2012-10-23 3 views
1

내 코드 :레이아웃 안에 캔버스를 유지하는 방법은 무엇입니까?

public class MainActivity extends GraphicsActivity{  

    @Override 
    protected void onCreate(Bundle savedInstanceState) { 
     super.onCreate(savedInstanceState); 
     setContentView(new MyView(this)); 

     mPaint = new Paint(); 
     mPaint.setAntiAlias(true); 
     mPaint.setDither(true); 
     mPaint.setColor(0xffffffff); 
     mPaint.setStyle(Paint.Style.STROKE); 
     mPaint.setStrokeJoin(Paint.Join.ROUND); 
     mPaint.setStrokeCap(Paint.Cap.ROUND); 
     mPaint.setStrokeWidth(12); 

     mEmboss = new EmbossMaskFilter(new float[] { 1, 1, 1 }, 
             0.4f, 6, 3.5f); 
     mPaint.setMaskFilter(mEmboss); 

     //mBlur = new BlurMaskFilter(8, BlurMaskFilter.Blur.NORMAL); 
    } 

    private Paint  mPaint; 
    private MaskFilter mEmboss; 

    public class MyView extends View { 

     private Bitmap mBitmap; 
     private Canvas mCanvas; 
     private Path mPath; 
     private Paint mBitmapPaint; 

     public MyView(Context c) { 
      super(c); 

      Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.t01); 
      Display display = getWindowManager().getDefaultDisplay(); 
      int height = display.getWidth(); 
      int width = display.getHeight(); 
      mBitmap = Bitmap.createScaledBitmap(bmp, height, width, true); 
      //mBitmap = Bitmap.createBitmap(320, 480, Bitmap.Config.ARGB_8888); 
      mCanvas = new Canvas(mBitmap); 
      mPath = new Path(); 
      mBitmapPaint = new Paint(Paint.DITHER_FLAG); 
     } 

     @Override 
     protected void onDraw(Canvas canvas) { 

      canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint); 

      canvas.drawPath(mPath, mPaint); 
     } 

     private float mX, mY; 
     private static final float TOUCH_TOLERANCE = 4; 

     private void touch_start(float x, float y) { 
      mPath.reset(); 
      mPath.moveTo(x, y); 
      mX = x; 
      mY = y; 
     } 
     private void touch_move(float x, float y) { 
      float dx = Math.abs(x - mX); 
      float dy = Math.abs(y - mY); 
      if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) { 
       mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2); 
       mX = x; 
       mY = y; 
      } 
     } 
     private void touch_up() { 
      mPath.lineTo(mX, mY); 
      // commit the path to our offscreen 
      mCanvas.drawPath(mPath, mPaint); 
      // kill this so we don't double draw 
      mPath.reset(); 
     } 

     @Override 
     public boolean onTouchEvent(MotionEvent event) { 
      float x = event.getX(); 
      float y = event.getY(); 

      switch (event.getAction()) { 
       case MotionEvent.ACTION_DOWN: 
        touch_start(x, y); 
        invalidate(); 
        break; 
       case MotionEvent.ACTION_MOVE: 
        touch_move(x, y); 
        invalidate(); 
        break; 
       case MotionEvent.ACTION_UP: 
        touch_up(); 
        invalidate(); 
        break; 
      } 
      return true; 
     } 
    } 

} 

내 XML :

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" 
    xmlns:tools="http://schemas.android.com/tools" 
    android:layout_width="match_parent" 
    android:layout_height="match_parent" > 

    <ImageView 
     android:layout_width="fill_parent" 
     android:layout_height="fill_parent" 
     android:src="@drawable/t01" 
     android:layout_centerHorizontal="true" 
     android:layout_centerVertical="true" /> 

</RelativeLayout> 

지금 나는이 XML로 활동에보기를 추가 할 또한 나는 이미지가 반드시 그와 같은 레이아웃을 통해이 뷰를 배치 할 또한 볼 수 있습니다. 사실 저는 이미지의 글자 안쪽을 그려 넣으려고합니다. 그 편지를 추적하는 것. 또한 이미지에서 내 편지의 개요를 제외시키기 위해 캔버스 그리기를 원하지 않습니다. 교차하면 몇 가지 경고음을 내고 싶습니다. enter image description here 어떻게 도와주십시오. 미리 감사드립니다.

답변

1

마빈 랩스 (MarvinLabs)가 주어진 답변을 시도했을 때, 나는 팽창 예외 (Inflate Exception)를 얻습니다. 그래서 자바 자체를 사용하여 코드를 작성하려고했습니다. 나에게 맞는 코드 :

public class MainActivity extends GraphicsActivity{ 

    private Button clearButton; 
    MyView signature; 

    @Override 
    protected void onCreate(Bundle savedInstanceState) { 
     super.onCreate(savedInstanceState); 
     setContentView(R.layout.activity_main); 
     signature = new MyView(this); 

     RelativeLayout myLayout = new RelativeLayout(this); 
     myLayout.setLayoutParams(new RelativeLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT)); 

     clearButton = new Button(this); 
     clearButton.setText("Clear"); 
     clearButton.setOnClickListener(new OnClickListener() { 

      public void onClick(View v) { 
       // To clear the drawn lines with finger. 
       Intent intent = new Intent(MainActivity.this, MainActivity.class); 
      startActivity(intent); 
      finish(); 
      } 
     }); 

     myLayout.addView(signature); 
     myLayout.addView(clearButton); 

     RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(100, LayoutParams.WRAP_CONTENT); 
     params.addRule(RelativeLayout.ALIGN_PARENT_TOP); 
     params.addRule(RelativeLayout.ALIGN_PARENT_RIGHT); 
     clearButton.setLayoutParams(params); 

     clearButton.bringToFront(); 
     this.setContentView(myLayout); 

     mPaint = new Paint(); 
     mPaint.setAntiAlias(true); 
     mPaint.setDither(true); 
     mPaint.setColor(0xffffffff); 
     mPaint.setStyle(Paint.Style.STROKE); 
     mPaint.setStrokeJoin(Paint.Join.ROUND); 
     mPaint.setStrokeCap(Paint.Cap.ROUND); 
     mPaint.setStrokeWidth(12); 

     mEmboss = new EmbossMaskFilter(new float[] { 1, 1, 1 }, 
             0.4f, 6, 3.5f); 
     mPaint.setMaskFilter(mEmboss); 

    } 

    private Paint  mPaint; 
    private MaskFilter mEmboss; 


    public class MyView extends View { 

     private static final float MINP = 0.25f; 
     private static final float MAXP = 0.75f; 

     private Bitmap mBitmap; 
     private Canvas mCanvas; 
     private Path mPath; 
     private Paint mBitmapPaint; 

     public MyView(Context c) { 
      super(c); 

      Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.t01); 
      Display display = getWindowManager().getDefaultDisplay(); 
      int height = display.getWidth(); 
      int width = display.getHeight(); 
      mBitmap = Bitmap.createScaledBitmap(bmp, height, width, true); 
      mCanvas = new Canvas(mBitmap); 
      mPath = new Path(); 
      mBitmapPaint = new Paint(Paint.DITHER_FLAG); 
     } 


     @Override 
     protected void onDraw(Canvas canvas) { 

      canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint); 

      canvas.drawPath(mPath, mPaint); 
     } 

     private float mX, mY; 
     private static final float TOUCH_TOLERANCE = 4; 

     private void touch_start(float x, float y) { 
      mPath.reset(); 
      mPath.moveTo(x, y); 
      mX = x; 
      mY = y; 
     } 
     private void touch_move(float x, float y) { 
      float dx = Math.abs(x - mX); 
      float dy = Math.abs(y - mY); 
      if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) { 
       mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2); 
       mX = x; 
       mY = y; 
      } 
     } 
     private void touch_up() { 
      mPath.lineTo(mX, mY); 
      // commit the path to our offscreen 
      mCanvas.drawPath(mPath, mPaint); 
      // kill this so we don't double draw 
      mPath.reset(); 
     } 

     @Override 
     public boolean onTouchEvent(MotionEvent event) { 
      float x = event.getX(); 
      float y = event.getY(); 

      switch (event.getAction()) { 
       case MotionEvent.ACTION_DOWN: 
        touch_start(x, y); 
        invalidate(); 
        break; 
       case MotionEvent.ACTION_MOVE: 
        touch_move(x, y); 
        invalidate(); 
        break; 
       case MotionEvent.ACTION_UP: 
        touch_up(); 
        invalidate(); 
        break; 
      } 
      return true; 
     } 
    } 
} 

감사합니다. 지원 및 도움.

+0

뷰 추가시 addView가 중요합니다. –

0

난 당신이, 당신의 당김 크기를 설정 몇 가지 예를 검색 할 수 있습니다

void onMeasure(int widthScrean, int heightScrean) 

필요가 있다고 생각, 그래서 여기에 많은 글이 있습니다.

+0

ei marzel : --- D – Sipty

0
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" 
    xmlns:tools="http://schemas.android.com/tools" 
    android:layout_width="match_parent" 
    android:layout_height="match_parent" > 

    <ImageView 
     android:layout_width="fill_parent" 
     android:layout_height="fill_parent" 
     android:src="@drawable/t01" /> 

    <view 
     class="com.mypackage.MainActivity$MyView" 
     id="@+id/my_view" 
     android:layout_width="fill_parent" 
     android:layout_height="fill_parent" /> 

</RelativeLayout> 

실제 활동 패키지로 com.mypackage를 대체하십시오.

소리와 관련하여보기의 onTouch 메서드를 재정 의하여 ACTION_OUTSIDE 이벤트가 발생하는지 확인하십시오.

+0

사실, 내보기가 imageview 이상이고보기가 배경에서 이미지를 숨기지 않아야합니다. –

+0

'canvas.drawColor (0xFFAAAAAA); '때문에 뷰가 이미지를 숨기고 있습니다. 이제는 혼자서 일할 필요가 있습니다. 이것은 마지막으로 답변을 편집하고 마지막으로 댓글을 달았습니다. 다음 질문에 대한 몇 가지 작업을 보여주십시오. –

+0

예, 최선을 다하겠습니다. 제안과 답변에 감사드립니다. –

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