SpinnerSkin
의 SpinnerBehavior
은 750ms마다 업데이트를 트리거합니다. 죄송 합니다만,이 동작을 설정/수정 하시려면 private
회원에 대한 액세스를 거부하지 않고서는이 방법을 사용할 수 없습니다.
private static final PseudoClass PRESSED = PseudoClass.getPseudoClass("pressed");
@Override
public void start(Stage primaryStage) {
Spinner<Integer> spinner = new Spinner(Integer.MIN_VALUE, Integer.MAX_VALUE, 0);
class IncrementHandler implements EventHandler<MouseEvent> {
private Spinner spinner;
private boolean increment;
private long startTimestamp;
private static final long DELAY = 1000l * 1000L * 750L; // 0.75 sec
private Node button;
private final AnimationTimer timer = new AnimationTimer() {
@Override
public void handle(long now) {
if (now - startTimestamp >= DELAY) {
// trigger updates every frame once the initial delay is over
if (increment) {
spinner.increment();
} else {
spinner.decrement();
}
}
}
};
@Override
public void handle(MouseEvent event) {
if (event.getButton() == MouseButton.PRIMARY) {
Spinner source = (Spinner) event.getSource();
Node node = event.getPickResult().getIntersectedNode();
Boolean increment = null;
// find which kind of button was pressed and if one was pressed
while (increment == null && node != source) {
if (node.getStyleClass().contains("increment-arrow-button")) {
increment = Boolean.TRUE;
} else if (node.getStyleClass().contains("decrement-arrow-button")) {
increment = Boolean.FALSE;
} else {
node = node.getParent();
}
}
if (increment != null) {
event.consume();
source.requestFocus();
spinner = source;
this.increment = increment;
// timestamp to calculate the delay
startTimestamp = System.nanoTime();
button = node;
// update for css styling
node.pseudoClassStateChanged(PRESSED, true);
// first value update
timer.handle(startTimestamp + DELAY);
// trigger timer for more updates later
timer.start();
}
}
}
public void stop() {
timer.stop();
button.pseudoClassStateChanged(PRESSED, false);
button = null;
spinner = null;
}
}
IncrementHandler handler = new IncrementHandler();
spinner.addEventFilter(MouseEvent.MOUSE_PRESSED, handler);
spinner.addEventFilter(MouseEvent.MOUSE_RELEASED, evt -> {
if (evt.getButton() == MouseButton.PRIMARY) {
handler.stop();
}
});
Scene scene = new Scene(spinner);
primaryStage.setScene(scene);
primaryStage.show();
}
감사 파비안! 마우스 버튼을 누른 채로 증가/감소 속도를 줄이기 위해 소스 코드를 조금 수정해야했지만, 응답 시간이 많이 걸렸습니다! – Nighty