전리품 봇 (Loot Bot) 시뮬레이터를 만들고 있는데 Item Log를 거의 완성했습니다! 버튼이 작동하고 수집 된 항목이 나열됩니다. 이제는 일반, 희귀, 서사 또는 전설을 기준으로 텍스트의 색상을 지정하겠습니다. 그것은 그것의 시작 부분에 어떤 희귀 성이 있는지 말합니다. 쉬운 방법?텍스트의 클래스/단어를 기반으로 텍스트의 색을 설정하는 방법은 무엇입니까?
또한 전설, 에픽, 레어 및 법선의 양을 보여주고 싶습니다. 그것은 또한 아래 이미지에 있어야합니다.
원 파란색 비트는 내가 변경하려는 것입니다 :
HTML :
<!DOCTYPE html>
<html>
<head>
<title>Home |OWLBS</title>
<link rel="icon" type="image/png" href="favicon.png">
<link href="css/style.css" rel="stylesheet" type="text/css" />
<link href="css/animate.css" rel="stylesheet" type="text/css">
<link href="https://maxcdn.bootstrapcdn.com/font-awesome/4.6.3/css/font-awesome.min.css" rel="stylesheet" type=text/css>
<link href='https://fonts.googleapis.com/css?family=Open+Sans:300,400,500,600,700' rel='stylesheet' type='text/css'>
<link href='https://fonts.googleapis.com/css?family=Raleway:400,600,700' rel='stylesheet' type='text/css'>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.4/jquery.min.js"></script>
<script type="text/javascript" src="js/chance.js"></script>
<script type="text/javascript" src="js/loot.js"></script>
<script type="text/javascript" src="js/spec-loot.js"></script>
<script type="text/javascript" src="js/engine.js"></script>
<body>
<header>
<nav>
<div class="grid">
<div class="grid__item large--one-third logo">
<h1>
<a href="index.html" class="logo"><span class="loot">OW</span><span class="junkie">LBS</span></a>
<span class="version">This is not made by me, I edited another file!</span>
</h1>
</div>
<div class="grid__item large--two-thirds medium-down--hide nav">
<ul>
<li><a href="about.html">About</a></li>
<li><a href="changelog.html">Changelog</a></li>
</ul>
</div>
</div>
</nav>
</header>
<div class="wrapper">
<div class="grid">
<div class="grid__item item-section">
<img id="box" src="images/loot-box.png" alt="Loot Box">
<ul id="crate"></ul>
</div>
</div>
</div>
<div class="small-wrapper">
<div class="grid">
<div class="grid__item center">
<a class="btn yellow" onclick="openBox()" onmouseover="shakeBox()">OPEN LOOT BOX</a>
<a class="btn blue btn-toggle" onclick="itemLog(this)" id="plus" href="#">Item Log <i id="bt" aria-hidden="true"></i></a>
<div class="grid__item center">
<ul id="itemlog" style="display: none;" class="in-use"></ul>
</div>
<div class="grid__item center stats">
<div class="grid center">
<div class="grid__item one-quarter small--one-whole">
<p>Normal: <span id="white-stat">0</span></p>
</div>
<div class="grid__item one-quarter small--one-whole">
<p>Rare: <span id="blue-stat">0</span></p>
</div>
<div class="grid__item one-quarter small--one-whole">
<p>Epic: <span id="purple-stat">0</span></p>
</div>
<div class="grid__item one-quarter small--one-whole">
<p>Legendary: <span id="orange-stat">0</span></p>
</div>
</div>
</div>
</div>
<div class="grid__item center">
<div class="note"> Only for overwatch fans!</div>
</div>
</div>
</div>
</body>
</html>
JS (엔진) :
var crate
var openSound = new Audio('open-box.ogg');
var results = [];
var isRunning = false;
$.fn.extend({
animateCss: function (animationName) {
var animationEnd = 'webkitAnimationEnd mozAnimationEnd MSAnimationEnd oanimationend animationend';
$(this).addClass('animated ' + animationName).one(animationEnd, function() {
$(this).removeClass('animated ' + animationName);
});
}
});
function itemLog(btn) {
var hide = document.getElementById("itemlog")
if (btn.id.match("plus")) {
btn.id = "minus";
hide.style.display = "block";
}
else {
btn.id = "plus";
hide.style.display = "none";
}
}
function openBox(){
if(isRunning == false){
//Reset Crate
results = [];
setTimeout(delay,1750);
setTimeout(hideBox,750);
setTimeout(deleteCards,1050);
openSound.play();
$('#box').animateCss('bounceOutUp');
$('#item0').animateCss('bounceOutUp');
$('#item1').animateCss('bounceOutUp');
$('#item2').animateCss('bounceOutUp');
$('#item3').animateCss('bounceOutUp');
isRunning = true;
}
}
function deleteCards(){
$("#item0").remove();
$("#item1").remove();
$("#item2").remove();
$("#item3").remove();
}
function hideBox(){
$("#box").remove();
}
function delay(){
setTimeout(setBox,250);
}
function setBox(){
for(i = 0; i < 3; i++){
//Randomize Loot
crate = chance.weighted(loot, weights);
results.push(crate);
console.log(crate);
}
cratespec = chance.weighted(specloot, specweights);
results.push(cratespec);
endresults = chance.shuffle(results);
displayBox();
}
function displayBox(){
//Add to list
for(i = 0; i < endresults.length; i++){
var ul = document.getElementById("crate");
var li = document.createElement("li");
var span = document.createElement("span");
var node = document.createElement("LI");
span.appendChild(document.createTextNode(endresults[i]));
li.setAttribute("id", "item" + i);
ul.appendChild(li);
li.appendChild(span);
//Check Quality and Strip
var str = $("#item" + i).text();
console.log(str);
var textnode = document.createTextNode(str);
node.appendChild(textnode)
document.getElementById("itemlog").appendChild(node);
if(endresults[i].indexOf("Normal") !=-1){
$("#item" + i).addClass("normal animated bounceInDown");
$("#item" + i).find('span').text(str.substring(7));
}
if (endresults[i].indexOf("Rare") !=-1){
$("#item" + i).addClass("rare animated bounceInDown");
$("#item" + i).find('span').text(str.substring(5));
}
if(endresults[i].indexOf("Epic") !=-1){
$("#item" + i).addClass("epic animated bounceInDown");
$("#item" + i).find('span').text(str.substring(5));
}
if(endresults[i].indexOf("Lgnd") !=-1){
$("#item" + i).addClass("legendary animated bounceInDown");
$("#item" + i).find('span').text(str.substring(5));
}
//Check Hero
//Generic
if(endresults[i].indexOf("Spray") || endresults[i].indexOf("Coins") !=-1){
$("#item" + i).addClass("generic");
}
//orisa
if(endresults[i].indexOf("Orisa") !=-1){
$("#item" + i).addClass("orisa");
}
//sombra
if(endresults[i].indexOf("Sombra") !=-1){
$("#item" + i).addClass("sombra");
}
//ana
if(endresults[i].indexOf("Ana") !=-1){
$("#item" + i).addClass("ana");
}
//bastion
if(endresults[i].indexOf("Bastion") !=-1){
$("#item" + i).addClass("bastion");
}
//dva
if(endresults[i].indexOf("D.Va") !=-1){
$("#item" + i).addClass("dva");
}
//genji
if(endresults[i].indexOf("Genji") !=-1){
$("#item" + i).addClass("genji");
}
//hanzo
if(endresults[i].indexOf("Hanzo") !=-1){
$("#item" + i).addClass("hanzo");
}
//junkrat
if(endresults[i].indexOf("Junkrat") !=-1){
$("#item" + i).addClass("junkrat");
}
//lucio
if(endresults[i].indexOf("Lucio") !=-1){
$("#item" + i).addClass("lucio");
}
//McCree
if(endresults[i].indexOf("McCree") !=-1){
$("#item" + i).addClass("mccree");
}
//Reaper
if(endresults[i].indexOf("Reaper") !=-1){
$("#item" + i).addClass("reaper");
}
//Mei
if(endresults[i].indexOf("Mei") !=-1){
$("#item" + i).addClass("mei");
}
//Mercy
if(endresults[i].indexOf("Mercy") !=-1){
$("#item" + i).addClass("mercy");
}
//Pharah
if(endresults[i].indexOf("Pharah") !=-1){
$("#item" + i).addClass("pharah");
}
//Reinhardt
if(endresults[i].indexOf("Reinhardt") !=-1){
$("#item" + i).addClass("reinhardt");
}
//Roadhog
if(endresults[i].indexOf("Roadhog") !=-1){
$("#item" + i).addClass("roadhog");
}
//Solider76
if(endresults[i].indexOf("Soldier: 76") !=-1){
$("#item" + i).addClass("soldier");
}
//Symmetra
if(endresults[i].indexOf("Symmetra") !=-1){
$("#item" + i).addClass("symmetra");
}
//Torbjorn
if(endresults[i].indexOf("Torbjorn") !=-1){
$("#item" + i).addClass("torbjorn");
}
//Tracer
if(endresults[i].indexOf("Tracer") !=-1){
$("#item" + i).addClass("tracer");
}
//Widowmaker
if(endresults[i].indexOf("Widowmaker") !=-1){
$("#item" + i).addClass("widowmaker");
}
//Winston
if(endresults[i].indexOf("Winston") !=-1){
$("#item" + i).addClass("winston");
}
//Zarya
if(endresults[i].indexOf("Zarya") !=-1){
$("#item" + i).addClass("zarya");
}
//Zenyatta
if(endresults[i].indexOf("Zenyatta") !=-1){
$("#item" + i).addClass("zenyatta");
}
}
isRunning = false;
}
function shakeBox(){
$("#box").addClass("shakebox");
setTimeout(removeShake,820);
}
function removeShake(){
$("#box").removeClass("shakebox");
setTimeout(shakeBox,1820);
}
더 이상 파일이 필요하면 꼭 물어보십시오! 나는 당신이 이미 목록 항목, 주로 normal
, rare
, epic
에 몇 가지 클래스를 추가하는 것처럼
텍스트 상자를 채우는 코드는 어디에 있습니까? – SpyderScript
@SpyderScript 항목 로그 :
@SpyderScript 일반, 전설, 희귀 및 에픽 카운터의 경우 : https://pastebin.com/LxchM1Fd –