2012-02-27 1 views
2

이상하게도 GLX 1.4가 있음에도 불구하고이 내 저장소에 없습니다.glXCreateContextAttribsARB 찾을 수 없습니다 (OpenGL 4.2 드라이버, GLX 1.4)

여기에 합당한 설명이 있는지 궁금합니다. 이것은 일반적인 문제가 될 수 없습니다.이

name of display: :0 
display: :0 screen: 0 
direct rendering: Yes 
server glx vendor string: NVIDIA Corporation 
server glx version string: 1.4 
server glx extensions: 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, 
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, 
    GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, GLX_ARB_create_context, 
    GLX_ARB_create_context_profile, GLX_EXT_create_context_es2_profile, 
    GLX_ARB_create_context_robustness, GLX_ARB_multisample, 
    GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB 
client glx vendor string: NVIDIA Corporation 
client glx version string: 1.4 
client glx extensions: 
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, 
    GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync, 
    GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGI_swap_control, GLX_EXT_swap_control, GLX_ARB_create_context, 
    GLX_ARB_create_context_profile, GLX_NV_float_buffer, 
    GLX_ARB_fbconfig_float, GLX_EXT_fbconfig_packed_float, 
    GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB, 
    GLX_NV_present_video, GLX_NV_copy_image, GLX_NV_multisample_coverage, 
    GLX_NV_video_capture, GLX_EXT_create_context_es2_profile, 
    GLX_ARB_create_context_robustness 
GLX version: 1.4 
GLX extensions: 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, 
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, 
    GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, GLX_ARB_create_context, 
    GLX_ARB_create_context_profile, GLX_EXT_create_context_es2_profile, 
    GLX_ARB_create_context_robustness, GLX_ARB_multisample, 
    GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB, 
    GLX_ARB_get_proc_address 
OpenGL vendor string: NVIDIA Corporation 
OpenGL renderer string: GeForce GTX 550 Ti/PCI/SSE2 
OpenGL version string: 4.2.0 NVIDIA 290.10 
OpenGL shading language version string: 4.20 NVIDIA via Cg compiler 
OpenGL extensions: 
    GL_ARB_base_instance, GL_ARB_blend_func_extended, 
    GL_ARB_color_buffer_float, GL_ARB_compatibility, 
    GL_ARB_compressed_texture_pixel_storage, GL_ARB_conservative_depth, 
    GL_ARB_copy_buffer, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, 
    GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, 
    GL_ARB_draw_indirect, GL_ARB_draw_elements_base_vertex, 
    GL_ARB_draw_instanced, GL_ARB_ES2_compatibility, 
    GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, 
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, 
    GL_ARB_fragment_shader, GL_ARB_framebuffer_object, 
    GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, 
    GL_ARB_get_program_binary, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, 
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, 
    GL_ARB_instanced_arrays, GL_ARB_internalformat_query, 
    GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multisample, 
    GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, 
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, 
    GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sample_shading, 
    GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, 
    GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counters, 
    GL_ARB_shader_bit_encoding, GL_ARB_shader_image_load_store, 
    GL_ARB_shader_objects, GL_ARB_shader_precision, GL_ARB_shader_subroutine, 
    GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, 
    GL_ARB_shading_language_include, GL_ARB_shading_language_packing, 
    GL_ARB_shadow, GL_ARB_sync, GL_ARB_tessellation_shader, 
    GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, 
    GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_compression, 
    GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, 
    GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, 
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine, 
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, 
    GL_ARB_texture_float, GL_ARB_texture_gather, 
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, 
    GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod, 
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, 
    GL_ARB_texture_storage, GL_ARB_texture_swizzle, GL_ARB_timer_query, 
    GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, 
    GL_ARB_transform_feedback_instanced, GL_ARB_transpose_matrix, 
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, 
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, 
    GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, 
    GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, 
    GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float, 
    GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add, 
    GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, 
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, 
    GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, 
    GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, 
    GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, 
    GL_EXTX_framebuffer_mixed_formats, GL_EXT_framebuffer_object, 
    GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, 
    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, 
    GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, 
    GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, 
    GL_EXT_point_parameters, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, 
    GL_EXT_secondary_color, GL_EXT_separate_shader_objects, 
    GL_EXT_separate_specular_color, GL_EXT_shader_image_load_store, 
    GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, 
    GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, 
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, 
    GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, 
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, 
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, 
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888, 
    GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, 
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, 
    GL_EXT_texture_shared_exponent, GL_EXT_texture_sRGB, 
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_storage, 
    GL_EXT_texture_swizzle, GL_EXT_texture_type_2_10_10_10_REV, 
    GL_EXT_timer_query, GL_EXT_transform_feedback2, GL_EXT_vertex_array, 
    GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, 
    GL_EXT_x11_sync_object, GL_EXT_import_sync_object, GL_IBM_rasterpos_clip, 
    GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_alpha_test, 
    GL_NV_blend_minmax, GL_NV_blend_square, GL_NV_complex_primitives, 
    GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image, 
    GL_NV_depth_buffer_float, GL_NV_depth_clamp, GL_NV_explicit_multisample, 
    GL_NV_fbo_color_attachments, GL_NV_fence, GL_NV_float_buffer, 
    GL_NV_fog_distance, GL_NV_fragdepth, GL_NV_fragment_program, 
    GL_NV_fragment_program_option, GL_NV_fragment_program2, 
    GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4, 
    GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_gpu_program5, 
    GL_NV_gpu_program_fp64, GL_NV_gpu_shader5, GL_NV_half_float, 
    GL_NV_light_max_exponent, GL_NV_multisample_coverage, 
    GL_NV_multisample_filter_hint, GL_NV_occlusion_query, 
    GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object, 
    GL_NV_parameter_buffer_object2, GL_NV_path_rendering, 
    GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, 
    GL_NV_register_combiners, GL_NV_register_combiners2, 
    GL_NV_shader_atomic_counters, GL_NV_shader_buffer_load, 
    GL_NV_texgen_reflection, GL_NV_texture_barrier, 
    GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, 
    GL_NV_texture_expand_normal, GL_NV_texture_lod_clamp, 
    GL_NV_texture_multisample, GL_NV_texture_rectangle, GL_NV_texture_shader, 
    GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback, 
    GL_NV_transform_feedback2, GL_NV_vdpau_interop, GL_NV_vertex_array_range, 
    GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit, 
    GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program, 
    GL_NV_vertex_program1_1, GL_NV_vertex_program2, 
    GL_NV_vertex_program2_option, GL_NV_vertex_program3, 
    GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_OES_depth24, 
    GL_OES_depth32, GL_OES_depth_texture, GL_OES_element_index_uint, 
    GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer, 
    GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8, 
    GL_OES_standard_derivatives, GL_OES_texture_3D, GL_OES_texture_float, 
    GL_OES_texture_float_linear, GL_OES_texture_half_float, 
    GL_OES_texture_half_float_linear, GL_OES_texture_npot, 
    GL_OES_vertex_array_object, GL_OES_vertex_half_float, 
    GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture, 
    GL_SGIX_shadow, GL_SUN_slice_accum 

분명히 바인딩, ARB이, 그리고 모든 다른 좋은 물건이 지원 된 버퍼 glxinfo

하지만, 왜 안 glXCreateContextAttribsARB?

낯선 사람이라도 내가 무엇 으로 처리하면 glXCreateContextAttribsARBPRoc이됩니다. 대체로 도움이 될지 궁금합니다.

이 예를 들어, 컴파일 :

`glXCreateContextAttribsARBProc glxccarb = 0;` 

답변

4

당신이, 내가 직접이 이름의 함수를 호출 할 경우 "을 의미 가정"없습니다 "라고, 내 응용 프로그램이 연결되지 않습니다 ".

다소 다소 설계된 것입니다. libGL에서 직접 내 보낸 함수 목록은 늘어나지 않습니다. 그렇게했다면, 새로운 libGL로 익스포트 된 함수에 링크 된 앱은 이전 libGL에 대해서도 실행하지 못할 것입니다. 그 나쁜.

glXCreateContextAttribsARB은 다른 모든 확장 기능과 마찬가지로 glXGetProcAddressARB을 사용하여 조회해야합니다. 더 나아가서는 GLEW을 사용하면이 세부 수준에 대해 다시 걱정할 필요가 없습니다.

+0

Do'h! 이것은 지금 아주 명백하게 보인다! 고마워. 지금 당장 내 머리를 망치고있어. – thecoshman

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