2014-05-23 3 views
0

저는 이미지 뷰를 확대/축소하는 방법을 찾고 있었지만 효과가있었습니다. 그러나 문제는 그 이미지가 누군가를 드래그하여 화면에서 사라질 수 있다는 것입니다. 사용자가 이미지를 확대 또는 축소 할 때 이미지가 정적이되고 싶습니다.이미지 뷰를 움직이지 않고 확대/축소합니다.

import android.app.Activity; 
import android.graphics.Matrix; 
import android.graphics.PointF; 
import android.os.Bundle; 
import android.util.FloatMath; 
import android.util.Log; 
import android.view.MotionEvent; 
import android.view.View; 
import android.view.View.OnTouchListener; 
import android.widget.ImageView; 

public class ZoomInZoomOut extends Activity implements OnTouchListener 
{ 
private static final String TAG = "Touch"; 
@SuppressWarnings("unused") 
private static final float MIN_ZOOM = 1f,MAX_ZOOM = 1f; 

// These matrices will be used to scale points of the image 
Matrix matrix = new Matrix(); 
Matrix savedMatrix = new Matrix(); 

// The 3 states (events) which the user is trying to perform 
static final int NONE = 0; 
static final int DRAG = 1; 
static final int ZOOM = 2; 
int mode = NONE; 

// these PointF objects are used to record the point(s) the user is touching 
PointF start = new PointF(); 
PointF mid = new PointF(); 
float oldDist = 1f; 

/** Called when the activity is first created. */ 
@Override 
public void onCreate(Bundle savedInstanceState) 
{ 
    super.onCreate(savedInstanceState); 
    setContentView(R.layout.main); 
    ImageView view = (ImageView) findViewById(R.id.imageView); 
    view.setOnTouchListener(this); 
} 

@Override 
public boolean onTouch(View v, MotionEvent event) 
{ 
    ImageView view = (ImageView) v; 
    view.setScaleType(ImageView.ScaleType.MATRIX); 
    float scale; 

    dumpEvent(event); 
    // Handle touch events here... 

    switch (event.getAction() & MotionEvent.ACTION_MASK) 
    { 
     case MotionEvent.ACTION_DOWN: // first finger down only 
              savedMatrix.set(matrix); 
              start.set(event.getX(), event.getY()); 
              Log.d(TAG, "mode=DRAG"); // write to LogCat 
              mode = DRAG; 
              break; 

     case MotionEvent.ACTION_UP: // first finger lifted 

     case MotionEvent.ACTION_POINTER_UP: // second finger lifted 

              mode = NONE; 
              Log.d(TAG, "mode=NONE"); 
              break; 

     case MotionEvent.ACTION_POINTER_DOWN: // first and second finger down 

              oldDist = spacing(event); 
              Log.d(TAG, "oldDist=" + oldDist); 
              if (oldDist > 5f) { 
               savedMatrix.set(matrix); 
               midPoint(mid, event); 
               mode = ZOOM; 
               Log.d(TAG, "mode=ZOOM"); 
              } 
              break; 

     case MotionEvent.ACTION_MOVE: 

              if (mode == DRAG) 
              { 
               matrix.set(savedMatrix); 
               matrix.postTranslate(event.getX() - start.x, event.getY() - start.y); // create the transformation in the matrix of points 
              } 
              else if (mode == ZOOM) 
              { 
               // pinch zooming 
               float newDist = spacing(event); 
               Log.d(TAG, "newDist=" + newDist); 
               if (newDist > 5f) 
               { 
                matrix.set(savedMatrix); 
                scale = newDist/oldDist; // setting the scaling of the 
                       // matrix...if scale > 1 means 
                       // zoom in...if scale < 1 means 
                       // zoom out 
                matrix.postScale(scale, scale, mid.x, mid.y); 
               } 
              } 
              break; 
    } 

    view.setImageMatrix(matrix); // display the transformation on screen 

    return true; // indicate event was handled 
} 

/* 
* -------------------------------------------------------------------------- 
* Method: spacing Parameters: MotionEvent Returns: float Description: 
* checks the spacing between the two fingers on touch 
* ---------------------------------------------------- 
*/ 

private float spacing(MotionEvent event) 
{ 
    float x = event.getX(0) - event.getX(1); 
    float y = event.getY(0) - event.getY(1); 
    return FloatMath.sqrt(x * x + y * y); 
} 

/* 
* -------------------------------------------------------------------------- 
* Method: midPoint Parameters: PointF object, MotionEvent Returns: void 
* Description: calculates the midpoint between the two fingers 
* ------------------------------------------------------------ 
*/ 

private void midPoint(PointF point, MotionEvent event) 
{ 
    float x = event.getX(0) + event.getX(1); 
    float y = event.getY(0) + event.getY(1); 
    point.set(x/2, y/2); 
} 

/** Show an event in the LogCat view, for debugging */ 
private void dumpEvent(MotionEvent event) 
{ 
    String names[] = { "DOWN", "UP", "MOVE", "CANCEL", "OUTSIDE","POINTER_DOWN", "POINTER_UP", "7?", "8?", "9?" }; 
    StringBuilder sb = new StringBuilder(); 
    int action = event.getAction(); 
    int actionCode = action & MotionEvent.ACTION_MASK; 
    sb.append("event ACTION_").append(names[actionCode]); 

    if (actionCode == MotionEvent.ACTION_POINTER_DOWN || actionCode == MotionEvent.ACTION_POINTER_UP) 
    { 
     sb.append("(pid ").append(action >> MotionEvent.ACTION_POINTER_ID_SHIFT); 
     sb.append(")"); 
    } 

    sb.append("["); 
    for (int i = 0; i < event.getPointerCount(); i++) 
    { 
     sb.append("#").append(i); 
     sb.append("(pid ").append(event.getPointerId(i)); 
     sb.append(")=").append((int) event.getX(i)); 
     sb.append(",").append((int) event.getY(i)); 
     if (i + 1 < event.getPointerCount()) 
      sb.append(";"); 
    } 

    sb.append("]"); 
    Log.d("Touch Events ---------", sb.toString()); 
} 
} 

답변

0

당신은 아마 ScaleGestureRecognizer를 사용하는 대신 수동으로 터치 이벤트를 해독하는 것을 시도 할 것을 권장합니다

나는이 코드를 시도했다. 사용자가 확대하려고 할 때 (사용자가 팬을 돌릴 때) 스크롤을 완전히 분리하고 (사용자가 확대하려고 할 때) 움직임을 무시합니다.

는 무승부 동안 캔버스를 확장있어이 경우

http://developer.android.com/training/gestures/scale.html#scale를 참조하지만이 setImageMatrix에 상대적으로 쉽게 변환한다.

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