마지막 레이블에 lblTryAgain
GameScene이라는 다른 클래스로 돌아가고 싶지만 tap 액션이 touchesBegan 함수에 입력되지 않습니다. 난 그냥 누군가가 튜토리얼을 따라하거나 전체 코드를보고 싶다면 SpriteKit와 게임을 개발하는 방법을 배울 수있는 튜토리얼을 다음입니다 것은 https://www.raywenderlich.com/87231/make-game-like-mega-jump-sprite-kit-swift-part-1TouchesBegan이 작동하지 않습니다.
import SpriteKit
class EndGameScene: SKScene {
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override init(size: CGSize) {
super.init(size: size)
// Stars
let star = SKSpriteNode(imageNamed: "Star")
star.position = CGPoint(x: 25, y: self.size.height-30)
addChild(star)
let lblStars = SKLabelNode(fontNamed: "ChalkboardSE-Bold")
lblStars.fontSize = 30
lblStars.fontColor = SKColor.white
lblStars.position = CGPoint(x: 50, y: self.size.height-40)
lblStars.horizontalAlignmentMode = SKLabelHorizontalAlignmentMode.left
lblStars.text = String(format: "X %d", GameState.sharedInstance.stars)
addChild(lblStars)
// Score
let lblScore = SKLabelNode(fontNamed: "ChalkboardSE-Bold")
lblScore.fontSize = 60
lblScore.fontColor = SKColor.white
lblScore.position = CGPoint(x: self.size.width/2, y: 300)
lblScore.horizontalAlignmentMode = SKLabelHorizontalAlignmentMode.center
lblScore.text = String(format: "%d", GameState.sharedInstance.score)
addChild(lblScore)
// High Score
let lblHighScore = SKLabelNode(fontNamed: "ChalkboardSE-Bold")
lblHighScore.fontSize = 30
lblHighScore.fontColor = SKColor.cyan
lblHighScore.position = CGPoint(x: self.size.width/2, y: 150)
lblHighScore.horizontalAlignmentMode = SKLabelHorizontalAlignmentMode.center
lblHighScore.text = String(format: "High Score: %d", GameState.sharedInstance.highScore)
addChild(lblHighScore)
// Try again
let lblTryAgain = SKLabelNode(fontNamed: "ChalkboardSE-Bold")
lblTryAgain.fontSize = 30
lblTryAgain.fontColor = SKColor.white
lblTryAgain.position = CGPoint(x: self.size.width/2, y: 50)
lblTryAgain.horizontalAlignmentMode = SKLabelHorizontalAlignmentMode.center
lblTryAgain.text = "Tap To Try Again"
lblTryAgain.isUserInteractionEnabled = true
addChild(lblTryAgain)
}
func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
// Transition back to the Game
let reveal = SKTransition.fade(withDuration: 0.5)
let gameScene = GameScene(size: self.size)
self.view!.presentScene(gameScene, transition: reveal)
}
}
당신의 방법 터치
isUserInteractionEnabled
이 선언은 잘못 시작했다 인쇄 –'touchesBegan이 FUNC 오버라이드 (_ 닿은 : 이벤트와, 설정 : UIEvent를) {' –
당신이 빠른 3에 노력하고 있습니다? –