; 
var rootSibling = null; 

Number.prototype.NaN0=function(){return isNaN(this)?0:this;} 

function CreateDragContainer(){ 
    /* 
    Create a new "Container Instance" so that items from one "Set" can not 
    be dragged into items from another "Set" 
    */ 
    var cDrag  = DragDrops.length; 
    DragDrops[cDrag] = []; 

    /* 
    Each item passed to this function should be a "container". Store each 
    of these items in our current container 
    */ 
    for(var i=0; i<arguments.length; i++){ 
     var cObj = arguments[i]; 
     DragDrops[cDrag].push(cObj); 
     cObj.setAttribute('DropObj', cDrag); 

     /* 
     Every top level item in these containers should be draggable. Do this 
     by setting the DragObj attribute on each item and then later checking 
     this attribute in the mouseMove function 
     */ 
     for(var j=0; j<cObj.childNodes.length; j++){ 

      // Firefox puts in lots of #text nodes...skip these 
      if(cObj.childNodes[j].nodeName=='#text') continue; 

      cObj.childNodes[j].setAttribute('DragObj', cDrag); 
     } 
    } 
} 

function getMouseOffset(target, ev){ 
    ev = ev || window.event; 

    var docPos = getPosition(target); 
    var mousePos = mouseCoords(ev); 
    return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y}; 
} 

function getPosition(e){ 
    var left = 0; 
    var top = 0; 

    while (e.offsetParent){ 
     left += e.offsetLeft; 
     top += e.offsetTop; 
     e  = e.offsetParent; 
    } 

    left += e.offsetLeft; 
    top += e.offsetTop; 

    return {x:left, y:top}; 
} 



function makeDraggable(item){ 
    if(!item) return; 
    item.onmousedown = function(ev){ 
     dragObject = this; 
     mouseOffset = getMouseOffset(this, ev); 
     return false; 
    } 
} 

function makeClickable(object){ 
    object.onmousedown = function(){ 
     dragObject = this; 
    } 
} 

function mouseCoords(ev){ 
    if(ev.pageX || ev.pageY){ 
     return {x:ev.pageX, y:ev.pageY}; 
    } 
    return { 
     x:ev.clientX + document.body.scrollLeft - document.body.clientLeft, 
     y:ev.clientY + document.body.scrollTop - document.body.clientTop 
    }; 
} 


function mouseMove(ev){ 
    ev   = ev || window.event; 

    /* 
    We are setting target to whatever item the mouse is currently on 

    Firefox uses event.target here, MSIE uses event.srcElement 
    */ 
    var target = ev.target || ev.srcElement; 
    var mousePos = mouseCoords(ev); 

    // mouseOut event - fires if the item the mouse is on has changed 
    if(lastTarget && (target!==lastTarget)){ 
     // reset the classname for the target element 
     var origClass = lastTarget.getAttribute('origClass'); 
     if(origClass) lastTarget.className = origClass; 
    } 

    /* 
    dragObj is the grouping our item is in (set from the createDragContainer function). 
    if the item is not in a grouping we ignore it since it can't be dragged with this 
    script. 
    */ 
    var dragObj = target.getAttribute('DragObj'); 

    // if the mouse was moved over an element that is draggable 
    if(dragObj!=null){ 

     // mouseOver event - Change the item's class if necessary 
     if(target!=lastTarget){ 
      var oClass = target.getAttribute('overClass'); 
      if(oClass){ 
       target.setAttribute('origClass', target.className); 
       target.className = oClass; 
      } 
     } 

     // if the user is just starting to drag the element 
     if(iMouseDown && !lMouseState){ 
      // mouseDown target 
      curTarget  = target; 

      // Record the mouse x and y offset for the element 
      rootParent = curTarget.parentNode; 
      rootSibling = curTarget.nextSibling; 

      mouseOffset = getMouseOffset(target, ev); 

      // We remove anything that is in our dragHelper DIV so we can put a new item in it. 
      for(var i=0; i<dragHelper.childNodes.length; i++) dragHelper.removeChild(dragHelper.childNodes[i]); 

      // Make a copy of the current item and put it in our drag helper. 
      dragHelper.appendChild(curTarget.cloneNode(true)); 
      dragHelper.style.display = 'block'; 

      // set the class on our helper DIV if necessary 
      var dragClass = curTarget.getAttribute('dragClass'); 
      if(dragClass){ 
       dragHelper.firstChild.className = dragClass; 
      } 

      // disable dragging from our helper DIV (it's already being dragged) 
      dragHelper.firstChild.removeAttribute('DragObj'); 

      /* 
      Record the current position of all drag/drop targets related 
      to the element. We do this here so that we do not have to do 
      it on the general mouse move event which fires when the mouse 
      moves even 1 pixel. If we don't do this here the script 
      would run much slower. 
      */ 
      var dragConts = DragDrops[dragObj]; 

      /* 
      first record the width/height of our drag item. Then hide it since 
      it is going to (potentially) be moved out of its parent. 
      */ 
      curTarget.setAttribute('startWidth', parseInt(curTarget.offsetWidth)); 
      curTarget.setAttribute('startHeight', parseInt(curTarget.offsetHeight)); 
      curTarget.style.display = 'none'; 

      // loop through each possible drop container 
      for(var i=0; i<dragConts.length; i++){ 
       with(dragConts[i]){ 
        var pos = getPosition(dragConts[i]); 

        /* 
        save the width, height and position of each container. 

        Even though we are saving the width and height of each 
        container back to the container this is much faster because 
        we are saving the number and do not have to run through 
        any calculations again. Also, offsetHeight and offsetWidth 
        are both fairly slow. You would never normally notice any 
        performance hit from these two functions but our code is 
        going to be running hundreds of times each second so every 
        little bit helps! 

        Note that the biggest performance gain here, by far, comes 
        from not having to run through the getPosition function 
        hundreds of times. 
        */ 
        setAttribute('startWidth', parseInt(offsetWidth)); 
        setAttribute('startHeight', parseInt(offsetHeight)); 
        setAttribute('startLeft', pos.x); 
        setAttribute('startTop', pos.y); 
       } 

       // loop through each child element of each container 
       for(var j=0; j<dragConts[i].childNodes.length; j++){ 
        with(dragConts[i].childNodes[j]){ 
         if((nodeName=='#text') || (dragConts[i].childNodes[j]==curTarget)) continue; 

         var pos = getPosition(dragConts[i].childNodes[j]); 

         // save the width, height and position of each element 
         setAttribute('startWidth', parseInt(offsetWidth)); 
         setAttribute('startHeight', parseInt(offsetHeight)); 
         setAttribute('startLeft', pos.x); 
         setAttribute('startTop', pos.y); 
        } 
       } 
      } 
     } 
    } 

    // If we get in here we are dragging something 
    if(curTarget){ 
     // move our helper div to wherever the mouse is (adjusted by mouseOffset) 
     dragHelper.style.top = mousePos.y - mouseOffset.y; 
     dragHelper.style.left = mousePos.x - mouseOffset.x; 

     var dragConts = DragDrops[curTarget.getAttribute('DragObj')]; 
     var activeCont = null; 

     var xPos = mousePos.x - mouseOffset.x + (parseInt(curTarget.getAttribute('startWidth')) /2); 
     var yPos = mousePos.y - mouseOffset.y + (parseInt(curTarget.getAttribute('startHeight'))/2); 

     // check each drop container to see if our target object is "inside" the container 
     for(var i=0; i<dragConts.length; i++){ 
      with(dragConts[i]){ 
       if(((getAttribute('startLeft'))        < xPos) && 
        ((getAttribute('startTop'))        < yPos) && 
        ((getAttribute('startLeft') + getAttribute('startWidth')) > xPos) && 
        ((getAttribute('startTop') + getAttribute('startHeight')) > yPos)){ 

         /* 
         our target is inside of our container so save the container into 
         the activeCont variable and then exit the loop since we no longer 
         need to check the rest of the containers 
         */ 
         activeCont = dragConts[i]; 

         // exit the for loop 
         break; 
       } 
      } 
     } 

     // Our target object is in one of our containers. Check to see where our div belongs 
     if(activeCont){ 
      // beforeNode will hold the first node AFTER where our div belongs 
      var beforeNode = null; 

      // loop through each child node (skipping text nodes). 
      for(var i=activeCont.childNodes.length-1; i>=0; i--){ 
       with(activeCont.childNodes[i]){ 
        if(nodeName=='#text') continue; 

        // if the current item is "After" the item being dragged 
        if(
         curTarget != activeCont.childNodes[i]        && 
         ((getAttribute('startLeft') + getAttribute('startWidth')) > xPos) && 
         ((getAttribute('startTop') + getAttribute('startHeight')) > yPos)){ 
          beforeNode = activeCont.childNodes[i]; 
        } 
       } 
      } 

      // the item being dragged belongs before another item 
      if(beforeNode){ 
       if(beforeNode!=curTarget.nextSibling){ 
        activeCont.insertBefore(curTarget, beforeNode); 
       } 

      // the item being dragged belongs at the end of the current container 
      } else { 
       if((curTarget.nextSibling) || (curTarget.parentNode!=activeCont)){ 
        activeCont.appendChild(curTarget); 
       } 
      } 

      // make our drag item visible 
      if(curTarget.style.display!=''){ 
       curTarget.style.display = ''; 
      } 
     } else { 

      // our drag item is not in a container, so hide it. 
      if(curTarget.style.display!='none'){ 
       curTarget.style.display = 'none'; 
      } 
     } 
    } 

    // track the current mouse state so we can compare against it next time 
    lMouseState = iMouseDown; 

    // mouseMove target 
    lastTarget = target; 

    // track the current mouse state so we can compare against it next time 
    lMouseState = iMouseDown; 

    // this helps prevent items on the page from being highlighted while dragging 
    return false; 
} 

function mouseUp(ev){ 
    if(curTarget){ 
     // hide our helper object - it is no longer needed 
     dragHelper.style.display = 'none'; 

     // if the drag item is invisible put it back where it was before moving it 
     if(curTarget.style.display == 'none'){ 
      if(rootSibling){ 
       rootParent.insertBefore(curTarget, rootSibling); 
      } else { 
       rootParent.appendChild(curTarget); 
      } 
     } 

     // make sure the drag item is visible 
     curTarget.style.display = ''; 
    } 
    curTarget = null; 
    iMouseDown = false; 
} 

function mouseDown(){ 
    iMouseDown = true; 
    if(lastTarget){ 
     return false; 
    } 
} 

document.onmousemove = mouseMove; 
document.onmousedown = mouseDown; 
document.onmouseup = mouseUp; 

window.onload = function(){ 
    // Create our helper object that will show the item while dragging 
    dragHelper = document.createElement('DIV'); 
    dragHelper.style.cssText = 'position:absolute;display:none;'; 

    CreateDragContainer(
     document.getElementById('DragContainer1'), 
     document.getElementById('DragContainer2'), 
     document.getElementById('DragContainer3') 
    ); 

    document.body.appendChild(dragHelper); 
} 
</script><!--the mouse over and dragging class are defined on each item--> 

</head> 
<body> 

<br/> 
<div class="DragContainer" id="DragContainer1"> 
    <div class="DragBox" id="Item1" overClass="OverDragBox" dragClass="DragDragBox">Item #1</div> 
    <div class="DragBox" id="Item2" overClass="OverDragBox" dragClass="DragDragBox">Item #2</div> 
    <div class="DragBox" id="Item3" overClass="OverDragBox" dragClass="DragDragBox">Item #3</div> 
    <div class="DragBox" id="Item4" overClass="OverDragBox" dragClass="DragDragBox">Item #4</div> 
</div> 
<div class="DragContainer" id="DragContainer2"> 
    <div class="DragBox" id="Item5" overClass="OverDragBox" dragClass="DragDragBox">Item #5</div> 
    <div class="DragBox" id="Item6" overClass="OverDragBox" dragClass="DragDragBox">Item #6</div> 
    <div class="DragBox" id="Item7" overClass="OverDragBox" dragClass="DragDragBox">Item #7</div> 
    <div class="DragBox" id="Item8" overClass="OverDragBox" dragClass="DragDragBox">Item #8</div> 
</div> 
<div class="DragContainer" id="DragContainer3"> 
    <div class="DragBox" id="Item9" overClass="OverDragBox" dragClass="DragDragBox">Item #9</div> 
    <div class="DragBox" id="Item10" overClass="OverDragBox" dragClass="DragDragBox">Item #10</div> 
    <div class="DragBox" id="Item11" overClass="OverDragBox" dragClass="DragDragBox">Item #11</div> 
    <div class="DragBox" id="Item12" overClass="OverDragBox" dragClass="DragDragBox">Item #12</div> 
</div> 
<br/> 

</body> 
</html> 
"); 
+0

입니다. "이 기사 읽기"로 시작 했어야하는데, 이는 코드가 다른 예일 뿐이라는 점입니다. –

3

의 2 배를 찾기 FF에

dragHelper.style.top = mousePos.y - mouseOffset.y + 'px'; 
dragHelper.style.left = mousePos.x - mouseOffset.x + 'px'; 

작품. 3.6

1

대답은 당신이 참조하는 문서는 정확히 어떤 애 스커 요구 여기 jQuery drag-and-drop DIV selection with images and text

<script type="text/javascript" src="http://www.dynamicdrive.com/dynamicindex11/domdrag/dom-drag.js"></script> 
<script type="text/javascript"> 
Drag.init(document.getElementById("exampleid")); //sets the id to look for to make object draggable 
</script>