2016-07-27 5 views
2

Android 앱을 개발 중입니다. JWPlayer .i는 내 앱에 통합되었지만 Android Studio에서는 제대로 작동하지 않습니다. 충돌이 발생하고 여기에 런타임 오류가 발생합니다.Android Studio에서 JWPlayer가 작동하지 않습니다.

코드에 오류가 없습니다. 나는 제대로 많은 튜토리얼을 따라하지만이 모든 런타임 오류 후

E/chromium: [ERROR:context_group.cc(242)] ContextGroup::Initialize failed because too few uniforms or varyings supported. 
    E/chromium: [ERROR:gles2_cmd_decoder.cc(2563)] GpuScheduler::InitializeCommon failed because group failed to initialize. 
    E/chromium: [ERROR:in_process_command_buffer.cc(499)] Could not initialize decoder. 
    E/chromium: [ERROR:gl_in_process_context.cc(200)] Failed to initialize InProcessCommmandBuffer 
    E/chromium: [ERROR:context_group.cc(242)] ContextGroup::Initialize failed because too few uniforms or varyings supported. 
    E/chromium: [ERROR:gles2_cmd_decoder.cc(2563)] GpuScheduler::InitializeCommon failed because group failed to initialize. 
    E/chromium: [ERROR:in_process_command_buffer.cc(499)] Could not initialize decoder. 
    E/chromium: [ERROR:gl_in_process_context.cc(200)] Failed to initialize InProcessCommmandBuffer 
    E/chromium: [ERROR:context_group.cc(242)] ContextGroup::Initialize failed because too few uniforms or varyings supported. 
    E/chromium: [ERROR:gles2_cmd_decoder.cc(2563)] GpuScheduler::InitializeCommon failed because group failed to initialize. 
    E/chromium: [ERROR:in_process_command_buffer.cc(499)] Could not initialize decoder. 
    E/chromium: [ERROR:gl_in_process_context.cc(200)] Failed to initialize InProcessCommmandBuffer 
    W/BindingManager: Cannot call determinedVisibility() - never saw a connection for the pid: 2665 
    E/chromium: [ERROR:context_group.cc(242)] ContextGroup::Initialize failed because too few uniforms or varyings supported. 
    E/chromium: [ERROR:gles2_cmd_decoder.cc(2563)] GpuScheduler::InitializeCommon failed because group failed to initialize. 
    E/chromium: [ERROR:in_process_command_buffer.cc(499)] Could not initialize decoder. 
    E/chromium: [ERROR:gl_in_process_context.cc(200)] Failed to initialize InProcessCommmandBuffer 
    E/chromium: [ERROR:context_group.cc(242)] ContextGroup::Initialize failed because too few uniforms or varyings supported. 
    E/chromium: [ERROR:gles2_cmd_decoder.cc(2563)] GpuScheduler::InitializeCommon failed because group failed to initialize. 
    E/chromium: [ERROR:in_process_command_buffer.cc(499)] Could not initialize decoder. 
    E/chromium: [ERROR:gl_in_process_context.cc(200)] Failed to initialize InProcessCommmandBuffer 
    E/chromium: [ERROR:context_group.cc(242)] ContextGroup::Initialize failed because too few uniforms or varyings supported. 
    E/chromium: [ERROR:gles2_cmd_decoder.cc(2563)] GpuScheduler::InitializeCommon failed because group failed to initialize. 
    E/chromium: [ERROR:in_process_command_buffer.cc(499)] Could not initialize decoder. 
    E/chromium: [ERROR:gl_in_process_context.cc(200)] Failed to initialize InProcessCommmandBuffer 
    I/Choreographer: Skipped 35 frames! The application may be doing too much work on its main thread. 
    E/chromium: [ERROR:context_group.cc(242)] ContextGroup::Initialize failed because too few uniforms or varyings supported. 
    E/chromium: [ERROR:gles2_cmd_decoder.cc(2563)] GpuScheduler::InitializeCommon failed because group failed to initialize. 
    E/chromium: [ERROR:in_process_command_buffer.cc(499)] Could not initialize decoder. 
    E/chromium: [ERROR:gl_in_process_context.cc(200)] Failed to initialize InProcessCommmandBuffer 
    E/chromium: [ERROR:context_group.cc(242)] ContextGroup::Initialize failed because too few uniforms or varyings supported. 
    E/chromium: [ERROR:gles2_cmd_decoder.cc(2563)] GpuScheduler::InitializeCommon failed because group failed to initialize. 
    E/chromium: [ERROR:in_process_command_buffer.cc(499)] Could not initialize decoder. 
    E/chromium: [ERROR:gl_in_process_context.cc(200)] Failed to initialize InProcessCommmandBuffer 
    E/chromium: [ERROR:context_group.cc(242)] ContextGroup::Initialize failed because too few uniforms or varyings supported. 
    E/chromium: [ERROR:gles2_cmd_decoder.cc(2563)] GpuScheduler::InitializeCommon failed because group failed to initialize. 
    E/chromium: [ERROR:in_process_command_buffer.cc(499)] Could not initialize decoder. 
    E/chromium: [ERROR:gl_in_process_context.cc(200)] Failed to initialize InProcessCommmandBuffer 
    E/chromium: [ERROR:context_group.cc(242)] ContextGroup::Initialize failed because too few uniforms or varyings supported. 
    E/chromium: [ERROR:gles2_cmd_decoder.cc(2563)] GpuScheduler::InitializeCommon failed because group failed to initialize. 
    E/chromium: [ERROR:in_process_command_buffer.cc(499)] Could not initialize decoder. 
    E/chromium: [ERROR:gl_in_process_context.cc(200)] Failed to initialize InProcessCommmandBuffer 
    E/chromium: [ERROR:context_group.cc(242)] ContextGroup::Initialize failed because too few uniforms or varyings supported. 
    E/chromium: [ERROR:gles2_cmd_decoder.cc(2563)] GpuScheduler::InitializeCommon failed because group failed to initialize. 
    E/chromium: [ERROR:in_process_command_buffer.cc(499)] Could not initialize decoder. 
    E/chromium: [ERROR:gl_in_process_context.cc(200)] Failed to initialize InProcessCommmandBuffer 
    E/chromium: [ERROR:context_group.cc(242)] ContextGroup::Initialize failed because too few uniforms or varyings supported. 
    E/chromium: [ERROR:gles2_cmd_decoder.cc(2563)] GpuScheduler::InitializeCommon failed because group failed to initialize. 
    E/chromium: [ERROR:in_process_command_buffer.cc(499)] Could not initialize decoder. 
    E/chromium: [ERROR:gl_in_process_context.cc(200)] Failed to initialize InProcessCommmandBuffer 
    E/chromium: [ERROR:context_group.cc(242)] ContextGroup::Initialize failed because too few uniforms or varyings supported. 
    E/chromium: [ERROR:gles2_cmd_decoder.cc(2563)] GpuScheduler::InitializeCommon failed because group failed to initialize. 
    E/chromium: [ERROR:in_process_command_buffer.cc(499)] Could not initialize decoder. 
    E/chromium: [ERROR:gl_in_process_context.cc(200)] Failed to initialize InProcessCommmandBuffer 
    E/chromium: [ERROR:context_group.cc(242)] ContextGroup::Initialize failed because too few uniforms or varyings supported. 
    E/chromium: [ERROR:gles2_cmd_decoder.cc(2563)] GpuScheduler::InitializeCommon failed because group failed to initialize. 
    E/chromium: [ERROR:in_process_command_buffer.cc(499)] Could not initialize decoder. 
    E/chromium: [ERROR:gl_in_process_context.cc(200)] Failed to initialize InProcessCommmandBuffer 
    Connected to process 2665 on device Nexus_5_API_23 [emulator-5554] 
    E/chromium: [ERROR:context_group.cc(242)] ContextGroup::Initialize failed because too few uniforms or varyings supported. 
    E/chromium: [ERROR:gles2_cmd_decoder.cc(2563)] GpuScheduler::InitializeCommon failed because group failed to initialize. 
    E/chromium: [ERROR:in_process_command_buffer.cc(499)] Could not initialize decoder. 
    E/chromium: [ERROR:gl_in_process_context.cc(200)] Failed to initialize InProcessCommmandBuffer 
    A/chromium: [FATAL:render_widget_compositor.cc(918)] Failed to create a fallback OutputSurface. 

--------- beginning of crash A/libc: Fatal signal 6 (SIGABRT), code -6 in tid 2786 (Thread-136)

답변

1

문제가 에뮬레이터에 발생했다. 실제 장치에서 프로젝트를 테스트 할 수 있습니다. 그것의 일 벌금보다.

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