당신은 덩어리가
뭔가 등등
Chunk1=256,Chunk2=512
와 같은 파일에있는 프로그램을 알려 파일의 시작에 헤더를 사용할 수 있습니다.
또는 경우 BinaryFormatter
using System;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
namespace Helpr
{
class Program
{
static void Main(string[] args)
{
int[] Chunks = new int[10 * 10]; //Created this dummy chunk array to show that it works
for(int x = 0; x < 10; ++x)
{
for(int y = 0; y < 10; ++y)
{
Chunks[x + (10 * y)] = x * y; //Set the data
}
}
SaveChunks(Chunks, "Chunks.world"); //Save the chunks with a file name to refer too later
for(int i = 0; i < 100; ++i)
{
Console.WriteLine(Chunks[i] + " "); //Write the data to the console so we can compare
}
Console.WriteLine(" ");
Chunks = (int[])LoadChunks("Chunks.world"); //Load the file back into the chunk
for (int i = 0; i < 100; ++i)
{
Console.WriteLine(Chunks[i] + " "); //Log to see if it has worked
}
Console.ReadKey(); //Pause so you can even read it!
}
public static void SaveChunks(object Chunks, string filePath)
{
BinaryFormatter bf = new BinaryFormatter(); //Create a BinaryFormatter to change the chunks into a binary string
FileStream fs = new FileStream(filePath, FileMode.Create); //Create a filestream to create a new file to store the string
try
{
bf.Serialize(fs, Chunks); //Serialize the data into a file
}
catch (Exception e) //if an error occurs Post it!
{
Console.WriteLine("Failed to create Chunk file! " + e);
}
finally
{
fs.Close(); //Then close the filestream to prevent memory leaks
}
}
public static object LoadChunks(string filePath)
{
BinaryFormatter bf = new BinaryFormatter(); //Create a BinaryFormatter to convert the binary string to an object
FileStream fs = new FileStream(filePath, FileMode.Open); //Create a filestream to create a new file to provide the string
try
{
return bf.Deserialize(fs); //Deserialize the data into an object
}
catch (Exception e) //Catch any errors if they occur
{
Console.WriteLine("Chunk load failed! " + e);
return null;
}
finally
{
fs.Close(); //Then close the filestream to prevent memory leaks
}
}
}
}
핵심 로딩 덩어리를 저장하고 저장하는 부분은 여기이 도움이
public static void SaveChunks(object Chunks, string filePath)
{
BinaryFormatter bf = new BinaryFormatter(); //Create a BinaryFormatter to change the chunks into a binary string
FileStream fs = new FileStream(filePath, FileMode.Create); //Create a filestream to create a new file to store the string
try
{
bf.Serialize(fs, Chunks); //Serialize the data into a file
}
catch (Exception e) //if an error occurs Post it!
{
Console.WriteLine("Failed to create Chunk file! " + e);
}
finally
{
fs.Close(); //Then close the filestream to prevent memory leaks
}
}
public static object LoadChunks(string filePath)
{
BinaryFormatter bf = new BinaryFormatter(); //Create a BinaryFormatter to convert the binary string to an object
FileStream fs = new FileStream(filePath, FileMode.Open); //Create a filestream to create a new file to provide the string
try
{
return bf.Deserialize(fs); //Deserialize the data into an object
}
catch (Exception e) //Catch any errors if they occur
{
Console.WriteLine("Chunk load failed! " + e);
return null;
}
finally
{
fs.Close(); //Then close the filestream to prevent memory leaks
}
}
희망입니다!
출처
2016-07-17 06:40:04
Sid
그러나 BinaryFormatter는 larrrrrge 파일 크기를 만듭니다. – Sid